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71 lines
2.4 KiB
71 lines
2.4 KiB
/****************************************************************************
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Copyright (c) 2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "scene/PointLight.h"
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#include "core/Root.h"
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#include "core/scene-graph/Node.h"
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#include "renderer/pipeline/custom/RenderInterfaceTypes.h"
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#include "renderer/pipeline/PipelineSceneData.h"
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namespace cc {
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namespace scene {
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PointLight::PointLight() {
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_type = LightType::POINT;
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}
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void PointLight::initialize() {
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Light::initialize();
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_range = 1.0F;
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setLuminance(1700 / Light::nt2lm(1.0F));
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_luminanceLDR = 1.0F;
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}
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void PointLight::update() {
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if (_node && (_node->getChangedFlags() || _needUpdate)) {
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_node->updateWorldTransform();
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_pos = _node->getWorldPosition();
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_aabb.set(_pos, {_range, _range, _range});
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_needUpdate = false;
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}
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}
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float PointLight::getLuminance() const {
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auto *sceneData = Root::getInstance()->getPipeline()->getPipelineSceneData();
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const auto isHDR = sceneData->isHDR();
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return isHDR ? _luminanceHDR : _luminanceLDR;
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}
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void PointLight::setLuminance(float value) {
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auto *sceneData = Root::getInstance()->getPipeline()->getPipelineSceneData();
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const auto isHDR = sceneData->isHDR();
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if (isHDR) {
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_luminanceHDR = value;
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} else {
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_luminanceLDR = value;
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}
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}
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} // namespace scene
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} // namespace cc
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