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177 lines
6.1 KiB
177 lines
6.1 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "TextureValidator.h"
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#include "DeviceValidator.h"
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#include "SwapchainValidator.h"
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#include "ValidationUtils.h"
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#include "gfx-base/GFXDef-common.h"
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namespace cc {
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namespace gfx {
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namespace {
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struct EnumHasher final {
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template <typename T, typename Enable = std::enable_if_t<std::is_enum<T>::value>>
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size_t operator()(const T &v) const {
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return static_cast<size_t>(v);
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}
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};
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ccstd::unordered_map<Format, Feature, EnumHasher> featureCheckMap{};
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} // namespace
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TextureValidator::TextureValidator(Texture *actor)
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: Agent<Texture>(actor) {
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_typedID = actor->getTypedID();
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}
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TextureValidator::~TextureValidator() {
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DeviceResourceTracker<Texture>::erase(this);
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if (_ownTheActor) CC_SAFE_DELETE(_actor);
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}
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void TextureValidator::doInit(const TextureInfo &info) {
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CC_ASSERT(!isInited());
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_inited = true;
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CC_ASSERT(info.width && info.height && info.depth);
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FormatFeature ff = FormatFeature::NONE;
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if (hasAnyFlags(info.usage, TextureUsageBit::COLOR_ATTACHMENT | TextureUsageBit::DEPTH_STENCIL_ATTACHMENT)) ff |= FormatFeature::RENDER_TARGET;
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if (hasAnyFlags(info.usage, TextureUsageBit::SAMPLED)) ff |= FormatFeature::SAMPLED_TEXTURE;
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if (hasAnyFlags(info.usage, TextureUsageBit::STORAGE)) ff |= FormatFeature::STORAGE_TEXTURE;
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if (ff != FormatFeature::NONE) {
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CC_ASSERT(hasAllFlags(DeviceValidator::getInstance()->getFormatFeatures(info.format), ff));
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}
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switch (info.type) {
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case TextureType::TEX2D: {
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if (std::max(info.width, info.height) > DeviceValidator::getInstance()->getCapabilities().maxTextureSize) {
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CC_ABORT();
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}
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break;
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}
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case TextureType::TEX1D_ARRAY: {
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if (std::min(info.width, info.height) > 1 || std::max(info.width, info.height) > DeviceValidator::getInstance()->getCapabilities().maxTextureSize || info.layerCount > DeviceValidator::getInstance()->getCapabilities().maxArrayTextureLayers) {
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CC_ABORT();
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}
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break;
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}
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case TextureType::TEX2D_ARRAY: {
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if (std::max(info.width, info.height) > DeviceValidator::getInstance()->getCapabilities().maxTextureSize || info.layerCount > DeviceValidator::getInstance()->getCapabilities().maxArrayTextureLayers) {
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CC_ABORT();
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}
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break;
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}
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case TextureType::CUBE: {
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if (std::max(info.width, info.height) > DeviceValidator::getInstance()->getCapabilities().maxCubeMapTextureSize || info.layerCount != 6) {
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CC_ABORT();
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}
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break;
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}
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case TextureType::TEX3D: {
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if (std::max(std::max(info.width, info.height), info.depth) > DeviceValidator::getInstance()->getCapabilities().maxCubeMapTextureSize) {
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CC_ABORT();
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}
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break;
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}
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default: {
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CC_ABORT();
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break;
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}
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}
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if (hasFlag(info.flags, TextureFlagBit::GEN_MIPMAP)) {
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CC_ASSERT(info.levelCount > 1);
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bool isCompressed = GFX_FORMAT_INFOS[static_cast<int>(info.format)].isCompressed;
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CC_ASSERT(!isCompressed);
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}
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/////////// execute ///////////
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_actor->initialize(info);
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}
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void TextureValidator::doInit(const TextureViewInfo &info) {
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CC_ASSERT(!isInited());
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_inited = true;
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_isTextureView = true;
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CC_ASSERT(info.texture && static_cast<TextureValidator *>(info.texture)->isInited());
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/////////// execute ///////////
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TextureViewInfo actorInfo = info;
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actorInfo.texture = static_cast<TextureValidator *>(info.texture)->getActor();
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_actor->initialize(actorInfo);
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}
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void TextureValidator::doInit(const SwapchainTextureInfo &info) {
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CC_ASSERT(!isInited());
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_inited = true;
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CC_UNUSED_PARAM(info); // workaround tidy issue
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CC_ASSERT(info.swapchain && static_cast<SwapchainValidator *>(info.swapchain)->isInited());
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// the actor is already initialized
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}
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void TextureValidator::doDestroy() {
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CC_ASSERT(isInited());
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_inited = false;
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/////////// execute ///////////
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_actor->destroy();
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}
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void TextureValidator::doResize(uint32_t width, uint32_t height, uint32_t /*size*/) {
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CC_ASSERT(isInited());
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// Cannot resize texture views.
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CC_ASSERT(!_isTextureView);
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/////////// execute ///////////
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_actor->resize(width, height);
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}
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void TextureValidator::sanityCheck() {
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CC_ASSERT(isInited());
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uint64_t cur = DeviceValidator::getInstance()->currentFrame();
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// FIXME: minggo: as current implementation need to update some textures more than once, so disable it.
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// Should enable it when it is fixed.
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// if (cur == _lastUpdateFrame) {
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// CC_LOG_WARNING(utils::getStacktraceJS().c_str());
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// CC_LOG_WARNING("performance warning: texture updated more than once per frame");
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// }
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_lastUpdateFrame = cur;
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}
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} // namespace gfx
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} // namespace cc
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