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84 lines
3.0 KiB
84 lines
3.0 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <cstdint>
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#include "base/Ptr.h"
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#include "base/std/container/unordered_map.h"
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#include "base/std/container/vector.h"
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namespace cc {
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namespace scene {
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class Light;
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}
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namespace gfx {
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class DescriptorSet;
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class DescriptorSetLayout;
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class Sampler;
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class Buffer;
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class Texture;
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class Device;
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} // namespace gfx
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namespace pipeline {
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class GlobalDSManager final {
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public:
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GlobalDSManager() = default;
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~GlobalDSManager() = default;
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inline gfx::Sampler *getLinearSampler() const { return _linearSampler; }
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inline gfx::Sampler *getPointSampler() const { return _pointSampler; }
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inline gfx::DescriptorSetLayout *getDescriptorSetLayout() const { return _descriptorSetLayout; }
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inline gfx::DescriptorSet *getGlobalDescriptorSet() const { return _globalDescriptorSet; }
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void activate(gfx::Device *device);
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void bindBuffer(uint32_t binding, gfx::Buffer *buffer);
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void bindTexture(uint32_t binding, gfx::Texture *texture);
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void bindSampler(uint32_t binding, gfx::Sampler *sampler);
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void update();
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gfx::DescriptorSet *getOrCreateDescriptorSet(const scene::Light *light);
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void destroy();
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static void setDescriptorSetLayout();
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private:
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// weak reference
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gfx::Device *_device{nullptr};
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// Samplers are hold by device
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gfx::Sampler *_linearSampler{nullptr};
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gfx::Sampler *_pointSampler{nullptr};
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IntrusivePtr<gfx::Texture> _defaultTexture;
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IntrusivePtr<gfx::DescriptorSetLayout> _descriptorSetLayout;
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IntrusivePtr<gfx::DescriptorSet> _globalDescriptorSet;
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ccstd::vector<IntrusivePtr<gfx::Buffer>> _shadowUBOs;
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// light is weak reference
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ccstd::unordered_map<const scene::Light *, IntrusivePtr<gfx::DescriptorSet>> _descriptorSetMap;
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};
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} // namespace pipeline
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} // namespace cc
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