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112 lines
4.1 KiB
112 lines
4.1 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ValidationUtils.h"
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#include "DeviceValidator.h"
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#ifndef CC_WGPU_WASM
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#include "bindings/jswrapper/SeApi.h"
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#endif
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#include "gfx-base/GFXInputAssembler.h"
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#include "gfx-base/GFXPipelineState.h"
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#include "gfx-base/GFXRenderPass.h"
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namespace cc {
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namespace utils {
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ccstd::string getStacktraceJS() {
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#ifndef CC_WGPU_WASM
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if (!gfx::DeviceValidator::allowStacktraceJS) return "";
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return se::ScriptEngine::getInstance()->getCurrentStackTrace();
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#else
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return "";
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#endif
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}
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} // namespace utils
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namespace gfx {
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void CommandRecorder::recordBeginRenderPass(const RenderPassSnapshot &renderPass) {
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_renderPassCommands.emplace_back();
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RenderPassCommand &command = _renderPassCommands.back();
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command.renderArea = renderPass.renderArea;
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command.clearColors = renderPass.clearColors;
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command.clearDepth = renderPass.clearDepth;
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command.clearStencil = renderPass.clearStencil;
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command.colorAttachments = renderPass.renderPass->getColorAttachments();
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command.depthStencilAttachment = renderPass.renderPass->getDepthStencilAttachment();
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_commands.push_back(CommandType::BEGIN_RENDER_PASS);
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}
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void CommandRecorder::recordDrawcall(const DrawcallSnapshot &drawcall) {
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_drawcallCommands.emplace_back();
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DrawcallCommand &command = _drawcallCommands.back();
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command.inputState = drawcall.pipelineState->getInputState();
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command.rasterizerState = drawcall.pipelineState->getRasterizerState();
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command.depthStencilState = drawcall.pipelineState->getDepthStencilState();
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command.blendState = drawcall.pipelineState->getBlendState();
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command.primitive = drawcall.pipelineState->getPrimitive();
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command.dynamicStates = drawcall.pipelineState->getDynamicStates();
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command.bindPoint = drawcall.pipelineState->getBindPoint();
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command.drawInfo = drawcall.inputAssembler->getDrawInfo();
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command.descriptorSets = drawcall.descriptorSets;
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for (const auto &offsets : drawcall.dynamicOffsets) command.dynamicOffsets.insert(command.dynamicOffsets.end(), offsets.begin(), offsets.end());
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_commands.push_back(CommandType::DRAW);
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}
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void CommandRecorder::recordEndRenderPass() {
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_commands.push_back(CommandType::END_RENDER_PASS);
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}
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void CommandRecorder::clear() {
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_commands.clear();
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_renderPassCommands.clear();
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_drawcallCommands.clear();
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}
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ccstd::vector<uint32_t> CommandRecorder::serialize(const CommandRecorder &recorder) {
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ccstd::vector<uint32_t> bytes;
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bytes.push_back(static_cast<uint32_t>(recorder._commands.size()));
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return bytes;
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}
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CommandRecorder CommandRecorder::deserialize(const ccstd::vector<uint32_t> &bytes) {
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CommandRecorder recorder;
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recorder._commands.resize(bytes[0]);
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return recorder;
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}
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bool CommandRecorder::compare(const CommandRecorder &test, const CommandRecorder &baseline) {
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return test._commands.empty() && baseline._commands.empty();
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}
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} // namespace gfx
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} // namespace cc
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