System.register([], function (_export, _context) { "use strict"; var Application, cc; _export("Application", void 0); return { setters: [], execute: function () { _export("Application", Application = class Application { constructor() { this.settingsPath = 'src/settings.json'; this.showFPS = false; } init(engine) { cc = engine; cc.game.onPostBaseInitDelegate.add(this.onPostInitBase.bind(this)); cc.game.onPostSubsystemInitDelegate.add(this.onPostSystemInit.bind(this)); } onPostInitBase() { // cc.settings.overrideSettings('assets', 'server', ''); // do custom logic } onPostSystemInit() { // do custom logic } start() { return cc.game.init({ debugMode: false ? cc.DebugMode.INFO : cc.DebugMode.ERROR, settingsPath: this.settingsPath, overrideSettings: { // assets: { // preloadBundles: [{ bundle: 'main', version: 'xxx' }], // } profiling: { showFPS: this.showFPS } } }).then(() => cc.game.run()); } }); } }; });