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143 lines
5.0 KiB
143 lines
5.0 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "GLES2Std.h"
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#include "GLES2Commands.h"
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#include "GLES2Device.h"
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#include "GLES2Swapchain.h"
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#include "GLES2Texture.h"
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#include "profiler/Profiler.h"
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namespace cc {
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namespace gfx {
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GLES2Texture::GLES2Texture() {
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_typedID = generateObjectID<decltype(this)>();
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}
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GLES2Texture::~GLES2Texture() {
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destroy();
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}
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void GLES2Texture::doInit(const TextureInfo & /*info*/) {
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_gpuTexture = ccnew GLES2GPUTexture;
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_gpuTexture->type = _info.type;
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_gpuTexture->format = _info.format;
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_gpuTexture->usage = _info.usage;
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_gpuTexture->width = _info.width;
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_gpuTexture->height = _info.height;
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_gpuTexture->depth = _info.depth;
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_gpuTexture->arrayLayer = _info.layerCount;
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_gpuTexture->mipLevel = _info.levelCount;
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_gpuTexture->samples = _info.samples;
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_gpuTexture->flags = _info.flags;
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_gpuTexture->size = _size;
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_gpuTexture->isPowerOf2 = math::isPowerOfTwo(_info.width) && math::isPowerOfTwo(_info.height);
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_gpuTexture->glTexture = static_cast<GLuint>(reinterpret_cast<size_t>(_info.externalRes));
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cmdFuncGLES2CreateTexture(GLES2Device::getInstance(), _gpuTexture);
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if (_gpuTexture->memoryAllocated) {
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GLES2Device::getInstance()->getMemoryStatus().textureSize += _size;
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CC_PROFILE_MEMORY_INC(Texture, _size);
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}
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}
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void GLES2Texture::doInit(const TextureViewInfo &info) {
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_gpuTexture = static_cast<GLES2Texture *>(info.texture)->gpuTexture();
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}
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void GLES2Texture::doDestroy() {
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if (_gpuTexture) {
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if (!_isTextureView) {
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if (_gpuTexture->memoryAllocated) {
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GLES2Device::getInstance()->getMemoryStatus().textureSize -= _size;
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CC_PROFILE_MEMORY_DEC(Texture, _size);
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}
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cmdFuncGLES2DestroyTexture(GLES2Device::getInstance(), _gpuTexture);
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GLES2Device::getInstance()->framebufferHub()->disengage(_gpuTexture);
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delete _gpuTexture;
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}
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_gpuTexture = nullptr;
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}
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}
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void GLES2Texture::doResize(uint32_t width, uint32_t height, uint32_t size) {
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if (_gpuTexture->memoryAllocated) {
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GLES2Device::getInstance()->getMemoryStatus().textureSize -= _size;
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CC_PROFILE_MEMORY_DEC(Texture, _size);
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}
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_gpuTexture->width = width;
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_gpuTexture->height = height;
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_gpuTexture->size = size;
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_gpuTexture->mipLevel = _info.levelCount;
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cmdFuncGLES2ResizeTexture(GLES2Device::getInstance(), _gpuTexture);
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GLES2Device::getInstance()->framebufferHub()->update(_gpuTexture);
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if (_gpuTexture->memoryAllocated) {
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GLES2Device::getInstance()->getMemoryStatus().textureSize += size;
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CC_PROFILE_MEMORY_INC(Texture, size);
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}
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}
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uint32_t GLES2Texture::getGLTextureHandle() const noexcept {
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const auto *gpuTexture = _gpuTexture;
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if (!gpuTexture) {
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return 0;
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}
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if (gpuTexture->glTexture) {
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return gpuTexture->glTexture;
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}
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if (gpuTexture->glRenderbuffer) {
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return gpuTexture->glRenderbuffer;
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}
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return 0;
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}
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///////////////////////////// Swapchain Specific /////////////////////////////
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void GLES2Texture::doInit(const SwapchainTextureInfo & /*info*/) {
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_gpuTexture = ccnew GLES2GPUTexture;
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_gpuTexture->type = _info.type;
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_gpuTexture->format = _info.format;
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_gpuTexture->usage = _info.usage;
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_gpuTexture->width = _info.width;
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_gpuTexture->height = _info.height;
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_gpuTexture->depth = _info.depth;
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_gpuTexture->arrayLayer = _info.layerCount;
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_gpuTexture->mipLevel = _info.levelCount;
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_gpuTexture->samples = _info.samples;
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_gpuTexture->flags = _info.flags;
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_gpuTexture->size = _size;
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_gpuTexture->memoryAllocated = false;
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_gpuTexture->swapchain = static_cast<GLES2Swapchain *>(_swapchain)->gpuSwapchain();
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}
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} // namespace gfx
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} // namespace cc
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