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79 lines
2.8 KiB
79 lines
2.8 KiB
/****************************************************************************
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Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "Define.h"
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#include "cocos/base/Macros.h"
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#include "scene/Define.h"
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namespace cc {
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namespace scene {
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class Camera;
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class Pass;
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class ReflectionProbe;
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} // namespace scene
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namespace pipeline {
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struct RenderObject;
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class RenderInstancedQueue;
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class RenderPipeline;
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//const uint32_t phaseID(PassPhase::getPhaseID("shadow-caster"));
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class CC_DLL ReflectionProbeBatchedQueue final {
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public:
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explicit ReflectionProbeBatchedQueue(RenderPipeline *);
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~ReflectionProbeBatchedQueue();
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void destroy();
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void clear();
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void gatherRenderObjects(const scene::Camera *, gfx::CommandBuffer *, const scene::ReflectionProbe *probe);
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void add(const scene::Model *);
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void recordCommandBuffer(gfx::Device *, gfx::RenderPass *, gfx::CommandBuffer *);
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void resetMacro();
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bool isUseReflectMapPass(const scene::SubModel *subModel) const;
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private:
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int getDefaultPassIndex(const scene::SubModel *subModel) const;
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int getReflectMapPassIndex(const scene::SubModel *subModel) const;
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// weak reference
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RenderPipeline *_pipeline{nullptr};
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// weak reference
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ccstd::vector<const scene::SubModel *> _subModels;
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// weak reference
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ccstd::vector<scene::Pass *> _passes;
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// weak reference
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ccstd::vector<gfx::Shader *> _shaders;
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// manage memory manually
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RenderInstancedQueue *_instancedQueue{nullptr};
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uint32_t _phaseID{0};
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uint32_t _phaseReflectMapID{0};
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ccstd::vector<const scene::SubModel *> _rgbeSubModels;
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ccstd::vector<scene::IMacroPatch> _patches;
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};
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} // namespace pipeline
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} // namespace cc
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