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135 lines
6.3 KiB
135 lines
6.3 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "gfx-base/GFXCommandBuffer.h"
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#import <Metal/MTLCommandQueue.h>
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#import <MetalKit/MTKView.h>
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#include <bitset>
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#include "MTLComputeCommandEncoder.h"
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#include "MTLGPUObjects.h"
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#include "MTLRenderCommandEncoder.h"
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namespace cc {
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namespace gfx {
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struct CCMTLGPUPipelineState;
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class CCMTLInputAssembler;
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class CCMTLDevice;
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class CCMTLRenderPass;
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class CCMTLFence;
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class CCMTLFramebuffer;
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class CCMTLCommandBuffer final : public CommandBuffer {
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public:
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explicit CCMTLCommandBuffer();
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~CCMTLCommandBuffer();
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CCMTLCommandBuffer(const CCMTLCommandBuffer &) = delete;
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CCMTLCommandBuffer(CCMTLCommandBuffer &&) = delete;
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CCMTLCommandBuffer &operator=(const CCMTLCommandBuffer &) = delete;
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CCMTLCommandBuffer &operator=(CCMTLCommandBuffer &&) = delete;
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void begin(RenderPass *renderPass, uint32_t subpass, Framebuffer *frameBuffer) override;
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void end() override;
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void beginRenderPass(RenderPass *renderPass, Framebuffer *fbo, const Rect &renderArea, const Color *colors, float depth, uint32_t stencil, CommandBuffer *const *secondaryCBs, uint32_t secondaryCBCount) override;
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void endRenderPass() override;
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void insertMarker(const MarkerInfo &marker) override;
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void beginMarker(const MarkerInfo &marker) override;
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void endMarker() override;
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void bindPipelineState(PipelineState *pso) override;
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void bindDescriptorSet(uint32_t set, DescriptorSet *descriptorSet, uint32_t dynamicOffsetCount, const uint32_t *dynamicOffsets) override;
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void bindInputAssembler(InputAssembler *ia) override;
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void setViewport(const Viewport &vp) override;
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void setScissor(const Rect &rect) override;
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void setLineWidth(float width) override;
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void setDepthBias(float constant, float clamp, float slope) override;
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void setBlendConstants(const Color &constants) override;
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void setDepthBound(float minBounds, float maxBounds) override;
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void setStencilWriteMask(StencilFace face, uint32_t mask) override;
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void setStencilCompareMask(StencilFace face, uint32_t ref, uint32_t mask) override;
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void nextSubpass() override;
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void draw(const DrawInfo &info) override;
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void updateBuffer(Buffer *buff, const void *data, uint32_t size) override;
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void copyBuffersToTexture(const uint8_t *const *buffers, Texture *texture, const BufferTextureCopy *regions, uint32_t count) override;
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void blitTexture(Texture *srcTexture, Texture *dstTexture, const TextureBlit *regions, uint32_t count, Filter filter) override;
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void copyTexture(Texture *srcTexture, Texture *dstTexture, const TextureCopy *regions, uint32_t count) override;
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void resolveTexture(Texture *srcTexture, Texture *dstTexture, const TextureCopy *regions, uint32_t count) override;
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void execute(CommandBuffer *const *cmdBuffs, uint32_t count) override;
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void dispatch(const DispatchInfo &info) override;
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void pipelineBarrier(const GeneralBarrier *barrier, const BufferBarrier *const *bufferBarriers, const Buffer *const *buffers, uint32_t bufferBarrierCount, const TextureBarrier *const *textureBarriers, const Texture *const *textures, uint32_t textureBarrierCount) override;
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void copyTextureToBuffers(Texture *src, uint8_t *const *buffers, const BufferTextureCopy *regions, uint32_t count);
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void beginQuery(QueryPool *queryPool, uint32_t id) override;
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void endQuery(QueryPool *queryPool, uint32_t id) override;
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void resetQueryPool(QueryPool *queryPool) override;
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void completeQueryPool(QueryPool *queryPool) override;
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inline bool isCommandBufferBegan() const { return _commandBufferBegan; }
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inline CCMTLGPUCommandBufferObject *gpuCommandBufferObj() const { return _gpuCommandBufferObj; }
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void afterCommit();
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void signalFence();
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void waitFence();
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protected:
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friend class CCMTLQueue;
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void doInit(const CommandBufferInfo &info) override;
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void doDestroy() override;
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void bindDescriptorSets();
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void updateDepthStencilState(uint32_t subPassIndex, MTLRenderPassDescriptor *descriptor);
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static bool isRenderingEntireDrawable(const Rect &rect, const CCMTLFramebuffer *renderPass);
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id<MTLCommandBuffer> getMTLCommandBuffer();
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ccstd::vector<CCMTLGPUDescriptorSet *> _GPUDescriptorSets; // NOLINT(bugprone-reserved-identifier)
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ccstd::vector<ccstd::vector<uint32_t>> _dynamicOffsets;
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uint32_t _firstDirtyDescriptorSet = UINT_MAX;
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bool _indirectDrawSuppotred = false;
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bool _commandBufferBegan = false;
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bool _firstRenderPass = true;
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CCMTLDevice *_mtlDevice = nullptr;
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id<MTLCommandQueue> _mtlCommandQueue = nil;
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CCMTLRenderCommandEncoder _renderEncoder;
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CCMTLComputeCommandEncoder _computeEncoder;
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id<MTLParallelRenderCommandEncoder> _parallelEncoder = nil;
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MTLPrimitiveType _mtlPrimitiveType = MTLPrimitiveType::MTLPrimitiveTypeTriangle;
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CCMTLGPUCommandBufferObject *_gpuCommandBufferObj = nullptr;
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CCMTLSemaphore *_texCopySemaphore = nullptr;
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std::bitset<MAX_COLORATTACHMENTS> _colorAppearedBefore;
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CCMTLSemaphore *_inFlightSem{nullptr};
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int32_t _currentFbWidth = 0;
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int32_t _currentFbHeight = 0;
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};
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} // namespace gfx
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} // namespace cc
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