Support TexturePacker image atlases
This commit is contained in:
@@ -8,6 +8,9 @@ class RuntimeNode {
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required this.type,
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this.parent,
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this.asset,
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this.frame,
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this.pressedFrame,
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this.disabledFrame,
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this.sourceX,
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this.sourceY,
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this.sourceWidth,
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@@ -78,6 +81,9 @@ class RuntimeNode {
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final String type;
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final String? parent;
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final String? asset;
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final String? frame;
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final String? pressedFrame;
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final String? disabledFrame;
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final double? sourceX;
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final double? sourceY;
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final double? sourceWidth;
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@@ -229,8 +235,19 @@ class RuntimeNode {
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type: nextType,
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parent: _parentProp(props, currentParent: parent, nodeId: id),
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asset: _stringProp(props, RuntimeProtocolField.asset) ?? asset,
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sourceX: _nonNegativeDoubleProp(props, RuntimeProtocolField.sourceX) ?? sourceX,
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sourceY: _nonNegativeDoubleProp(props, RuntimeProtocolField.sourceY) ?? sourceY,
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frame: _stringProp(props, RuntimeProtocolField.frame) ?? frame,
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pressedFrame:
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_stringProp(props, RuntimeProtocolField.pressedFrame) ??
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pressedFrame,
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disabledFrame:
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_stringProp(props, RuntimeProtocolField.disabledFrame) ??
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disabledFrame,
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sourceX:
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_nonNegativeDoubleProp(props, RuntimeProtocolField.sourceX) ??
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sourceX,
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sourceY:
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_nonNegativeDoubleProp(props, RuntimeProtocolField.sourceY) ??
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sourceY,
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sourceWidth:
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_positiveDoubleProp(props, RuntimeProtocolField.sourceWidth) ??
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sourceWidth,
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@@ -381,13 +398,13 @@ class RuntimeNode {
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nodeId: _requiredString(map, RuntimeProtocolField.id),
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),
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asset: _stringProp(map, RuntimeProtocolField.asset),
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frame: _stringProp(map, RuntimeProtocolField.frame),
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pressedFrame: _stringProp(map, RuntimeProtocolField.pressedFrame),
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disabledFrame: _stringProp(map, RuntimeProtocolField.disabledFrame),
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sourceX: _nonNegativeDoubleProp(map, RuntimeProtocolField.sourceX),
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sourceY: _nonNegativeDoubleProp(map, RuntimeProtocolField.sourceY),
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sourceWidth: _positiveDoubleProp(map, RuntimeProtocolField.sourceWidth),
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sourceHeight: _positiveDoubleProp(
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map,
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RuntimeProtocolField.sourceHeight,
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),
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sourceHeight: _positiveDoubleProp(map, RuntimeProtocolField.sourceHeight),
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sliceLeft: _nonNegativeDoubleProp(map, RuntimeProtocolField.sliceLeft),
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sliceTop: _nonNegativeDoubleProp(map, RuntimeProtocolField.sliceTop),
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sliceRight: _nonNegativeDoubleProp(map, RuntimeProtocolField.sliceRight),
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@@ -222,8 +222,15 @@ class GameResource {
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'spine resource.skeleton must be a non-empty string',
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);
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}
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} else if (path is! String || path.isEmpty) {
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throw const FormatException('resource.path must be a non-empty string');
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} else {
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if (path is! String || path.isEmpty) {
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throw const FormatException('resource.path must be a non-empty string');
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}
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if (atlas != null && (atlas is! String || atlas.isEmpty)) {
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throw const FormatException(
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'image resource.atlas must be a non-empty string',
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);
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}
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}
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final preload = map['preload'] as String? ?? GameResourcePreload.required;
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if (!GameResourcePreload.isSupported(preload)) {
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@@ -112,6 +112,9 @@ class PackageVerifier {
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if (resource.type == GameResourceType.spine) {
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return [resource.atlas!, resource.skeleton!];
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}
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if (resource.type == GameResourceType.image && resource.atlas != null) {
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return [resource.path, resource.atlas!];
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}
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return [resource.path];
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}
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}
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@@ -138,6 +138,9 @@ class RuntimeProtocolField {
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static const target = 'target';
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static const parent = 'parent';
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static const asset = 'asset';
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static const frame = 'frame';
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static const pressedFrame = 'pressedFrame';
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static const disabledFrame = 'disabledFrame';
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static const sourceX = 'sourceX';
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static const sourceY = 'sourceY';
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static const sourceWidth = 'sourceWidth';
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@@ -233,6 +236,9 @@ class RuntimeProtocolSchema {
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RuntimeProtocolField.type,
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RuntimeProtocolField.parent,
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RuntimeProtocolField.asset,
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RuntimeProtocolField.frame,
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RuntimeProtocolField.pressedFrame,
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RuntimeProtocolField.disabledFrame,
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RuntimeProtocolField.sourceX,
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RuntimeProtocolField.sourceY,
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RuntimeProtocolField.sourceWidth,
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@@ -310,6 +316,9 @@ class RuntimeProtocolSchema {
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RuntimeProtocolField.type,
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RuntimeProtocolField.parent,
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RuntimeProtocolField.asset,
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RuntimeProtocolField.frame,
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RuntimeProtocolField.pressedFrame,
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RuntimeProtocolField.disabledFrame,
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RuntimeProtocolField.sourceX,
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RuntimeProtocolField.sourceY,
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RuntimeProtocolField.sourceWidth,
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@@ -57,9 +57,7 @@ List<({Rect source, Rect destination})> runtimeNineSliceRects({
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final destLeft = left.clamp(0.0, destination.width).toDouble();
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final destTop = top.clamp(0.0, destination.height).toDouble();
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final destRight = right.clamp(0.0, destination.width - destLeft).toDouble();
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final destBottom = bottom
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.clamp(0.0, destination.height - destTop)
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.toDouble();
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final destBottom = bottom.clamp(0.0, destination.height - destTop).toDouble();
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final sourceXs = [
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source.left,
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@@ -529,7 +527,7 @@ class RuntimeComponent extends PositionComponent
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_node.type == RuntimeNodeType.button)) {
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final imagePaint = Paint()
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..color = composeRuntimeColorAlpha(Colors.white, renderAlpha);
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final source = _imageSourceRect(image);
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final source = _imageSourceRect(image, _currentImageFrame(_node));
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if (_usesNineSlice(source, rect)) {
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_drawNineSliceImage(canvas, image, source, rect, imagePaint);
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} else {
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@@ -546,7 +544,13 @@ class RuntimeComponent extends PositionComponent
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);
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}
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Rect _imageSourceRect(ui.Image image) {
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Rect _imageSourceRect(ui.Image image, String? frameName) {
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final frame = _loadedAsset == null
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? null
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: _resources.textureFrame(_loadedAsset!, frameName);
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if (frame != null) {
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return frame.rect;
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}
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return runtimeImageSourceRect(
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imageWidth: image.width.toDouble(),
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imageHeight: image.height.toDouble(),
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@@ -666,6 +670,19 @@ class RuntimeComponent extends PositionComponent
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return node.asset;
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}
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String? _currentImageFrame(RuntimeNode node) {
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if (node.type != RuntimeNodeType.button) {
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return node.frame;
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}
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if (!node.interactive && node.disabledFrame != null) {
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return node.disabledFrame;
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}
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if (_pressed && node.pressedFrame != null) {
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return node.pressedFrame;
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}
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return node.frame;
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}
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void _releaseRetainedImage(String asset, int generation, ui.Image? image) {
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if (image == null) {
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return;
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@@ -1,3 +1,4 @@
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import 'dart:convert';
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import 'dart:ui' as ui;
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import 'package:flame_spine/flame_spine.dart';
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@@ -32,6 +33,7 @@ class GameResourceManager {
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final RuntimeAsyncGate _asyncGate = RuntimeAsyncGate(initiallyClosed: true);
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GamePackage? _package;
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final Map<String, _ImageResourceRecord> _images = {};
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final Map<String, RuntimeTextureAtlas> _textureAtlases = {};
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int _cacheBytes = 0;
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int _accessCounter = 0;
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@@ -49,8 +51,10 @@ class GameResourceManager {
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Future<void> mount(GamePackage package) async {
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_releaseCachedImages();
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_textureAtlases.clear();
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_asyncGate.activate();
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_package = package;
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await loadDeclaredTextureAtlases(package.manifest);
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await preloadDeclaredImages(package.manifest);
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await preloadDeclaredSpines(package.manifest);
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}
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@@ -58,6 +62,7 @@ class GameResourceManager {
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void dispose() {
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_asyncGate.close();
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_releaseCachedImages();
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_textureAtlases.clear();
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_package = null;
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}
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@@ -146,6 +151,17 @@ class GameResourceManager {
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return _loadImage(keyOrPath, failOnError: false, retain: retain);
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}
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RuntimeTextureFrame? textureFrame(String keyOrPath, String? frameName) {
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if (frameName == null || frameName.isEmpty) {
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return null;
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}
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final path = _tryResolve(keyOrPath);
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if (path == null) {
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return null;
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}
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return _textureAtlases[path]?.frames[frameName];
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}
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Future<SpineComponent?> createSpineComponent(String? keyOrPath) {
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return _createSpineComponent(keyOrPath);
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}
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@@ -223,6 +239,24 @@ class GameResourceManager {
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return count;
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}
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Future<void> loadDeclaredTextureAtlases(GamePackageManifest manifest) async {
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final activePackage = _package;
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if (activePackage == null) {
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return;
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}
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for (final entry in manifest.resources.entries) {
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final resource = entry.value;
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final atlas = resource.atlas;
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if (resource.type != GameResourceType.image || atlas == null) {
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continue;
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}
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final imagePath = activePackage.resolveResourcePath(entry.key);
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final atlasPath = activePackage.resolveResourcePath(atlas);
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final source = await activePackage.readText(atlasPath);
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_textureAtlases[imagePath] = RuntimeTextureAtlas.fromJsonString(source);
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}
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}
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Future<void> preloadDeclaredImages(GamePackageManifest manifest) async {
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final futures = <Future<void>>[];
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for (final entry in manifest.resources.entries) {
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@@ -254,6 +288,100 @@ class GameResourceManager {
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}
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}
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class RuntimeTextureAtlas {
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const RuntimeTextureAtlas({required this.frames});
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final Map<String, RuntimeTextureFrame> frames;
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factory RuntimeTextureAtlas.fromJsonString(String source) {
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final value = jsonDecode(source);
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if (value is! Map) {
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throw const FormatException('Texture atlas JSON must be an object');
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}
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final framesValue = value['frames'];
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final frames = <String, RuntimeTextureFrame>{};
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if (framesValue is Map) {
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for (final entry in framesValue.entries) {
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if (entry.key is! String || entry.value is! Map) {
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throw const FormatException('Texture atlas frames must be objects');
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}
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frames[entry.key as String] = RuntimeTextureFrame.fromMap(
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Map<String, Object?>.from(entry.value as Map),
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);
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}
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} else if (framesValue is List) {
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for (final item in framesValue) {
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if (item is! Map) {
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throw const FormatException('Texture atlas frames must be objects');
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}
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final map = Map<String, Object?>.from(item);
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final filename = map['filename'];
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if (filename is! String || filename.isEmpty) {
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throw const FormatException(
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'Texture atlas array frames require filename',
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);
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}
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frames[filename] = RuntimeTextureFrame.fromMap(map);
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}
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} else {
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throw const FormatException('Texture atlas frames must be a map or list');
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}
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return RuntimeTextureAtlas(frames: frames);
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}
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}
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class RuntimeTextureFrame {
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const RuntimeTextureFrame({
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required this.x,
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required this.y,
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required this.width,
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required this.height,
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});
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final double x;
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final double y;
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final double width;
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final double height;
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ui.Rect get rect => ui.Rect.fromLTWH(x, y, width, height);
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factory RuntimeTextureFrame.fromMap(Map<String, Object?> map) {
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final rotated = map['rotated'];
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if (rotated == true) {
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throw const FormatException(
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'Rotated TexturePacker frames are unsupported',
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);
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}
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final frame = map['frame'];
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if (frame is! Map) {
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throw const FormatException('TexturePacker frame must be an object');
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}
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final frameMap = Map<String, Object?>.from(frame);
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return RuntimeTextureFrame(
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x: _number(frameMap, 'x'),
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y: _number(frameMap, 'y'),
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width: _positiveNumber(frameMap, 'w'),
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height: _positiveNumber(frameMap, 'h'),
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);
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}
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static double _number(Map<String, Object?> map, String key) {
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final value = map[key];
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if (value is num) {
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return value.toDouble();
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}
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throw FormatException('TexturePacker frame.$key must be a number');
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}
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static double _positiveNumber(Map<String, Object?> map, String key) {
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final value = _number(map, key);
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if (value <= 0) {
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throw FormatException('TexturePacker frame.$key must be > 0');
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}
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return value;
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}
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}
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enum GameResourceState { idle, loading, ready, failed, disposed }
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class ResourceLoadException implements Exception {
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