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111 lines
4.7 KiB
111 lines
4.7 KiB
/****************************************************************************
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Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/TypeDef.h"
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#include "math/Mat4.h"
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#include "math/Vec2.h"
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#include "math/Vec4.h"
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#include "renderer/gfx-base/GFXDef.h"
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#include "renderer/gfx-base/GFXDevice.h"
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namespace cc {
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using ComputeShaderSource = ccstd::string;
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template <typename T>
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struct ShaderSources {
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T glsl4;
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T glsl3;
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T glsl1;
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};
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class ReflectionComp {
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public:
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ReflectionComp() = default;
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~ReflectionComp();
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void init(gfx::Device *dev, uint32_t groupSizeX, uint32_t groupSizeY);
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void getReflectorShader(ShaderSources<ComputeShaderSource> &sources, bool useEnvmap) const;
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void getDenoiseShader(ShaderSources<ComputeShaderSource> &sources, bool useEnvmap) const;
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void initReflectionRes();
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void initDenoiseRes();
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void initDenoiseResEnvmap();
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void applyTexSize(uint32_t width, uint32_t height, const Mat4 &matView,
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const Mat4 &matViewProj, const Mat4 &matViewProjInv,
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const Mat4 &matProjInv, const Vec4 &viewPort);
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inline gfx::DescriptorSet *getDescriptorSet() { return _compDescriptorSet; }
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inline const gfx::PipelineState *getPipelineState(bool useEnvmap) { return _compPipelineState[useEnvmap]; }
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inline gfx::DescriptorSet *getDenoiseDescriptorSet() { return _compDenoiseDescriptorSet; }
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inline const gfx::PipelineState *getDenoisePipelineState(bool useEnvmap) { return _compDenoisePipelineState[useEnvmap]; }
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inline const gfx::PipelineState *getDenoisePipelineStateEnvmap() { return _compDenoisePipelineStateEnvmap; }
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inline const gfx::GeneralBarrier *getBarrierPre() { return _barrierPre; }
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inline const gfx::TextureBarrierList &getBarrierBeforeDenoise() { return _barrierBeforeDenoise; }
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inline const gfx::TextureBarrierList &getBarrierAfterDenoise() { return _barrierAfterDenoise; }
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inline const gfx::DispatchInfo &getDispatchInfo() { return _dispatchInfo; }
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inline const gfx::DispatchInfo &getDenoiseDispatchInfo() { return _denoiseDispatchInfo; }
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inline uint32_t getGroupSizeX() const { return _groupSizeX; }
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inline uint32_t getGroupSizeY() const { return _groupSizeY; }
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inline gfx::Buffer *getConstantsBuffer() { return _compConstantsBuffer; }
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inline gfx::Sampler *getSampler() { return _sampler; }
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private:
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template <typename T>
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T &getAppropriateShaderSource(ShaderSources<T> &sources);
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gfx::Device *_device{nullptr};
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gfx::Shader *_compShader[2]{nullptr};
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gfx::DescriptorSetLayout *_compDescriptorSetLayout{nullptr};
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gfx::PipelineLayout *_compPipelineLayout{nullptr};
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gfx::PipelineState *_compPipelineState[2]{nullptr};
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gfx::DescriptorSet *_compDescriptorSet{nullptr};
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gfx::Shader *_compDenoiseShader[2]{nullptr};
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gfx::DescriptorSetLayout *_compDenoiseDescriptorSetLayout{nullptr};
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gfx::PipelineLayout *_compDenoisePipelineLayout{nullptr};
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gfx::PipelineState *_compDenoisePipelineState[2]{nullptr};
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gfx::PipelineState *_compDenoisePipelineStateEnvmap{nullptr};
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gfx::DescriptorSet *_compDenoiseDescriptorSet{nullptr};
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gfx::DescriptorSetLayout *_localDescriptorSetLayout{nullptr};
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gfx::Buffer *_compConstantsBuffer{nullptr};
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gfx::Sampler *_sampler{nullptr};
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gfx::GeneralBarrier *_barrierPre{nullptr};
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gfx::TextureBarrierList _barrierBeforeDenoise;
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gfx::TextureBarrierList _barrierAfterDenoise;
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gfx::DispatchInfo _dispatchInfo;
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gfx::DispatchInfo _denoiseDispatchInfo;
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uint32_t _groupSizeX{8};
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uint32_t _groupSizeY{8};
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};
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} // namespace cc
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