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125 lines
4.1 KiB
125 lines
4.1 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "SwapchainValidator.h"
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#include "ValidationUtils.h"
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#include "gfx-base/GFXDef.h"
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#include "gfx-validator/DeviceValidator.h"
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#include "gfx-validator/TextureValidator.h"
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namespace cc {
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namespace gfx {
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SwapchainValidator::SwapchainValidator(Swapchain *actor)
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: Agent<Swapchain>(actor) {
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_typedID = actor->getTypedID();
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_preRotationEnabled = static_cast<SwapchainValidator *>(actor)->_preRotationEnabled;
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}
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SwapchainValidator::~SwapchainValidator() {
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DeviceResourceTracker<Swapchain>::erase(this);
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CC_SAFE_DELETE(_actor);
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}
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void SwapchainValidator::doInit(const SwapchainInfo &info) {
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CC_ASSERT(!isInited());
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_inited = true;
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/////////// execute ///////////
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_actor->initialize(info);
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auto *colorTexture = ccnew TextureValidator(_actor->getColorTexture());
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colorTexture->renounceOwnership();
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_colorTexture = colorTexture;
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DeviceResourceTracker<Texture>::push(_colorTexture.get());
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auto *depthStencilTexture = ccnew TextureValidator(_actor->getDepthStencilTexture());
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depthStencilTexture->renounceOwnership();
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_depthStencilTexture = depthStencilTexture;
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DeviceResourceTracker<Texture>::push(_depthStencilTexture.get());
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SwapchainTextureInfo textureInfo;
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textureInfo.swapchain = this;
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textureInfo.format = _actor->getColorTexture()->getFormat();
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textureInfo.width = _actor->getWidth();
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textureInfo.height = _actor->getHeight();
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initTexture(textureInfo, _colorTexture);
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textureInfo.format = _actor->getDepthStencilTexture()->getFormat();
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initTexture(textureInfo, _depthStencilTexture);
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_transform = _actor->getSurfaceTransform();
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}
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void SwapchainValidator::doDestroy() {
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CC_ASSERT(isInited());
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_inited = false;
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/////////// execute ///////////
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_depthStencilTexture = nullptr;
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_colorTexture = nullptr;
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_actor->destroy();
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}
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void SwapchainValidator::updateInfo() {
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_generation = _actor->getGeneration();
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SwapchainTextureInfo textureInfo;
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textureInfo.swapchain = this;
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textureInfo.format = _actor->getColorTexture()->getFormat();
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textureInfo.width = _actor->getWidth();
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textureInfo.height = _actor->getHeight();
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updateTextureInfo(textureInfo, _colorTexture);
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textureInfo.format = _actor->getDepthStencilTexture()->getFormat();
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updateTextureInfo(textureInfo, _depthStencilTexture);
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_transform = _actor->getSurfaceTransform();
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}
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void SwapchainValidator::doResize(uint32_t width, uint32_t height, SurfaceTransform transform) {
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CC_ASSERT(isInited());
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_actor->resize(width, height, transform);
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updateInfo();
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}
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void SwapchainValidator::doDestroySurface() {
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CC_ASSERT(isInited());
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_actor->destroySurface();
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}
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void SwapchainValidator::doCreateSurface(void *windowHandle) {
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CC_ASSERT(isInited());
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_actor->createSurface(windowHandle);
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updateInfo();
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}
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} // namespace gfx
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} // namespace cc
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