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177 lines
6.4 KiB
177 lines
6.4 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#if (CC_PLATFORM == CC_PLATFORM_WINDOWS)
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#include <windows.h>
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#endif
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#ifdef CC_WGPU_WASM
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#include "WGPUDef.h"
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#endif
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#include "WGPUObject.h"
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#include "base/std/container/vector.h"
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#include "gfx-base/GFXDevice.h"
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namespace cc {
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namespace gfx {
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struct CCWGPUDeviceObject;
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class CCWGPUSwapchain;
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class CCWGPUTexture;
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class WGPUGeneralBarrier;
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class CCWGPUDevice final : public Device {
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public:
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static CCWGPUDevice *getInstance();
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CCWGPUDevice();
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~CCWGPUDevice();
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void acquire(const std::vector<Swapchain *> &swapchains) {
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return acquire(swapchains.data(), swapchains.size());
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}
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void acquire(Swapchain *const *swapchains, uint32_t count) override;
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void present() override;
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inline CCWGPUDeviceObject *gpuDeviceObject() { return _gpuDeviceObj; }
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inline uint8_t getCurrentFrameIndex() const { return _currentFrameIndex; }
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inline CCWGPURecycleBin *recycleBin() { return &_recycleBin[_currentFrameIndex]; }
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inline void registerSwapchain(CCWGPUSwapchain *swapchain) { _swapchains.push_back(swapchain); }
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inline void unRegisterSwapchain(CCWGPUSwapchain *swapchain) {
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auto iter = std::find(_swapchains.begin(), _swapchains.end(), swapchain);
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if (iter != _swapchains.end()) {
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_swapchains.erase(iter);
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}
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}
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template <typename T>
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void moveToTrash(T t);
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// CCWGPUStagingBuffer *stagingBuffer() {
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// return _stagingBuffers[_currentFrameIndex];
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// }
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void debug();
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using Device::createBuffer;
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using Device::createDescriptorSet;
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using Device::createDescriptorSetLayout;
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using Device::createFramebuffer;
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using Device::createInputAssembler;
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using Device::createPipelineLayout;
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using Device::createPipelineState;
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using Device::createRenderPass;
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using Device::createShader;
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using Device::createSwapchain;
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using Device::createTexture;
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using Device::getGeneralBarrier;
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using Device::getSampler;
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using Device::initialize;
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void frameSync() override {};
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Shader *createShader(const ShaderInfo &, const std::vector<std::vector<uint32_t>> &);
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void copyBuffersToTexture(const std::vector<std::vector<uint8_t>> &buffers, Texture *dst, const std::vector<BufferTextureCopy> ®ions) {
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std::vector<const uint8_t *> datas(buffers.size());
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for (size_t i = 0; i < buffers.size(); ++i) {
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datas[i] = buffers[i].data();
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}
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return copyBuffersToTexture(datas.data(), dst, regions.data(), regions.size());
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}
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uint32_t getGFXAPI() const {
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return static_cast<uint32_t>(Device::getGfxAPI());
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};
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uint32_t hasFeature(uint32_t feature) {
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return static_cast<uint32_t>(Device::hasFeature(Feature{feature}));
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};
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inline MemoryStatus getMemStatus() const {
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return _memoryStatus;
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}
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uint32_t getFormatFeatures(uint32_t format) {
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return static_cast<uint32_t>(Device::getFormatFeatures(Format{format}));
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};
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// ems export override
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EXPORT_EMS(
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void copyTextureToBuffers(Texture *src, const emscripten::val &buffers, const emscripten::val ®ions);
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emscripten::val copyTextureToBuffers(Texture * src, const BufferTextureCopyList ®ions);
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void copyBuffersToTexture(const emscripten::val &v, Texture *dst, const std::vector<BufferTextureCopy> ®ions);)
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void initFeatures();
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void initLimits();
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void initConfigs();
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protected:
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static CCWGPUDevice *instance;
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bool doInit(const DeviceInfo &info) override;
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void doDestroy() override;
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CommandBuffer *createCommandBuffer(const CommandBufferInfo &info, bool hasAgent) override;
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Queue *createQueue() override;
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Buffer *createBuffer() override;
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Texture *createTexture() override;
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Shader *createShader() override;
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InputAssembler *createInputAssembler() override;
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RenderPass *createRenderPass() override;
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Framebuffer *createFramebuffer() override;
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DescriptorSet *createDescriptorSet() override;
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DescriptorSetLayout *createDescriptorSetLayout() override;
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PipelineLayout *createPipelineLayout() override;
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PipelineState *createPipelineState() override;
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Swapchain *createSwapchain() override;
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QueryPool *createQueryPool() override;
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Sampler *createSampler(const SamplerInfo &info) override;
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void copyBuffersToTexture(const uint8_t *const *buffers, Texture *dst, const BufferTextureCopy *regions, uint32_t count) override;
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void copyTextureToBuffers(Texture *src, uint8_t *const *buffers, const BufferTextureCopy *region, uint32_t count) override;
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void getQueryPoolResults(QueryPool *queryPool) override;
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uint8_t _currentFrameIndex{0};
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CCWGPUDeviceObject *_gpuDeviceObj = nullptr;
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ccstd::vector<CCWGPUSwapchain *> _swapchains;
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CCWGPURecycleBin _recycleBin[CC_WGPU_MAX_FRAME_COUNT];
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};
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template <>
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inline void CCWGPUDevice::moveToTrash<WGPUBuffer>(WGPUBuffer t) {
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_recycleBin[_currentFrameIndex].bufferBin.collect(t);
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}
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template <>
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inline void CCWGPUDevice::moveToTrash<WGPUTexture>(WGPUTexture t) {
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_recycleBin[_currentFrameIndex].textureBin.collect(t);
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}
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template <>
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inline void CCWGPUDevice::moveToTrash<WGPUQuerySet>(WGPUQuerySet t) {
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_recycleBin[_currentFrameIndex].queryBin.collect(t);
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}
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} // namespace gfx
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} // namespace cc
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