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116 lines
4.7 KiB
116 lines
4.7 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/Agent.h"
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#include "gfx-base/GFXDevice.h"
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namespace cc {
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namespace gfx {
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class CC_DLL DeviceValidator final : public Agent<Device> {
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public:
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static DeviceValidator *getInstance();
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static bool allowStacktraceJS;
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~DeviceValidator() override;
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using Device::copyBuffersToTexture;
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using Device::createBuffer;
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using Device::createBufferBarrier;
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using Device::createCommandBuffer;
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using Device::createDescriptorSet;
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using Device::createDescriptorSetLayout;
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using Device::createFramebuffer;
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using Device::createGeneralBarrier;
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using Device::createInputAssembler;
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using Device::createPipelineLayout;
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using Device::createPipelineState;
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using Device::createQueryPool;
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using Device::createQueue;
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using Device::createRenderPass;
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using Device::createSampler;
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using Device::createShader;
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using Device::createTexture;
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using Device::createTextureBarrier;
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void frameSync() override;
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void acquire(Swapchain *const *swapchains, uint32_t count) override;
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void present() override;
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CommandBuffer *createCommandBuffer(const CommandBufferInfo &info, bool hasAgent) override;
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Queue *createQueue() override;
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QueryPool *createQueryPool() override;
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Swapchain *createSwapchain() override;
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Buffer *createBuffer() override;
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Texture *createTexture() override;
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Shader *createShader() override;
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InputAssembler *createInputAssembler() override;
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RenderPass *createRenderPass() override;
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Framebuffer *createFramebuffer() override;
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DescriptorSet *createDescriptorSet() override;
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DescriptorSetLayout *createDescriptorSetLayout() override;
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PipelineLayout *createPipelineLayout() override;
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PipelineState *createPipelineState() override;
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Sampler *getSampler(const SamplerInfo &info) override;
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GeneralBarrier *getGeneralBarrier(const GeneralBarrierInfo &info) override;
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TextureBarrier *getTextureBarrier(const TextureBarrierInfo &info) override;
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BufferBarrier *getBufferBarrier(const BufferBarrierInfo &info) override;
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void copyBuffersToTexture(const uint8_t *const *buffers, Texture *dst, const BufferTextureCopy *regions, uint32_t count) override;
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void copyTextureToBuffers(Texture *src, uint8_t *const *buffers, const BufferTextureCopy *region, uint32_t count) override;
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void getQueryPoolResults(QueryPool *queryPool) override;
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void flushCommands(CommandBuffer *const *cmdBuffs, uint32_t count) override;
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MemoryStatus &getMemoryStatus() override { return _actor->getMemoryStatus(); }
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uint32_t getNumDrawCalls() const override { return _actor->getNumDrawCalls(); }
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uint32_t getNumInstances() const override { return _actor->getNumInstances(); }
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uint32_t getNumTris() const override { return _actor->getNumTris(); }
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inline void enableRecording(bool recording) { _recording = recording; }
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inline bool isRecording() const { return _recording; }
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inline uint64_t currentFrame() const { return _currentFrame; }
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void enableAutoBarrier(bool enable) override;
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SampleCount getMaxSampleCount(Format format, TextureUsage usage, TextureFlags flags) const override;
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protected:
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static DeviceValidator *instance;
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friend class DeviceManager;
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explicit DeviceValidator(Device *device);
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bool doInit(const DeviceInfo &info) override;
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void doDestroy() override;
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void bindContext(bool bound) override { _actor->bindContext(bound); }
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bool _recording{false};
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uint64_t _currentFrame{1U};
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};
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} // namespace gfx
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} // namespace cc
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