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119 lines
5.5 KiB
119 lines
5.5 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifdef CC_WGPU_WASM
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#include "WGPUDef.h"
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#endif
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#include <functional>
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#include "base/std/container/vector.h"
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#include "gfx-base/GFXCommandBuffer.h"
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namespace cc {
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namespace gfx {
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struct CCWGPUCommandBufferObject;
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typedef std::function<void(CCWGPUCommandBufferObject *)> EncodeFunc;
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class CCWGPUCommandBuffer final : public CommandBuffer {
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public:
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CCWGPUCommandBuffer();
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~CCWGPUCommandBuffer();
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void begin(RenderPass *renderPass, uint32_t subpass, Framebuffer *frameBuffer) override;
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void end() override;
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void beginRenderPass(RenderPass *renderPass, Framebuffer *fbo, const Rect &renderArea, const Color *colors, float depth, uint32_t stencil, CommandBuffer *const *secondaryCBs, uint32_t secondaryCBCount) override;
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void endRenderPass() override;
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void insertMarker(const MarkerInfo &marker) override;
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void beginMarker(const MarkerInfo &marker) override;
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void endMarker() override;
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void bindPipelineState(PipelineState *pso) override;
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void bindDescriptorSet(uint32_t set, DescriptorSet *descriptorSet, uint32_t dynamicOffsetCount, const uint32_t *dynamicOffsets) override;
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void bindInputAssembler(InputAssembler *ia) override;
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void setViewport(const Viewport &vp) override;
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void setScissor(const Rect &rect) override;
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void setLineWidth(float width) override;
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void setDepthBias(float constant, float clamp, float slope) override;
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void setBlendConstants(const Color &constants) override;
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void setDepthBound(float minBounds, float maxBounds) override;
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void setStencilWriteMask(StencilFace face, uint32_t mask) override;
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void setStencilCompareMask(StencilFace face, uint32_t ref, uint32_t mask) override;
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void nextSubpass() override;
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void draw(const DrawInfo &info) override;
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void updateBuffer(Buffer *buff, const void *data, uint32_t size) override;
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void copyBuffersToTexture(const uint8_t *const *buffers, Texture *texture, const BufferTextureCopy *regions, uint32_t count) override;
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void blitTexture(Texture *srcTexture, Texture *dstTexture, const TextureBlit *regions, uint32_t count, Filter filter) override;
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void execute(CommandBuffer *const *cmdBuffs, uint32_t count) override;
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void dispatch(const DispatchInfo &info) override;
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void pipelineBarrier(const GeneralBarrier *barrier, const BufferBarrier *const *bufferBarriers, const Buffer *const *buffers, uint32_t bufferBarrierCount, const TextureBarrier *const *textureBarriers, const Texture *const *textures, uint32_t textureBarrierCount) override;
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void copyTexture(Texture *srcTexture, Texture *dstTexture, const TextureCopy *regions, uint32_t count) override;
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void updateIndirectBuffer(Buffer *buff, const DrawInfoList &info);
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void resolveTexture(Texture *srcTexture, Texture *dstTexture, const TextureCopy *regions, uint32_t count) override{};
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// TODO_Zeqiang: wgpu query pool
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void beginQuery(QueryPool *queryPool, uint32_t id) override{};
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void endQuery(QueryPool *queryPool, uint32_t id) override{};
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void resetQueryPool(QueryPool *queryPool) override{};
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void completeQueryPool(QueryPool *queryPool) override{};
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inline CCWGPUCommandBufferObject *gpuCommandBufferObject() const { return _gpuCommandBufferObj; }
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void beginRenderPass(RenderPass *renderPass, Framebuffer *fbo, const Rect &renderArea, const ColorList &colors, float depth, uint32_t stencil) {
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this->CommandBuffer::beginRenderPass(renderPass, fbo, renderArea, colors.data(), depth, stencil);
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}
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void reset();
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void bindDescriptorSet(uint32_t set, DescriptorSet *descriptorSet, const std::vector<uint32_t> &dynamicOffsets) {
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bindDescriptorSet(set, descriptorSet, dynamicOffsets.size(), dynamicOffsets.data());
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}
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// emscripten export
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EXPORT_EMS(
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void updateBuffer(Buffer *buff, const emscripten::val &v, uint32_t size);)
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protected:
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void doInit(const CommandBufferInfo &info) override;
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void doDestroy() override;
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// delay binding.
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void bindStates();
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CCWGPUCommandBufferObject *_gpuCommandBufferObj = nullptr;
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RenderPass *_renderPass = nullptr;
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Framebuffer *_frameBuffer = nullptr;
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// first meet?
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std::set<void *> _attachmentSet;
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// command buffer inner impl
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// std::queue<EncodeFunc> _renderPassFuncQ;
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// std::queue<EncodeFunc> _computeFuncQ;
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};
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} // namespace gfx
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} // namespace cc
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