Initial flame_lua_runtime package
This commit is contained in:
352
lib/runtime/audio/runtime_audio_manager.dart
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352
lib/runtime/audio/runtime_audio_manager.dart
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import 'dart:typed_data';
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import '../diagnostics/runtime_diagnostics.dart';
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import '../lifecycle/runtime_async_gate.dart';
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import '../packages/game_package.dart';
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import '../packages/game_package_manifest.dart';
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import '../resources/game_resource_manager.dart';
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import '../resources/resource_load_limiter.dart';
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import 'runtime_audio_player.dart';
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// These part files only group RuntimeAudioManager private helpers. The public
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// facade stays in RuntimeAudioManager so callers do not depend on extensions.
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part 'runtime_audio_loading.dart';
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part 'runtime_audio_debug.dart';
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part 'runtime_audio_cache.dart';
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class RuntimeAudioManager {
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RuntimeAudioManager({
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RuntimeDiagnostics? diagnostics,
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RuntimeAudioPlayer Function()? playerFactory,
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int maxSfxPoolSize = 8,
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int? maxCacheBytes,
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int? maxCacheEntries,
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int maxConcurrentLoads = 4,
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}) : _diagnostics = diagnostics,
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_playerFactory = playerFactory ?? AudioplayersRuntimeAudioPlayer.new,
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_maxSfxPoolSize = maxSfxPoolSize,
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_maxCacheBytes = maxCacheBytes,
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_maxCacheEntries = maxCacheEntries,
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_loadLimiter = ResourceLoadLimiter(maxConcurrentLoads);
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final RuntimeDiagnostics? _diagnostics;
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final RuntimeAudioPlayer Function() _playerFactory;
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final int _maxSfxPoolSize;
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final int? _maxCacheBytes;
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final int? _maxCacheEntries;
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final ResourceLoadLimiter _loadLimiter;
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final RuntimeAsyncGate _asyncGate = RuntimeAsyncGate(initiallyClosed: true);
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final Map<String, _AudioResourceRecord> _audios = {};
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final Set<RuntimeAudioPlayer> _players = {};
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final Map<String, RuntimeAudioPlayback> _channels = {};
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final List<RuntimeAudioPlayer> _sfxPool = [];
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GamePackage? _package;
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int _cacheBytes = 0;
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int _accessCounter = 0;
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bool _disposed = false;
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int get generation => _asyncGate.generation;
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bool get hasPackage => _package != null;
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Future<void> mount(GamePackage package) async {
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_releaseCachedAudio();
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_asyncGate.activate();
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_disposed = false;
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_package = package;
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await preloadDeclaredAudio(package.manifest);
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}
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void dispose() {
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_disposed = true;
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_asyncGate.close();
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_releaseCachedAudio();
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_package = null;
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}
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GameResourceState audioState(String keyOrPath) {
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final path = _tryResolve(keyOrPath);
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if (path == null) {
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return GameResourceState.failed;
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}
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return _audios[path]?.state ?? GameResourceState.idle;
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}
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Object? audioError(String keyOrPath) {
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final path = _tryResolve(keyOrPath);
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if (path == null) {
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return StateError('RuntimeAudioManager has no active package');
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}
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return _audios[path]?.lastError;
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}
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Map<String, Object?> audioDebugJson() {
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final activePackage = _package;
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final declaredPaths = <String>{};
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final resources = <Map<String, Object?>>[];
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if (activePackage != null) {
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for (final entry in activePackage.manifest.resources.entries) {
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final resource = entry.value;
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if (resource.type != GameResourceType.audio) {
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continue;
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}
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final path = activePackage.resolveResourcePath(entry.key);
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declaredPaths.add(path);
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resources.add(
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_audioRecordDebugJson(
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key: entry.key,
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path: path,
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preload: resource.preload,
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declared: true,
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),
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);
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}
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}
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for (final path in _audios.keys) {
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if (declaredPaths.contains(path)) {
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continue;
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}
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resources.add(
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_audioRecordDebugJson(
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key: null,
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path: path,
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preload: null,
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declared: false,
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),
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);
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}
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return {
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'generation': generation,
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'hasPackage': activePackage != null,
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'count': resources.length,
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'activeLoads': _loadLimiter.activeCount,
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'pendingLoads': _loadLimiter.pendingCount,
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'activePlayers': _players.length,
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'pooledPlayers': _sfxPool.length,
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'channels': _channels.keys.toList(growable: false)..sort(),
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'resources': resources,
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};
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}
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bool evictAudio(String keyOrPath) {
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final path = _tryResolve(keyOrPath);
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if (path == null) {
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return false;
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}
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return _removeAudioRecord(path);
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}
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Future<bool> retryAudio(String keyOrPath) async {
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evictAudio(keyOrPath);
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final bytes = await _loadAudio(keyOrPath, failOnError: false);
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return bytes != null;
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}
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Future<void> preloadDeclaredAudio(GamePackageManifest manifest) async {
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final futures = <Future<void>>[];
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for (final entry in manifest.resources.entries) {
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final resource = entry.value;
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if (resource.type != GameResourceType.audio ||
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resource.preload == GameResourcePreload.lazy) {
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continue;
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}
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final failOnError = resource.preload == GameResourcePreload.required;
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futures.add(_loadAudio(entry.key, failOnError: failOnError).then((_) {}));
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}
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await Future.wait(futures);
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}
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Future<RuntimeAudioPlayback?> play(
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String? keyOrPath, {
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double volume = 1,
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}) async {
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if (_disposed) {
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return null;
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}
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final bytes = await _loadAudio(keyOrPath, failOnError: false);
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if (_disposed || bytes == null) {
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return null;
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}
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final player = _takeSfxPlayer();
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_players.add(player);
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try {
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await player.start(bytes, volume: volume);
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} catch (error) {
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_players.remove(player);
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await player.dispose();
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_diagnostics?.record(
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type: RuntimeDiagnosticType.resourceLoadError,
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message: 'Audio resource failed to play',
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error: error,
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context: {'resource': keyOrPath, 'generation': generation},
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);
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return null;
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}
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final playback = RuntimeAudioPlayback._(player, player.done);
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playback.done.whenComplete(() async {
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_players.remove(player);
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if (playback.isCancelled) {
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await player.dispose();
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return;
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}
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await _releaseSfxPlayer(player);
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});
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return playback;
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}
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Future<RuntimeAudioPlayback?> playBgm(
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String? keyOrPath, {
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String channel = RuntimeAudioChannel.defaultBgm,
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double volume = 1,
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bool loop = true,
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}) async {
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if (_disposed) {
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return null;
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}
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final bytes = await _loadAudio(keyOrPath, failOnError: false);
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if (_disposed || bytes == null) {
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return null;
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}
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await stopBgm(channel: channel);
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if (_disposed) {
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return null;
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}
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final player = _playerFactory();
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_players.add(player);
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try {
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await player.start(bytes, volume: volume, loop: loop);
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} catch (error) {
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_players.remove(player);
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await player.dispose();
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_diagnostics?.record(
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type: RuntimeDiagnosticType.resourceLoadError,
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message: 'BGM resource failed to play',
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error: error,
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context: {
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'resource': keyOrPath,
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'channel': channel,
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'generation': generation,
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},
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);
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return null;
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}
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final playback = RuntimeAudioPlayback._(player, player.done);
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_channels[channel] = playback;
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playback.done.whenComplete(() async {
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if (_channels[channel] == playback) {
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_channels.remove(channel);
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}
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_players.remove(player);
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await player.dispose();
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});
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return playback;
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}
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Future<void> pauseBgm({String channel = RuntimeAudioChannel.defaultBgm}) {
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return _channels[channel]?.pause() ?? Future.value();
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}
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Future<void> resumeBgm({String channel = RuntimeAudioChannel.defaultBgm}) {
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return _channels[channel]?.resume() ?? Future.value();
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}
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Future<void> stopBgm({
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String channel = RuntimeAudioChannel.defaultBgm,
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}) async {
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final playback = _channels.remove(channel);
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await playback?.stop();
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}
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bool hasBgm({String channel = RuntimeAudioChannel.defaultBgm}) {
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return _channels.containsKey(channel);
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}
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Future<void> preloadGroup(String group, {bool failOnError = false}) async {
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final activePackage = _package;
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if (activePackage == null) {
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throw StateError('RuntimeAudioManager has no active package');
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}
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final futures = <Future<void>>[];
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for (final entry in activePackage.manifest.resources.entries) {
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final resource = entry.value;
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if (resource.type == GameResourceType.audio && resource.group == group) {
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futures.add(
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_loadAudio(entry.key, failOnError: failOnError).then((_) {}),
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);
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}
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}
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await Future.wait(futures);
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}
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int evictGroup(String group) {
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final activePackage = _package;
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if (activePackage == null) {
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return 0;
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}
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var count = 0;
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for (final entry in activePackage.manifest.resources.entries) {
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final resource = entry.value;
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if (resource.type != GameResourceType.audio || resource.group != group) {
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continue;
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}
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final path = activePackage.resolveResourcePath(entry.key);
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if (_removeAudioRecord(path)) {
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count++;
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}
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}
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return count;
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}
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}
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abstract final class RuntimeAudioChannel {
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static const defaultBgm = 'bgm';
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}
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class RuntimeAudioPlayback {
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RuntimeAudioPlayback._(this._player, this.done);
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final RuntimeAudioPlayer _player;
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bool _cancelled = false;
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final Future<void> done;
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bool get isCancelled => _cancelled;
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Future<void> pause() {
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return _player.pause();
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}
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Future<void> resume() {
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return _player.resume();
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}
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Future<void> stop() async {
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_cancelled = true;
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await _player.stop();
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}
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Future<void> cancel() async {
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_cancelled = true;
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await _player.dispose();
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}
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}
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class _AudioResourceRecord {
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_AudioResourceRecord({required this.generation});
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final int generation;
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GameResourceState state = GameResourceState.idle;
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Future<Uint8List?>? inflight;
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Uint8List? bytes;
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Object? lastError;
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int lastUsed = 0;
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}
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