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90 lines
3.3 KiB
90 lines
3.3 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "Define.h"
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#include "base/RefCounted.h"
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#include "base/std/container/unordered_map.h"
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#include "scene/Model.h"
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#include "scene/Pass.h"
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namespace cc {
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namespace gfx {
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class Device;
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}
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namespace pipeline {
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struct PSOInfo;
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struct CC_DLL InstancedItem {
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uint32_t capacity = 0;
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gfx::Buffer *vb = nullptr;
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uint8_t *data = nullptr;
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gfx::InputAssembler *ia = nullptr;
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uint32_t stride = 0;
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gfx::Shader *shader = nullptr;
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gfx::DescriptorSet *descriptorSet = nullptr;
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gfx::Texture *lightingMap = nullptr;
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gfx::Texture *reflectionProbeCubemap = nullptr;
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gfx::Texture *reflectionProbePlanarMap = nullptr;
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uint32_t reflectionProbeType = 0;
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gfx::Texture *reflectionProbeBlendCubemap = nullptr;
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gfx::DrawInfo drawInfo;
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};
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using InstancedItemList = ccstd::vector<InstancedItem>;
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using DynamicOffsetList = ccstd::vector<uint32_t>;
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class InstancedBuffer : public RefCounted {
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public:
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static constexpr uint32_t INITIAL_CAPACITY = 32;
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static constexpr uint32_t MAX_CAPACITY = 1024;
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explicit InstancedBuffer(const scene::Pass *pass);
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~InstancedBuffer() override;
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void destroy();
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void merge(scene::SubModel *, uint32_t);
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void merge(scene::SubModel *, uint32_t, gfx::Shader *);
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void uploadBuffers(gfx::CommandBuffer *cmdBuff) const;
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void clear();
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void setDynamicOffset(uint32_t idx, uint32_t value);
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inline const InstancedItemList &getInstances() const { return _instances; }
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inline const scene::Pass *getPass() const { return _pass; }
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inline void setPass(const scene::Pass *pass) noexcept { _pass = pass; }
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inline bool hasPendingModels() const { return _hasPendingModels; }
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inline const DynamicOffsetList &dynamicOffsets() const { return _dynamicOffsets; }
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private:
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InstancedItemList _instances;
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// weak reference
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const scene::Pass *_pass{nullptr};
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bool _hasPendingModels{false};
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DynamicOffsetList _dynamicOffsets;
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// weak reference
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gfx::Device *_device{nullptr};
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};
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} // namespace pipeline
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} // namespace cc
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