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124 lines
3.8 KiB
124 lines
3.8 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/Ptr.h"
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#include "base/RefCounted.h"
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#include "base/std/container/string.h"
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#include "math/Vec3.h"
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#include "pipeline/Define.h"
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namespace cc {
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class Node;
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namespace scene {
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class RenderScene;
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enum class LightType {
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DIRECTIONAL,
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SPHERE,
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SPOT,
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POINT,
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RANGED_DIRECTIONAL,
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UNKNOWN,
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};
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class Light : public RefCounted {
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public:
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Light();
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~Light() override;
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inline void attachToScene(RenderScene *scene) { _scene = scene; }
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inline void detachFromScene() { _scene = nullptr; }
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void destroy();
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virtual void initialize() {
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_color = Vec3(1, 1, 1);
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_colorTemp = 6550.F;
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}
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virtual void update(){};
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inline bool isBaked() const { return _baked; }
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inline void setBaked(bool val) { _baked = val; }
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inline const Vec3 &getColor() const { return _color; }
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inline void setColor(const Vec3 &color) { _color = color; }
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inline bool isUseColorTemperature() const { return _useColorTemperature; }
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inline void setUseColorTemperature(bool value) { _useColorTemperature = value; }
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inline float getColorTemperature() const { return _colorTemp; }
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inline void setColorTemperature(float val) {
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_colorTemp = val;
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setColorTemperatureRGB(colorTemperatureToRGB(val));
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}
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inline uint32_t getVisibility() const { return _visibility; }
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inline void setVisibility(uint32_t visibility) { _visibility = visibility; }
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inline Node *getNode() const { return _node.get(); }
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void setNode(Node *node);
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inline LightType getType() const { return _type; }
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inline void setType(LightType type) { _type = type; }
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inline const ccstd::string &getName() const { return _name; }
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inline void setName(const ccstd::string &name) { _name = name; }
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inline RenderScene *getScene() const { return _scene; }
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inline const Vec3 &getColorTemperatureRGB() const { return _colorTemperatureRGB; }
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inline void setColorTemperatureRGB(const Vec3 &value) { _colorTemperatureRGB = value; }
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static float nt2lm(float size);
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static Vec3 colorTemperatureToRGB(float kelvin);
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protected:
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bool _useColorTemperature{false};
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bool _baked{false};
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LightType _type{LightType::UNKNOWN};
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uint32_t _visibility = pipeline::CAMERA_DEFAULT_MASK;
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IntrusivePtr<Node> _node;
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RenderScene *_scene{nullptr};
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float _colorTemp{6550.F};
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Vec3 _color{1, 1, 1};
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Vec3 _colorTemperatureRGB;
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Vec3 _forward{0, 0, -1};
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ccstd::string _name;
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private:
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CC_DISALLOW_COPY_MOVE_ASSIGN(Light);
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};
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} // namespace scene
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} // namespace cc
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