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74 lines
2.6 KiB
74 lines
2.6 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "VKFramebuffer.h"
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#include "VKCommands.h"
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#include "VKDevice.h"
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#include "VKRenderPass.h"
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#include "VKTexture.h"
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namespace cc {
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namespace gfx {
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CCVKFramebuffer::CCVKFramebuffer() {
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_typedID = generateObjectID<decltype(this)>();
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}
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CCVKFramebuffer::~CCVKFramebuffer() {
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destroy();
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}
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void CCVKFramebuffer::doInit(const FramebufferInfo & /*info*/) {
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_gpuFBO = ccnew CCVKGPUFramebuffer;
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_gpuFBO->gpuRenderPass = static_cast<CCVKRenderPass *>(_renderPass)->gpuRenderPass();
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_gpuFBO->gpuColorViews.resize(_colorTextures.size());
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for (size_t i = 0; i < _colorTextures.size(); ++i) {
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auto *colorTex = static_cast<CCVKTexture *>(_colorTextures.at(i));
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_gpuFBO->gpuColorViews[i] = colorTex->gpuTextureView();
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}
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if (_depthStencilTexture) {
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auto *depthTex = static_cast<CCVKTexture *>(_depthStencilTexture);
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_gpuFBO->gpuDepthStencilView = depthTex->gpuTextureView();
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}
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if (_depthStencilResolveTexture) {
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auto *depthTex = static_cast<CCVKTexture *>(_depthStencilResolveTexture);
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_gpuFBO->gpuDepthStencilResolveView = depthTex->gpuTextureView();
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}
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cmdFuncCCVKCreateFramebuffer(CCVKDevice::getInstance(), _gpuFBO);
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}
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void CCVKFramebuffer::doDestroy() {
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_gpuFBO = nullptr;
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}
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void CCVKGPUFramebuffer::shutdown() {
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CCVKDevice::getInstance()->gpuRecycleBin()->collect(this);
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}
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} // namespace gfx
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} // namespace cc
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