Initial flame_lua_runtime package
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22
example/assets/games/flight/scripts/state.lua
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22
example/assets/games/flight/scripts/state.lua
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---@type table
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return {
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players = { "red", "yellow", "blue", "green" },
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current_player = "red",
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phase = "waiting_roll",
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dice_index = 0,
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dice_values = { 6, 3, 4, 6, 2, 5, 1, 6, 4, 2, 6, 5 },
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dice = nil,
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selected_piece = nil,
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pending_move = nil,
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winner = nil,
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pieces = {
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red_1 = { id = "red_1", owner = "red", status = "home", progress = 0 },
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red_2 = { id = "red_2", owner = "red", status = "home", progress = 0 },
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yellow_1 = { id = "yellow_1", owner = "yellow", status = "home", progress = 0 },
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yellow_2 = { id = "yellow_2", owner = "yellow", status = "home", progress = 0 },
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blue_1 = { id = "blue_1", owner = "blue", status = "home", progress = 0 },
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blue_2 = { id = "blue_2", owner = "blue", status = "home", progress = 0 },
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green_1 = { id = "green_1", owner = "green", status = "home", progress = 0 },
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green_2 = { id = "green_2", owner = "green", status = "home", progress = 0 }
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}
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}
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