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543 lines
36 KiB
543 lines
36 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "gles3w.h"
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/**
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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* The following section is auto-generated from GLES spec by running:
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* node tools/gles-wrangler-generator/generate.js
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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*/
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/* GLES3W_GENERATE_GLES_DEFINITION */
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/* GL_ES_VERSION_3_0 */
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PFNGLREADBUFFERPROC glReadBuffer;
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PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
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PFNGLTEXIMAGE3DPROC glTexImage3D;
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PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
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PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
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PFNGLGENQUERIESPROC glGenQueries;
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PFNGLDELETEQUERIESPROC glDeleteQueries;
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PFNGLISQUERYPROC glIsQuery;
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PFNGLBEGINQUERYPROC glBeginQuery;
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PFNGLENDQUERYPROC glEndQuery;
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PFNGLGETQUERYIVPROC glGetQueryiv;
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PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
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PFNGLDRAWBUFFERSPROC glDrawBuffers;
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PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
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PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
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PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
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PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
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PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
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PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
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PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
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PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
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PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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PFNGLISVERTEXARRAYPROC glIsVertexArray;
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PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
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PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
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PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
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PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
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PFNGLBINDBUFFERBASEPROC glBindBufferBase;
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PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
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PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
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PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
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PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
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PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
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PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
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PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
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PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
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PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
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PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
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PFNGLUNIFORM1UIPROC glUniform1ui;
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PFNGLUNIFORM2UIPROC glUniform2ui;
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PFNGLUNIFORM3UIPROC glUniform3ui;
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PFNGLUNIFORM4UIPROC glUniform4ui;
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PFNGLUNIFORM1UIVPROC glUniform1uiv;
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PFNGLUNIFORM2UIVPROC glUniform2uiv;
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PFNGLUNIFORM3UIVPROC glUniform3uiv;
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PFNGLUNIFORM4UIVPROC glUniform4uiv;
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PFNGLCLEARBUFFERIVPROC glClearBufferiv;
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PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
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PFNGLCLEARBUFFERFVPROC glClearBufferfv;
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PFNGLCLEARBUFFERFIPROC glClearBufferfi;
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PFNGLGETSTRINGIPROC glGetStringi;
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PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
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PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
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PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
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PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
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PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
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PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
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PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
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PFNGLFENCESYNCPROC glFenceSync;
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PFNGLISSYNCPROC glIsSync;
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PFNGLDELETESYNCPROC glDeleteSync;
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PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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PFNGLWAITSYNCPROC glWaitSync;
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PFNGLGETINTEGER64VPROC glGetInteger64v;
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PFNGLGETSYNCIVPROC glGetSynciv;
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PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
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PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
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PFNGLGENSAMPLERSPROC glGenSamplers;
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PFNGLDELETESAMPLERSPROC glDeleteSamplers;
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PFNGLISSAMPLERPROC glIsSampler;
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PFNGLBINDSAMPLERPROC glBindSampler;
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PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
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PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
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PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
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PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
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PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
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PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
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PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
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PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
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PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
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PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
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PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
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PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
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PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
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PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
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PFNGLPROGRAMBINARYPROC glProgramBinary;
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PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
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PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
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PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
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PFNGLTEXSTORAGE2DPROC glTexStorage2D;
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PFNGLTEXSTORAGE3DPROC glTexStorage3D;
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PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
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/* GL_ES_VERSION_3_1 */
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PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
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PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
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PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
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PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
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PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
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PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
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PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
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PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
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PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
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PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
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PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
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PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
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PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
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PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
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PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
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PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
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PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
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PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
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PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
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PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
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PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
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PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
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PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
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PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
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PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
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PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
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PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
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PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
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PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
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PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
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PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
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PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
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PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
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PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
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PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
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PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
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PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
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PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
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PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
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PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
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PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
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PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
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PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
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PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
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PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
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PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
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PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
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PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
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PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
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PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
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PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
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PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
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PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
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PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
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PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
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PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
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PFNGLMEMORYBARRIERPROC glMemoryBarrier;
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PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
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PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
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PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
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PFNGLSAMPLEMASKIPROC glSampleMaski;
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PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
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PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
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PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
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PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
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PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
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PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
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PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
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/* GL_ES_VERSION_3_2 */
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PFNGLBLENDBARRIERPROC glBlendBarrier;
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PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
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PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
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PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
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PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
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PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
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PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
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PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
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PFNGLOBJECTLABELPROC glObjectLabel;
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PFNGLGETOBJECTLABELPROC glGetObjectLabel;
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PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
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PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
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PFNGLGETPOINTERVPROC glGetPointerv;
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PFNGLENABLEIPROC glEnablei;
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PFNGLDISABLEIPROC glDisablei;
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PFNGLBLENDEQUATIONIPROC glBlendEquationi;
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PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
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PFNGLBLENDFUNCIPROC glBlendFunci;
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PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
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PFNGLCOLORMASKIPROC glColorMaski;
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PFNGLISENABLEDIPROC glIsEnabledi;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
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PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
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PFNGLPRIMITIVEBOUNDINGBOXPROC glPrimitiveBoundingBox;
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PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus;
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PFNGLREADNPIXELSPROC glReadnPixels;
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PFNGLGETNUNIFORMFVPROC glGetnUniformfv;
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PFNGLGETNUNIFORMIVPROC glGetnUniformiv;
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PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv;
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PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
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PFNGLPATCHPARAMETERIPROC glPatchParameteri;
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PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
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PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
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PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
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PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
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PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
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PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
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PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
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PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
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PFNGLTEXBUFFERPROC glTexBuffer;
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PFNGLTEXBUFFERRANGEPROC glTexBufferRange;
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PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample;
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/* GLES3W_GENERATE_GLES_DEFINITION */
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/**
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* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
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* The above section is auto-generated from GLES spec by running:
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* node tools/gles-wrangler-generator/generate.js
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* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
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*/
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void gles3wLoadProcs(PFNGLES3WLOADPROC gles3wLoad) {
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/**
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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* The following section is auto-generated from GLES spec by running:
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* node tools/gles-wrangler-generator/generate.js
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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*/
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/* GLES3W_GENERATE_GLES_LOAD */
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/* GL_ES_VERSION_3_0 */
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glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(gles3wLoad("glReadBuffer"));
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glDrawRangeElements = reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(gles3wLoad("glDrawRangeElements"));
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glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(gles3wLoad("glTexImage3D"));
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glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(gles3wLoad("glTexSubImage3D"));
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glCopyTexSubImage3D = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(gles3wLoad("glCopyTexSubImage3D"));
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glCompressedTexImage3D = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(gles3wLoad("glCompressedTexImage3D"));
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glCompressedTexSubImage3D = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(gles3wLoad("glCompressedTexSubImage3D"));
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glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(gles3wLoad("glGenQueries"));
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glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(gles3wLoad("glDeleteQueries"));
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glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(gles3wLoad("glIsQuery"));
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glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(gles3wLoad("glBeginQuery"));
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glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(gles3wLoad("glEndQuery"));
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glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(gles3wLoad("glGetQueryiv"));
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glGetQueryObjectuiv = reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(gles3wLoad("glGetQueryObjectuiv"));
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glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(gles3wLoad("glUnmapBuffer"));
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glGetBufferPointerv = reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(gles3wLoad("glGetBufferPointerv"));
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glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(gles3wLoad("glDrawBuffers"));
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glUniformMatrix2x3fv = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(gles3wLoad("glUniformMatrix2x3fv"));
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glUniformMatrix3x2fv = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(gles3wLoad("glUniformMatrix3x2fv"));
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glUniformMatrix2x4fv = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(gles3wLoad("glUniformMatrix2x4fv"));
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glUniformMatrix4x2fv = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(gles3wLoad("glUniformMatrix4x2fv"));
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glUniformMatrix3x4fv = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(gles3wLoad("glUniformMatrix3x4fv"));
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glUniformMatrix4x3fv = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(gles3wLoad("glUniformMatrix4x3fv"));
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glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(gles3wLoad("glBlitFramebuffer"));
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glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(gles3wLoad("glRenderbufferStorageMultisample"));
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glFramebufferTextureLayer = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(gles3wLoad("glFramebufferTextureLayer"));
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glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(gles3wLoad("glMapBufferRange"));
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glFlushMappedBufferRange = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(gles3wLoad("glFlushMappedBufferRange"));
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glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(gles3wLoad("glBindVertexArray"));
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glDeleteVertexArrays = reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(gles3wLoad("glDeleteVertexArrays"));
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glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(gles3wLoad("glGenVertexArrays"));
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glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(gles3wLoad("glIsVertexArray"));
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glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(gles3wLoad("glGetIntegeri_v"));
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glBeginTransformFeedback = reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(gles3wLoad("glBeginTransformFeedback"));
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glEndTransformFeedback = reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(gles3wLoad("glEndTransformFeedback"));
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glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(gles3wLoad("glBindBufferRange"));
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glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(gles3wLoad("glBindBufferBase"));
|
|
glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(gles3wLoad("glTransformFeedbackVaryings"));
|
|
glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(gles3wLoad("glGetTransformFeedbackVarying"));
|
|
glVertexAttribIPointer = reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(gles3wLoad("glVertexAttribIPointer"));
|
|
glGetVertexAttribIiv = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(gles3wLoad("glGetVertexAttribIiv"));
|
|
glGetVertexAttribIuiv = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(gles3wLoad("glGetVertexAttribIuiv"));
|
|
glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(gles3wLoad("glVertexAttribI4i"));
|
|
glVertexAttribI4ui = reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(gles3wLoad("glVertexAttribI4ui"));
|
|
glVertexAttribI4iv = reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(gles3wLoad("glVertexAttribI4iv"));
|
|
glVertexAttribI4uiv = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(gles3wLoad("glVertexAttribI4uiv"));
|
|
glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(gles3wLoad("glGetUniformuiv"));
|
|
glGetFragDataLocation = reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(gles3wLoad("glGetFragDataLocation"));
|
|
glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(gles3wLoad("glUniform1ui"));
|
|
glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(gles3wLoad("glUniform2ui"));
|
|
glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(gles3wLoad("glUniform3ui"));
|
|
glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(gles3wLoad("glUniform4ui"));
|
|
glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(gles3wLoad("glUniform1uiv"));
|
|
glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(gles3wLoad("glUniform2uiv"));
|
|
glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(gles3wLoad("glUniform3uiv"));
|
|
glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(gles3wLoad("glUniform4uiv"));
|
|
glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(gles3wLoad("glClearBufferiv"));
|
|
glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(gles3wLoad("glClearBufferuiv"));
|
|
glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(gles3wLoad("glClearBufferfv"));
|
|
glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(gles3wLoad("glClearBufferfi"));
|
|
glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(gles3wLoad("glGetStringi"));
|
|
glCopyBufferSubData = reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(gles3wLoad("glCopyBufferSubData"));
|
|
glGetUniformIndices = reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(gles3wLoad("glGetUniformIndices"));
|
|
glGetActiveUniformsiv = reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(gles3wLoad("glGetActiveUniformsiv"));
|
|
glGetUniformBlockIndex = reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(gles3wLoad("glGetUniformBlockIndex"));
|
|
glGetActiveUniformBlockiv = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(gles3wLoad("glGetActiveUniformBlockiv"));
|
|
glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(gles3wLoad("glGetActiveUniformBlockName"));
|
|
glUniformBlockBinding = reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(gles3wLoad("glUniformBlockBinding"));
|
|
glDrawArraysInstanced = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(gles3wLoad("glDrawArraysInstanced"));
|
|
glDrawElementsInstanced = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(gles3wLoad("glDrawElementsInstanced"));
|
|
glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(gles3wLoad("glFenceSync"));
|
|
glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(gles3wLoad("glIsSync"));
|
|
glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(gles3wLoad("glDeleteSync"));
|
|
glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(gles3wLoad("glClientWaitSync"));
|
|
glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(gles3wLoad("glWaitSync"));
|
|
glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(gles3wLoad("glGetInteger64v"));
|
|
glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(gles3wLoad("glGetSynciv"));
|
|
glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(gles3wLoad("glGetInteger64i_v"));
|
|
glGetBufferParameteri64v = reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(gles3wLoad("glGetBufferParameteri64v"));
|
|
glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(gles3wLoad("glGenSamplers"));
|
|
glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(gles3wLoad("glDeleteSamplers"));
|
|
glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(gles3wLoad("glIsSampler"));
|
|
glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(gles3wLoad("glBindSampler"));
|
|
glSamplerParameteri = reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(gles3wLoad("glSamplerParameteri"));
|
|
glSamplerParameteriv = reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(gles3wLoad("glSamplerParameteriv"));
|
|
glSamplerParameterf = reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(gles3wLoad("glSamplerParameterf"));
|
|
glSamplerParameterfv = reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(gles3wLoad("glSamplerParameterfv"));
|
|
glGetSamplerParameteriv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(gles3wLoad("glGetSamplerParameteriv"));
|
|
glGetSamplerParameterfv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(gles3wLoad("glGetSamplerParameterfv"));
|
|
glVertexAttribDivisor = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(gles3wLoad("glVertexAttribDivisor"));
|
|
glBindTransformFeedback = reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(gles3wLoad("glBindTransformFeedback"));
|
|
glDeleteTransformFeedbacks = reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(gles3wLoad("glDeleteTransformFeedbacks"));
|
|
glGenTransformFeedbacks = reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(gles3wLoad("glGenTransformFeedbacks"));
|
|
glIsTransformFeedback = reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(gles3wLoad("glIsTransformFeedback"));
|
|
glPauseTransformFeedback = reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(gles3wLoad("glPauseTransformFeedback"));
|
|
glResumeTransformFeedback = reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(gles3wLoad("glResumeTransformFeedback"));
|
|
glGetProgramBinary = reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(gles3wLoad("glGetProgramBinary"));
|
|
glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(gles3wLoad("glProgramBinary"));
|
|
glProgramParameteri = reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(gles3wLoad("glProgramParameteri"));
|
|
glInvalidateFramebuffer = reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(gles3wLoad("glInvalidateFramebuffer"));
|
|
glInvalidateSubFramebuffer = reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(gles3wLoad("glInvalidateSubFramebuffer"));
|
|
glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(gles3wLoad("glTexStorage2D"));
|
|
glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(gles3wLoad("glTexStorage3D"));
|
|
glGetInternalformativ = reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(gles3wLoad("glGetInternalformativ"));
|
|
|
|
/* GL_ES_VERSION_3_1 */
|
|
glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(gles3wLoad("glDispatchCompute"));
|
|
glDispatchComputeIndirect = reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(gles3wLoad("glDispatchComputeIndirect"));
|
|
|
|
glDrawArraysIndirect = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(gles3wLoad("glDrawArraysIndirect"));
|
|
glDrawElementsIndirect = reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(gles3wLoad("glDrawElementsIndirect"));
|
|
|
|
glFramebufferParameteri = reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(gles3wLoad("glFramebufferParameteri"));
|
|
glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(gles3wLoad("glGetFramebufferParameteriv"));
|
|
|
|
glGetProgramInterfaceiv = reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(gles3wLoad("glGetProgramInterfaceiv"));
|
|
glGetProgramResourceIndex = reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(gles3wLoad("glGetProgramResourceIndex"));
|
|
glGetProgramResourceName = reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(gles3wLoad("glGetProgramResourceName"));
|
|
glGetProgramResourceiv = reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(gles3wLoad("glGetProgramResourceiv"));
|
|
glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(gles3wLoad("glGetProgramResourceLocation"));
|
|
|
|
glUseProgramStages = reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(gles3wLoad("glUseProgramStages"));
|
|
glActiveShaderProgram = reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(gles3wLoad("glActiveShaderProgram"));
|
|
glCreateShaderProgramv = reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(gles3wLoad("glCreateShaderProgramv"));
|
|
glBindProgramPipeline = reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(gles3wLoad("glBindProgramPipeline"));
|
|
glDeleteProgramPipelines = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(gles3wLoad("glDeleteProgramPipelines"));
|
|
glGenProgramPipelines = reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(gles3wLoad("glGenProgramPipelines"));
|
|
glIsProgramPipeline = reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(gles3wLoad("glIsProgramPipeline"));
|
|
glGetProgramPipelineiv = reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(gles3wLoad("glGetProgramPipelineiv"));
|
|
glProgramUniform1i = reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(gles3wLoad("glProgramUniform1i"));
|
|
glProgramUniform2i = reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(gles3wLoad("glProgramUniform2i"));
|
|
glProgramUniform3i = reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(gles3wLoad("glProgramUniform3i"));
|
|
glProgramUniform4i = reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(gles3wLoad("glProgramUniform4i"));
|
|
glProgramUniform1ui = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(gles3wLoad("glProgramUniform1ui"));
|
|
glProgramUniform2ui = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(gles3wLoad("glProgramUniform2ui"));
|
|
glProgramUniform3ui = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(gles3wLoad("glProgramUniform3ui"));
|
|
glProgramUniform4ui = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(gles3wLoad("glProgramUniform4ui"));
|
|
glProgramUniform1f = reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(gles3wLoad("glProgramUniform1f"));
|
|
glProgramUniform2f = reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(gles3wLoad("glProgramUniform2f"));
|
|
glProgramUniform3f = reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(gles3wLoad("glProgramUniform3f"));
|
|
glProgramUniform4f = reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(gles3wLoad("glProgramUniform4f"));
|
|
glProgramUniform1iv = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(gles3wLoad("glProgramUniform1iv"));
|
|
glProgramUniform2iv = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(gles3wLoad("glProgramUniform2iv"));
|
|
glProgramUniform3iv = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(gles3wLoad("glProgramUniform3iv"));
|
|
glProgramUniform4iv = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(gles3wLoad("glProgramUniform4iv"));
|
|
glProgramUniform1uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(gles3wLoad("glProgramUniform1uiv"));
|
|
glProgramUniform2uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(gles3wLoad("glProgramUniform2uiv"));
|
|
glProgramUniform3uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(gles3wLoad("glProgramUniform3uiv"));
|
|
glProgramUniform4uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(gles3wLoad("glProgramUniform4uiv"));
|
|
glProgramUniform1fv = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(gles3wLoad("glProgramUniform1fv"));
|
|
glProgramUniform2fv = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(gles3wLoad("glProgramUniform2fv"));
|
|
glProgramUniform3fv = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(gles3wLoad("glProgramUniform3fv"));
|
|
glProgramUniform4fv = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(gles3wLoad("glProgramUniform4fv"));
|
|
glProgramUniformMatrix2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(gles3wLoad("glProgramUniformMatrix2fv"));
|
|
glProgramUniformMatrix3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(gles3wLoad("glProgramUniformMatrix3fv"));
|
|
glProgramUniformMatrix4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(gles3wLoad("glProgramUniformMatrix4fv"));
|
|
glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(gles3wLoad("glProgramUniformMatrix2x3fv"));
|
|
glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(gles3wLoad("glProgramUniformMatrix3x2fv"));
|
|
glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(gles3wLoad("glProgramUniformMatrix2x4fv"));
|
|
glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(gles3wLoad("glProgramUniformMatrix4x2fv"));
|
|
glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(gles3wLoad("glProgramUniformMatrix3x4fv"));
|
|
glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(gles3wLoad("glProgramUniformMatrix4x3fv"));
|
|
glValidateProgramPipeline = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(gles3wLoad("glValidateProgramPipeline"));
|
|
glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(gles3wLoad("glGetProgramPipelineInfoLog"));
|
|
|
|
glBindImageTexture = reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(gles3wLoad("glBindImageTexture"));
|
|
glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(gles3wLoad("glGetBooleani_v"));
|
|
glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(gles3wLoad("glMemoryBarrier"));
|
|
glMemoryBarrierByRegion = reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(gles3wLoad("glMemoryBarrierByRegion"));
|
|
|
|
glTexStorage2DMultisample = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(gles3wLoad("glTexStorage2DMultisample"));
|
|
glGetMultisamplefv = reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(gles3wLoad("glGetMultisamplefv"));
|
|
glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(gles3wLoad("glSampleMaski"));
|
|
glGetTexLevelParameteriv = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(gles3wLoad("glGetTexLevelParameteriv"));
|
|
glGetTexLevelParameterfv = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(gles3wLoad("glGetTexLevelParameterfv"));
|
|
|
|
glBindVertexBuffer = reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(gles3wLoad("glBindVertexBuffer"));
|
|
glVertexAttribFormat = reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(gles3wLoad("glVertexAttribFormat"));
|
|
glVertexAttribIFormat = reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(gles3wLoad("glVertexAttribIFormat"));
|
|
glVertexAttribBinding = reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(gles3wLoad("glVertexAttribBinding"));
|
|
glVertexBindingDivisor = reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(gles3wLoad("glVertexBindingDivisor"));
|
|
|
|
/* GL_ES_VERSION_3_2 */
|
|
glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(gles3wLoad("glBlendBarrier"));
|
|
|
|
glCopyImageSubData = reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(gles3wLoad("glCopyImageSubData"));
|
|
|
|
glDebugMessageControl = reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(gles3wLoad("glDebugMessageControl"));
|
|
glDebugMessageInsert = reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(gles3wLoad("glDebugMessageInsert"));
|
|
glDebugMessageCallback = reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(gles3wLoad("glDebugMessageCallback"));
|
|
glGetDebugMessageLog = reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(gles3wLoad("glGetDebugMessageLog"));
|
|
glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(gles3wLoad("glPushDebugGroup"));
|
|
glPopDebugGroup = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(gles3wLoad("glPopDebugGroup"));
|
|
glObjectLabel = reinterpret_cast<PFNGLOBJECTLABELPROC>(gles3wLoad("glObjectLabel"));
|
|
glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(gles3wLoad("glGetObjectLabel"));
|
|
glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(gles3wLoad("glObjectPtrLabel"));
|
|
glGetObjectPtrLabel = reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(gles3wLoad("glGetObjectPtrLabel"));
|
|
glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(gles3wLoad("glGetPointerv"));
|
|
|
|
glEnablei = reinterpret_cast<PFNGLENABLEIPROC>(gles3wLoad("glEnablei"));
|
|
glDisablei = reinterpret_cast<PFNGLDISABLEIPROC>(gles3wLoad("glDisablei"));
|
|
glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(gles3wLoad("glBlendEquationi"));
|
|
glBlendEquationSeparatei = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(gles3wLoad("glBlendEquationSeparatei"));
|
|
glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(gles3wLoad("glBlendFunci"));
|
|
glBlendFuncSeparatei = reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(gles3wLoad("glBlendFuncSeparatei"));
|
|
glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(gles3wLoad("glColorMaski"));
|
|
glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(gles3wLoad("glIsEnabledi"));
|
|
|
|
glDrawElementsBaseVertex = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(gles3wLoad("glDrawElementsBaseVertex"));
|
|
glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>(gles3wLoad("glDrawRangeElementsBaseVertex"));
|
|
glDrawElementsInstancedBaseVertex = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>(gles3wLoad("glDrawElementsInstancedBaseVertex"));
|
|
|
|
glFramebufferTexture = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(gles3wLoad("glFramebufferTexture"));
|
|
|
|
glPrimitiveBoundingBox = reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(gles3wLoad("glPrimitiveBoundingBox"));
|
|
|
|
glGetGraphicsResetStatus = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(gles3wLoad("glGetGraphicsResetStatus"));
|
|
glReadnPixels = reinterpret_cast<PFNGLREADNPIXELSPROC>(gles3wLoad("glReadnPixels"));
|
|
glGetnUniformfv = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(gles3wLoad("glGetnUniformfv"));
|
|
glGetnUniformiv = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(gles3wLoad("glGetnUniformiv"));
|
|
glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(gles3wLoad("glGetnUniformuiv"));
|
|
|
|
glMinSampleShading = reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(gles3wLoad("glMinSampleShading"));
|
|
|
|
glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(gles3wLoad("glPatchParameteri"));
|
|
|
|
glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(gles3wLoad("glTexParameterIiv"));
|
|
glTexParameterIuiv = reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(gles3wLoad("glTexParameterIuiv"));
|
|
glGetTexParameterIiv = reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(gles3wLoad("glGetTexParameterIiv"));
|
|
glGetTexParameterIuiv = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(gles3wLoad("glGetTexParameterIuiv"));
|
|
glSamplerParameterIiv = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(gles3wLoad("glSamplerParameterIiv"));
|
|
glSamplerParameterIuiv = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(gles3wLoad("glSamplerParameterIuiv"));
|
|
glGetSamplerParameterIiv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(gles3wLoad("glGetSamplerParameterIiv"));
|
|
glGetSamplerParameterIuiv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(gles3wLoad("glGetSamplerParameterIuiv"));
|
|
|
|
glTexBuffer = reinterpret_cast<PFNGLTEXBUFFERPROC>(gles3wLoad("glTexBuffer"));
|
|
glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(gles3wLoad("glTexBufferRange"));
|
|
|
|
glTexStorage3DMultisample = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(gles3wLoad("glTexStorage3DMultisample"));
|
|
|
|
/* GLES3W_GENERATE_GLES_LOAD */
|
|
|
|
/**
|
|
* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
|
|
* The above section is auto-generated from GLES spec by running:
|
|
* node tools/gles-wrangler-generator/generate.js
|
|
* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
|
|
*/
|
|
}
|
|
|