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196 lines
6.0 KiB
196 lines
6.0 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/Macros.h"
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#include "base/RefCounted.h"
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#include "base/std/container/array.h"
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#include "math/Color.h"
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namespace cc {
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namespace scene {
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class AmbientInfo;
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class Ambient final {
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public:
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friend class Skybox;
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static constexpr float SUN_ILLUM{65000.0F};
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static constexpr float SKY_ILLUM{20000.0F};
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Ambient(/* args */) = default;
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~Ambient() = default;
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void initialize(AmbientInfo *info);
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/**
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* @en Enable ambient
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* @zh 是否开启环境光
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*/
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inline void setEnabled(bool val) { _enabled = val; }
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inline bool isEnabled() const { return _enabled; }
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/**
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* @en Sky color
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* @zh 天空颜色
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*/
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Vec4 &getSkyColor();
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const Vec4 &getSkyColor() const;
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void setSkyColor(const Vec4 &color);
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/**
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* @en Sky illuminance
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* @zh 天空亮度
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*/
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float getSkyIllum() const;
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void setSkyIllum(float illum);
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/**
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* @en Ground color
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* @zh 地面颜色
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*/
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const Vec4 &getGroundAlbedo() const;
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void setGroundAlbedo(const Vec4 &color);
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inline uint8_t getMipmapCount() const { return _mipmapCount; }
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inline void setMipmapCount(uint8_t count) { _mipmapCount = count; }
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protected:
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Vec4 _groundAlbedoHDR{0.2F, 0.2F, 0.2F, 1.F};
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Vec4 _skyColorHDR{0.2F, 0.5F, 0.8F, 1.F};
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float _skyIllumHDR{0.F};
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Vec4 _groundAlbedoLDR{0.2F, 0.2F, 0.2F, 1.F};
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Vec4 _skyColorLDR{0.2F, 0.5F, 0.8F, 1.F};
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float _skyIllumLDR{0.F};
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uint8_t _mipmapCount{1};
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bool _enabled{false};
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CC_DISALLOW_COPY_MOVE_ASSIGN(Ambient);
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};
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/**
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* @en Environment lighting information in the Scene
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* @zh 场景的环境光照相关信息
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*/
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// @ccclass('cc.AmbientInfo')
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// @help('i18n:cc.Ambient')
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class AmbientInfo : public RefCounted {
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public:
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AmbientInfo(/* args */) = default;
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~AmbientInfo() override = default;
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inline void setSkyColorHDR(const Vec4 &val) { _skyColorHDR.set(val); };
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inline const Vec4 &getSkyColorHDR() const { return _skyColorHDR; };
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inline const Vec4 &getSkyColorLDR() const { return _skyColorLDR; };
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inline void setGroundAlbedoHDR(const Vec4 &val) { _groundAlbedoHDR.set(val); };
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inline const Vec4 &getGroundAlbedoHDR() const { return _groundAlbedoHDR; };
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inline const Vec4 &getGroundAlbedoLDR() const { return _groundAlbedoLDR; };
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inline void setSkyIllumHDR(float val) { _skyIllumHDR = val; };
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inline const float &getSkyIllumHDR() const { return _skyIllumHDR; };
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inline const float &getSkyIllumLDR() const { return _skyIllumLDR; };
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/**
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* @en Sky lighting color configurable in editor with color picker
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* @zh 编辑器中可配置的天空光照颜色(通过颜色拾取器)
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*/
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// @visible(() => {
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// const scene = legacyCC.director.getScene();
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// const skybox = scene.globals.skybox;
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// if (skybox.useIBL && skybox.applyDiffuseMap) {
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// return false;
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// } else {
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// return true;
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// }
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// })
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// @editable
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// @tooltip('i18n:ambient.skyLightingColor')
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void setSkyLightingColor(const Color &val);
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const Color &getSkyLightingColor() const;
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void setSkyColor(const Vec4 &val);
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/**
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* @en Sky illuminance
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* @zh 天空亮度
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*/
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// @editable
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// @type(CCFloat)
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// @tooltip('i18n:ambient.skyIllum')
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void setSkyIllum(float val);
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float getSkyIllum() const;
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/**
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* @en Ground lighting color configurable in editor with color picker
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* @zh 编辑器中可配置的地面光照颜色(通过颜色拾取器)
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*/
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// @visible(() => {
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// const scene = legacyCC.director.getScene();
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// const skybox = scene.globals.skybox;
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// if (skybox.useIBL && skybox.applyDiffuseMap) {
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// return false;
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// } else {
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// return true;
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// }
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// })
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// @editable
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// @tooltip('i18n:ambient.groundLightingColor')
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void setGroundLightingColor(const Color &val);
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const Color &getGroundLightingColor() const;
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void setGroundAlbedo(const Vec4 &val);
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void activate(Ambient *resource);
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// cjh JSB need to bind the property, so need to make it public
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// @serializable
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// @formerlySerializedAs('_skyColor'));
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Vec4 _skyColorHDR{0.2F, 0.5F, 0.8F, 1.F};
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// @serializable
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// @formerlySerializedAs('_skyIllum')
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float _skyIllumHDR{Ambient::SKY_ILLUM};
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// @serializable
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// @formerlySerializedAs('_groundAlbedo')
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Vec4 _groundAlbedoHDR{0.2F, 0.2F, 0.2F, 1.F};
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// @serializable
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Vec4 _skyColorLDR{0.2F, 0.5F, 0.8F, 1.F};
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// @serializable
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float _skyIllumLDR{Ambient::SKY_ILLUM};
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// @serializable
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Vec4 _groundAlbedoLDR{0.2F, 0.2F, 0.2F, 1.F};
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private:
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Ambient *_resource{nullptr};
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};
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} // namespace scene
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} // namespace cc
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