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142 lines
5.1 KiB
142 lines
5.1 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/Macros.h"
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#include "base/Ptr.h"
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#include "base/RefVector.h"
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#include "base/std/optional.h"
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#include "renderer/gfx-base/GFXDef-common.h"
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namespace cc {
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namespace scene {
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class Camera;
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struct IRenderWindowInfo {
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ccstd::optional<ccstd::string> title;
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uint32_t width{0};
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uint32_t height{0};
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gfx::RenderPassInfo renderPassInfo;
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gfx::Swapchain *swapchain{nullptr};
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ccstd::optional<uint32_t> externalResLow{0}; // for vulkan vkImage/opengl es texture created from external
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ccstd::optional<uint32_t> externalResHigh{0}; // for vulkan vkImage created from external
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ccstd::optional<gfx::TextureFlags> externalFlag{gfx::TextureFlags::NONE}; // external texture type normal or oes
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};
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/**
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* @en The render window represents the render target, it could be an off screen frame buffer or the on screen buffer.
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* @zh 渲染窗口代表了一个渲染目标,可以是离屏的帧缓冲,也可以是屏幕缓冲
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*/
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class RenderWindow : public RefCounted {
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public:
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RenderWindow();
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~RenderWindow() override;
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bool initialize(gfx::Device *device, IRenderWindowInfo &info);
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void destroy();
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/**
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* @en Resize window.
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* @zh 重置窗口大小。
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* @param width The new width.
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* @param height The new height.
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*/
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void resize(uint32_t width, uint32_t height);
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void extractRenderCameras(ccstd::vector<Camera *> &cameras);
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void onNativeWindowDestroy(uint32_t windowId);
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void onNativeWindowResume(uint32_t windowId);
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/**
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* @zh
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* 添加渲染相机
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* @param camera 渲染相机
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*/
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void attachCamera(Camera *camera);
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/**
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* @zh
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* 移除渲染相机
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* @param camera 相机
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*/
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void detachCamera(Camera *camera);
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/**
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* @zh
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* 销毁全部渲染相机
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*/
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void clearCameras();
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void sortCameras();
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/**
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* @en Get window width. Pre-rotated (i.e. rotationally invariant, always in identity/portrait mode) if possible.
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* If you want to get oriented size instead, you should use [[Camera.width]] which corresponds to the current screen rotation.
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* @zh 获取窗口宽度。如果支持交换链预变换,返回值将始终处于单位旋转(竖屏)坐标系下。如果需要获取旋转后的尺寸,请使用 [[Camera.width]]。
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*/
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inline uint32_t getWidth() const { return _width; }
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/**
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* @en Get window height. Pre-rotated (i.e. rotationally invariant, always in identity/portrait mode) if possible.
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* If you want to get oriented size instead, you should use [[Camera.width]] which corresponds to the current screen rotation.
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* @zh 获取窗口高度。如果支持交换链预变换,返回值将始终处于单位旋转(竖屏)坐标系下。如果需要获取旋转后的尺寸,请使用 [[Camera.height]]。
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*/
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inline uint32_t getHeight() const { return _height; }
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/**
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* @en Get the swapchain for this window, if there is one
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* @zh 如果存在的话,获取此窗口的交换链
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*/
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inline gfx::Swapchain *getSwapchain() {
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return _swapchain;
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}
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/**
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* @en Get window frame buffer.
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* @zh 帧缓冲对象。
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*/
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inline gfx::Framebuffer *getFramebuffer() const { return _frameBuffer.get(); }
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inline const ccstd::vector<IntrusivePtr<Camera>> &getCameras() const { return _cameras; }
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private:
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void generateFrameBuffer();
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uint32_t _width{1};
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uint32_t _height{1};
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gfx::Swapchain *_swapchain{nullptr};
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ccstd::string _title;
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IntrusivePtr<gfx::RenderPass> _renderPass;
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IntrusivePtr<gfx::Texture> _depthStencilTexture;
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IntrusivePtr<gfx::Framebuffer> _frameBuffer;
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ccstd::vector<IntrusivePtr<Camera>> _cameras;
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RefVector<gfx::Texture *> _colorTextures;
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CC_DISALLOW_COPY_MOVE_ASSIGN(RenderWindow);
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};
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} // namespace scene
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} // namespace cc
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