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67 lines
2.5 KiB
67 lines
2.5 KiB
/****************************************************************************
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Copyright (c) 2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/RefCounted.h"
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namespace cc {
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namespace scene {
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enum class ToneMappingType {
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DEFAULT = 0,
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LINEAR = 1,
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};
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class PostSettings;
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class PostSettingsInfo : public RefCounted {
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public:
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PostSettingsInfo() = default;
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~PostSettingsInfo() override = default;
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inline ToneMappingType getToneMappingType() const { return _toneMappingType; }
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void setToneMappingType(ToneMappingType toneMappingType);
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void activate(PostSettings *resource);
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PostSettings *_resource{nullptr};
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ToneMappingType _toneMappingType{ ToneMappingType::DEFAULT };
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};
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class PostSettings final {
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public:
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PostSettings() = default;
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~PostSettings() = default;
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void activate();
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void initialize(const PostSettingsInfo &postSettingsInfo);
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inline ToneMappingType getToneMappingType() const { return _toneMappingType; }
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void setToneMappingType(ToneMappingType toneMappingType);
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private:
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void updatePipeline() const;
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bool _activated{ false };
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ToneMappingType _toneMappingType{ ToneMappingType::DEFAULT };
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};
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}// namespace scene
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} // namespace cc
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