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2195 lines
134 KiB
2195 lines
134 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "gles2w.h"
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#ifndef __OHOS__
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#define GL_GLES_PROTOTYPES 0
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES2/gl2platform.h>
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#else
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#define GL_GLES_PROTOTYPES 0
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#include <GLES3/gl32.h>
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#include <GLES3/gl3platform.h>
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#endif
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#include <KHR/khrplatform.h>
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/**
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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* The following section is auto-generated from GLES spec by running:
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* node tools/gles-wrangler-generator/generate.js
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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*/
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|
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/* GLES2W_GENERATE_GLES_DEFINITION */
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/* GL_ES_VERSION_2_0 */
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PFNGLACTIVETEXTUREPROC glActiveTexture;
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PFNGLATTACHSHADERPROC glAttachShader;
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PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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|
PFNGLBINDBUFFERPROC glBindBuffer;
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|
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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|
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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PFNGLBINDTEXTUREPROC glBindTexture;
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|
PFNGLBLENDCOLORPROC glBlendColor;
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PFNGLBLENDEQUATIONPROC glBlendEquation;
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|
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
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|
PFNGLBLENDFUNCPROC glBlendFunc;
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PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
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|
PFNGLBUFFERDATAPROC glBufferData;
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|
PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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|
PFNGLCLEARPROC glClear;
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|
PFNGLCLEARCOLORPROC glClearColor;
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PFNGLCLEARDEPTHFPROC glClearDepthf;
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|
PFNGLCLEARSTENCILPROC glClearStencil;
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PFNGLCOLORMASKPROC glColorMask;
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|
PFNGLCOMPILESHADERPROC glCompileShader;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
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PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
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PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
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PFNGLCREATEPROGRAMPROC glCreateProgram;
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PFNGLCREATESHADERPROC glCreateShader;
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|
PFNGLCULLFACEPROC glCullFace;
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|
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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PFNGLDELETEPROGRAMPROC glDeleteProgram;
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|
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
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|
PFNGLDELETESHADERPROC glDeleteShader;
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PFNGLDELETETEXTURESPROC glDeleteTextures;
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PFNGLDEPTHFUNCPROC glDepthFunc;
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PFNGLDEPTHMASKPROC glDepthMask;
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PFNGLDEPTHRANGEFPROC glDepthRangef;
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PFNGLDETACHSHADERPROC glDetachShader;
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PFNGLDISABLEPROC glDisable;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
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PFNGLDRAWARRAYSPROC glDrawArrays;
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PFNGLDRAWELEMENTSPROC glDrawElements;
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PFNGLENABLEPROC glEnable;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
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PFNGLFINISHPROC glFinish;
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PFNGLFLUSHPROC glFlush;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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PFNGLFRONTFACEPROC glFrontFace;
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PFNGLGENBUFFERSPROC glGenBuffers;
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PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
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PFNGLGENTEXTURESPROC glGenTextures;
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PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
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PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
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PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
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PFNGLGETBOOLEANVPROC glGetBooleanv;
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PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETFLOATVPROC glGetFloatv;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLGETPROGRAMIVPROC glGetProgramiv;
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PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
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PFNGLGETSHADERIVPROC glGetShaderiv;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
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PFNGLGETSHADERSOURCEPROC glGetShaderSource;
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PFNGLGETSTRINGPROC glGetString;
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PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
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PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
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PFNGLGETUNIFORMFVPROC glGetUniformfv;
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PFNGLGETUNIFORMIVPROC glGetUniformiv;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
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PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
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PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
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PFNGLHINTPROC glHint;
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PFNGLISBUFFERPROC glIsBuffer;
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PFNGLISENABLEDPROC glIsEnabled;
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PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
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PFNGLISPROGRAMPROC glIsProgram;
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PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
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PFNGLISSHADERPROC glIsShader;
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PFNGLISTEXTUREPROC glIsTexture;
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PFNGLLINEWIDTHPROC glLineWidth;
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PFNGLLINKPROGRAMPROC glLinkProgram;
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PFNGLPIXELSTOREIPROC glPixelStorei;
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PFNGLPOLYGONOFFSETPROC glPolygonOffset;
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PFNGLREADPIXELSPROC glReadPixels;
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PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
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PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
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PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
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PFNGLSCISSORPROC glScissor;
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PFNGLSHADERBINARYPROC glShaderBinary;
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PFNGLSHADERSOURCEPROC glShaderSource;
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PFNGLSTENCILFUNCPROC glStencilFunc;
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PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
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PFNGLSTENCILMASKPROC glStencilMask;
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PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
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PFNGLSTENCILOPPROC glStencilOp;
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PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
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PFNGLTEXIMAGE2DPROC glTexImage2D;
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PFNGLTEXPARAMETERFPROC glTexParameterf;
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PFNGLTEXPARAMETERFVPROC glTexParameterfv;
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PFNGLTEXPARAMETERIPROC glTexParameteri;
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PFNGLTEXPARAMETERIVPROC glTexParameteriv;
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PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
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PFNGLUNIFORM1FPROC glUniform1f;
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PFNGLUNIFORM1FVPROC glUniform1fv;
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PFNGLUNIFORM1IPROC glUniform1i;
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PFNGLUNIFORM1IVPROC glUniform1iv;
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PFNGLUNIFORM2FPROC glUniform2f;
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PFNGLUNIFORM2FVPROC glUniform2fv;
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PFNGLUNIFORM2IPROC glUniform2i;
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PFNGLUNIFORM2IVPROC glUniform2iv;
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PFNGLUNIFORM3FPROC glUniform3f;
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PFNGLUNIFORM3FVPROC glUniform3fv;
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PFNGLUNIFORM3IPROC glUniform3i;
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PFNGLUNIFORM3IVPROC glUniform3iv;
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PFNGLUNIFORM4FPROC glUniform4f;
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PFNGLUNIFORM4FVPROC glUniform4fv;
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PFNGLUNIFORM4IPROC glUniform4i;
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PFNGLUNIFORM4IVPROC glUniform4iv;
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PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
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|
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
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PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
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PFNGLUSEPROGRAMPROC glUseProgram;
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PFNGLVALIDATEPROGRAMPROC glValidateProgram;
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PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
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PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
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PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
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PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
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PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
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PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
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PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
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PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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PFNGLVIEWPORTPROC glViewport;
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|
|
#if defined(GL_AMD_framebuffer_multisample_advanced)
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glRenderbufferStorageMultisampleAdvancedAMD;
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PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glNamedRenderbufferStorageMultisampleAdvancedAMD;
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#endif /* defined(GL_AMD_framebuffer_multisample_advanced) */
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|
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#if defined(GL_AMD_performance_monitor)
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PFNGLGETPERFMONITORGROUPSAMDPROC glGetPerfMonitorGroupsAMD;
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PFNGLGETPERFMONITORCOUNTERSAMDPROC glGetPerfMonitorCountersAMD;
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PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glGetPerfMonitorGroupStringAMD;
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PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glGetPerfMonitorCounterStringAMD;
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PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glGetPerfMonitorCounterInfoAMD;
|
|
PFNGLGENPERFMONITORSAMDPROC glGenPerfMonitorsAMD;
|
|
PFNGLDELETEPERFMONITORSAMDPROC glDeletePerfMonitorsAMD;
|
|
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glSelectPerfMonitorCountersAMD;
|
|
PFNGLBEGINPERFMONITORAMDPROC glBeginPerfMonitorAMD;
|
|
PFNGLENDPERFMONITORAMDPROC glEndPerfMonitorAMD;
|
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PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glGetPerfMonitorCounterDataAMD;
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#endif /* defined(GL_AMD_performance_monitor) */
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|
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#if defined(GL_ANGLE_framebuffer_blit)
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PFNGLBLITFRAMEBUFFERANGLEPROC glBlitFramebufferANGLE;
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|
#endif /* defined(GL_ANGLE_framebuffer_blit) */
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|
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#if defined(GL_ANGLE_framebuffer_multisample)
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glRenderbufferStorageMultisampleANGLE;
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#endif /* defined(GL_ANGLE_framebuffer_multisample) */
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|
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#if defined(GL_ANGLE_instanced_arrays)
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PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstancedANGLE;
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PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstancedANGLE;
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PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisorANGLE;
|
|
#endif /* defined(GL_ANGLE_instanced_arrays) */
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#if defined(GL_ANGLE_translated_shader_source)
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PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glGetTranslatedShaderSourceANGLE;
|
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#endif /* defined(GL_ANGLE_translated_shader_source) */
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#if defined(GL_APPLE_copy_texture_levels)
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PFNGLCOPYTEXTURELEVELSAPPLEPROC glCopyTextureLevelsAPPLE;
|
|
#endif /* defined(GL_APPLE_copy_texture_levels) */
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#if defined(GL_APPLE_framebuffer_multisample)
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glRenderbufferStorageMultisampleAPPLE;
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PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glResolveMultisampleFramebufferAPPLE;
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#endif /* defined(GL_APPLE_framebuffer_multisample) */
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|
#if defined(GL_APPLE_sync)
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PFNGLFENCESYNCAPPLEPROC glFenceSyncAPPLE;
|
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PFNGLISSYNCAPPLEPROC glIsSyncAPPLE;
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PFNGLDELETESYNCAPPLEPROC glDeleteSyncAPPLE;
|
|
PFNGLCLIENTWAITSYNCAPPLEPROC glClientWaitSyncAPPLE;
|
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PFNGLWAITSYNCAPPLEPROC glWaitSyncAPPLE;
|
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PFNGLGETINTEGER64VAPPLEPROC glGetInteger64vAPPLE;
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PFNGLGETSYNCIVAPPLEPROC glGetSyncivAPPLE;
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#endif /* defined(GL_APPLE_sync) */
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|
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#if defined(GL_EXT_EGL_image_storage)
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PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glEGLImageTargetTexStorageEXT;
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PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glEGLImageTargetTextureStorageEXT;
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#endif /* defined(GL_EXT_EGL_image_storage) */
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|
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#if defined(GL_EXT_base_instance)
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PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glDrawArraysInstancedBaseInstanceEXT;
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PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glDrawElementsInstancedBaseInstanceEXT;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glDrawElementsInstancedBaseVertexBaseInstanceEXT;
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#endif /* defined(GL_EXT_base_instance) */
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|
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#if defined(GL_EXT_blend_func_extended)
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PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glBindFragDataLocationIndexedEXT;
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PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT;
|
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PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glGetProgramResourceLocationIndexEXT;
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PFNGLGETFRAGDATAINDEXEXTPROC glGetFragDataIndexEXT;
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#endif /* defined(GL_EXT_blend_func_extended) */
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#if defined(GL_EXT_buffer_storage)
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PFNGLBUFFERSTORAGEEXTPROC glBufferStorageEXT;
|
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#endif /* defined(GL_EXT_buffer_storage) */
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|
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#if defined(GL_EXT_clear_texture)
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PFNGLCLEARTEXIMAGEEXTPROC glClearTexImageEXT;
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PFNGLCLEARTEXSUBIMAGEEXTPROC glClearTexSubImageEXT;
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#endif /* defined(GL_EXT_clear_texture) */
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#if defined(GL_EXT_clip_control)
|
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PFNGLCLIPCONTROLEXTPROC glClipControlEXT;
|
|
#endif /* defined(GL_EXT_clip_control) */
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|
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#if defined(GL_EXT_copy_image)
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PFNGLCOPYIMAGESUBDATAEXTPROC glCopyImageSubDataEXT;
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|
#endif /* defined(GL_EXT_copy_image) */
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|
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#if defined(GL_EXT_debug_label)
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PFNGLLABELOBJECTEXTPROC glLabelObjectEXT;
|
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PFNGLGETOBJECTLABELEXTPROC glGetObjectLabelEXT;
|
|
#endif /* defined(GL_EXT_debug_label) */
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|
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#if defined(GL_EXT_debug_marker)
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PFNGLINSERTEVENTMARKEREXTPROC glInsertEventMarkerEXT;
|
|
PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT;
|
|
PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT;
|
|
#endif /* defined(GL_EXT_debug_marker) */
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|
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#if defined(GL_EXT_discard_framebuffer)
|
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PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
|
|
#endif /* defined(GL_EXT_discard_framebuffer) */
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|
|
#if defined(GL_EXT_disjoint_timer_query)
|
|
PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
|
|
PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
|
|
PFNGLISQUERYEXTPROC glIsQueryEXT;
|
|
PFNGLBEGINQUERYEXTPROC glBeginQueryEXT;
|
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PFNGLENDQUERYEXTPROC glEndQueryEXT;
|
|
PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
|
|
PFNGLGETQUERYIVEXTPROC glGetQueryivEXT;
|
|
PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
|
|
PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT;
|
|
PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT;
|
|
PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
|
|
PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
|
|
#endif /* defined(GL_EXT_disjoint_timer_query) */
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|
|
|
#if defined(GL_EXT_draw_buffers)
|
|
PFNGLDRAWBUFFERSEXTPROC glDrawBuffersEXT;
|
|
#endif /* defined(GL_EXT_draw_buffers) */
|
|
|
|
#if defined(GL_EXT_draw_buffers_indexed)
|
|
PFNGLENABLEIEXTPROC glEnableiEXT;
|
|
PFNGLDISABLEIEXTPROC glDisableiEXT;
|
|
PFNGLBLENDEQUATIONIEXTPROC glBlendEquationiEXT;
|
|
PFNGLBLENDEQUATIONSEPARATEIEXTPROC glBlendEquationSeparateiEXT;
|
|
PFNGLBLENDFUNCIEXTPROC glBlendFunciEXT;
|
|
PFNGLBLENDFUNCSEPARATEIEXTPROC glBlendFuncSeparateiEXT;
|
|
PFNGLCOLORMASKIEXTPROC glColorMaskiEXT;
|
|
PFNGLISENABLEDIEXTPROC glIsEnablediEXT;
|
|
#endif /* defined(GL_EXT_draw_buffers_indexed) */
|
|
|
|
#if defined(GL_EXT_draw_elements_base_vertex)
|
|
PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glDrawElementsBaseVertexEXT;
|
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glDrawRangeElementsBaseVertexEXT;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glDrawElementsInstancedBaseVertexEXT;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glMultiDrawElementsBaseVertexEXT;
|
|
#endif /* defined(GL_EXT_draw_elements_base_vertex) */
|
|
|
|
#if defined(GL_EXT_draw_instanced)
|
|
PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT;
|
|
PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT;
|
|
#endif /* defined(GL_EXT_draw_instanced) */
|
|
|
|
#if defined(GL_EXT_draw_transform_feedback)
|
|
PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glDrawTransformFeedbackEXT;
|
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glDrawTransformFeedbackInstancedEXT;
|
|
#endif /* defined(GL_EXT_draw_transform_feedback) */
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|
|
|
#if defined(GL_EXT_external_buffer)
|
|
PFNGLBUFFERSTORAGEEXTERNALEXTPROC glBufferStorageExternalEXT;
|
|
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glNamedBufferStorageExternalEXT;
|
|
#endif /* defined(GL_EXT_external_buffer) */
|
|
|
|
#if defined(GL_EXT_geometry_shader)
|
|
PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT;
|
|
#endif /* defined(GL_EXT_geometry_shader) */
|
|
|
|
#if defined(GL_EXT_instanced_arrays)
|
|
PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisorEXT;
|
|
#endif /* defined(GL_EXT_instanced_arrays) */
|
|
|
|
#if defined(GL_EXT_map_buffer_range)
|
|
PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRangeEXT;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glFlushMappedBufferRangeEXT;
|
|
#endif /* defined(GL_EXT_map_buffer_range) */
|
|
|
|
#if defined(GL_EXT_memory_object)
|
|
PFNGLGETUNSIGNEDBYTEVEXTPROC glGetUnsignedBytevEXT;
|
|
PFNGLGETUNSIGNEDBYTEI_VEXTPROC glGetUnsignedBytei_vEXT;
|
|
PFNGLDELETEMEMORYOBJECTSEXTPROC glDeleteMemoryObjectsEXT;
|
|
PFNGLISMEMORYOBJECTEXTPROC glIsMemoryObjectEXT;
|
|
PFNGLCREATEMEMORYOBJECTSEXTPROC glCreateMemoryObjectsEXT;
|
|
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glMemoryObjectParameterivEXT;
|
|
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glGetMemoryObjectParameterivEXT;
|
|
PFNGLTEXSTORAGEMEM2DEXTPROC glTexStorageMem2DEXT;
|
|
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glTexStorageMem2DMultisampleEXT;
|
|
PFNGLTEXSTORAGEMEM3DEXTPROC glTexStorageMem3DEXT;
|
|
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glTexStorageMem3DMultisampleEXT;
|
|
PFNGLBUFFERSTORAGEMEMEXTPROC glBufferStorageMemEXT;
|
|
|
|
PFNGLTEXTURESTORAGEMEM2DEXTPROC glTextureStorageMem2DEXT;
|
|
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glTextureStorageMem2DMultisampleEXT;
|
|
PFNGLTEXTURESTORAGEMEM3DEXTPROC glTextureStorageMem3DEXT;
|
|
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glTextureStorageMem3DMultisampleEXT;
|
|
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glNamedBufferStorageMemEXT;
|
|
#endif /* defined(GL_EXT_memory_object) */
|
|
|
|
#if defined(GL_EXT_memory_object_fd)
|
|
PFNGLIMPORTMEMORYFDEXTPROC glImportMemoryFdEXT;
|
|
#endif /* defined(GL_EXT_memory_object_fd) */
|
|
|
|
#if defined(GL_EXT_memory_object_win32)
|
|
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glImportMemoryWin32HandleEXT;
|
|
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glImportMemoryWin32NameEXT;
|
|
#endif /* defined(GL_EXT_memory_object_win32) */
|
|
|
|
#if defined(GL_EXT_multi_draw_arrays)
|
|
PFNGLMULTIDRAWARRAYSEXTPROC glMultiDrawArraysEXT;
|
|
PFNGLMULTIDRAWELEMENTSEXTPROC glMultiDrawElementsEXT;
|
|
#endif /* defined(GL_EXT_multi_draw_arrays) */
|
|
|
|
#if defined(GL_EXT_multi_draw_indirect)
|
|
PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glMultiDrawArraysIndirectEXT;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glMultiDrawElementsIndirectEXT;
|
|
#endif /* defined(GL_EXT_multi_draw_indirect) */
|
|
|
|
#if defined(GL_EXT_multisampled_render_to_texture)
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
|
|
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT;
|
|
#endif /* defined(GL_EXT_multisampled_render_to_texture) */
|
|
|
|
#if defined(GL_EXT_multiview_draw_buffers)
|
|
PFNGLREADBUFFERINDEXEDEXTPROC glReadBufferIndexedEXT;
|
|
PFNGLDRAWBUFFERSINDEXEDEXTPROC glDrawBuffersIndexedEXT;
|
|
PFNGLGETINTEGERI_VEXTPROC glGetIntegeri_vEXT;
|
|
#endif /* defined(GL_EXT_multiview_draw_buffers) */
|
|
|
|
#if defined(GL_EXT_polygon_offset_clamp)
|
|
PFNGLPOLYGONOFFSETCLAMPEXTPROC glPolygonOffsetClampEXT;
|
|
#endif /* defined(GL_EXT_polygon_offset_clamp) */
|
|
|
|
#if defined(GL_EXT_primitive_bounding_box)
|
|
PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glPrimitiveBoundingBoxEXT;
|
|
#endif /* defined(GL_EXT_primitive_bounding_box) */
|
|
|
|
#if defined(GL_EXT_raster_multisample)
|
|
PFNGLRASTERSAMPLESEXTPROC glRasterSamplesEXT;
|
|
#endif /* defined(GL_EXT_raster_multisample) */
|
|
|
|
#if defined(GL_EXT_robustness)
|
|
PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatusEXT;
|
|
PFNGLREADNPIXELSEXTPROC glReadnPixelsEXT;
|
|
PFNGLGETNUNIFORMFVEXTPROC glGetnUniformfvEXT;
|
|
PFNGLGETNUNIFORMIVEXTPROC glGetnUniformivEXT;
|
|
#endif /* defined(GL_EXT_robustness) */
|
|
|
|
#if defined(GL_EXT_semaphore)
|
|
PFNGLGENSEMAPHORESEXTPROC glGenSemaphoresEXT;
|
|
PFNGLDELETESEMAPHORESEXTPROC glDeleteSemaphoresEXT;
|
|
PFNGLISSEMAPHOREEXTPROC glIsSemaphoreEXT;
|
|
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glSemaphoreParameterui64vEXT;
|
|
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glGetSemaphoreParameterui64vEXT;
|
|
PFNGLWAITSEMAPHOREEXTPROC glWaitSemaphoreEXT;
|
|
PFNGLSIGNALSEMAPHOREEXTPROC glSignalSemaphoreEXT;
|
|
#endif /* defined(GL_EXT_semaphore) */
|
|
|
|
#if defined(GL_EXT_semaphore_fd)
|
|
PFNGLIMPORTSEMAPHOREFDEXTPROC glImportSemaphoreFdEXT;
|
|
#endif /* defined(GL_EXT_semaphore_fd) */
|
|
|
|
#if defined(GL_EXT_semaphore_win32)
|
|
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glImportSemaphoreWin32HandleEXT;
|
|
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glImportSemaphoreWin32NameEXT;
|
|
#endif /* defined(GL_EXT_semaphore_win32) */
|
|
|
|
#if defined(GL_EXT_separate_shader_objects)
|
|
PFNGLACTIVESHADERPROGRAMEXTPROC glActiveShaderProgramEXT;
|
|
PFNGLBINDPROGRAMPIPELINEEXTPROC glBindProgramPipelineEXT;
|
|
PFNGLCREATESHADERPROGRAMVEXTPROC glCreateShaderProgramvEXT;
|
|
PFNGLDELETEPROGRAMPIPELINESEXTPROC glDeleteProgramPipelinesEXT;
|
|
PFNGLGENPROGRAMPIPELINESEXTPROC glGenProgramPipelinesEXT;
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glGetProgramPipelineInfoLogEXT;
|
|
PFNGLGETPROGRAMPIPELINEIVEXTPROC glGetProgramPipelineivEXT;
|
|
PFNGLISPROGRAMPIPELINEEXTPROC glIsProgramPipelineEXT;
|
|
PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT;
|
|
PFNGLPROGRAMUNIFORM1FEXTPROC glProgramUniform1fEXT;
|
|
PFNGLPROGRAMUNIFORM1FVEXTPROC glProgramUniform1fvEXT;
|
|
PFNGLPROGRAMUNIFORM1IEXTPROC glProgramUniform1iEXT;
|
|
PFNGLPROGRAMUNIFORM1IVEXTPROC glProgramUniform1ivEXT;
|
|
PFNGLPROGRAMUNIFORM2FEXTPROC glProgramUniform2fEXT;
|
|
PFNGLPROGRAMUNIFORM2FVEXTPROC glProgramUniform2fvEXT;
|
|
PFNGLPROGRAMUNIFORM2IEXTPROC glProgramUniform2iEXT;
|
|
PFNGLPROGRAMUNIFORM2IVEXTPROC glProgramUniform2ivEXT;
|
|
PFNGLPROGRAMUNIFORM3FEXTPROC glProgramUniform3fEXT;
|
|
PFNGLPROGRAMUNIFORM3FVEXTPROC glProgramUniform3fvEXT;
|
|
PFNGLPROGRAMUNIFORM3IEXTPROC glProgramUniform3iEXT;
|
|
PFNGLPROGRAMUNIFORM3IVEXTPROC glProgramUniform3ivEXT;
|
|
PFNGLPROGRAMUNIFORM4FEXTPROC glProgramUniform4fEXT;
|
|
PFNGLPROGRAMUNIFORM4FVEXTPROC glProgramUniform4fvEXT;
|
|
PFNGLPROGRAMUNIFORM4IEXTPROC glProgramUniform4iEXT;
|
|
PFNGLPROGRAMUNIFORM4IVEXTPROC glProgramUniform4ivEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glProgramUniformMatrix2fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glProgramUniformMatrix3fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glProgramUniformMatrix4fvEXT;
|
|
PFNGLUSEPROGRAMSTAGESEXTPROC glUseProgramStagesEXT;
|
|
PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glValidateProgramPipelineEXT;
|
|
|
|
PFNGLPROGRAMUNIFORM1UIEXTPROC glProgramUniform1uiEXT;
|
|
PFNGLPROGRAMUNIFORM2UIEXTPROC glProgramUniform2uiEXT;
|
|
PFNGLPROGRAMUNIFORM3UIEXTPROC glProgramUniform3uiEXT;
|
|
PFNGLPROGRAMUNIFORM4UIEXTPROC glProgramUniform4uiEXT;
|
|
PFNGLPROGRAMUNIFORM1UIVEXTPROC glProgramUniform1uivEXT;
|
|
PFNGLPROGRAMUNIFORM2UIVEXTPROC glProgramUniform2uivEXT;
|
|
PFNGLPROGRAMUNIFORM3UIVEXTPROC glProgramUniform3uivEXT;
|
|
PFNGLPROGRAMUNIFORM4UIVEXTPROC glProgramUniform4uivEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glProgramUniformMatrix2x3fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glProgramUniformMatrix3x2fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glProgramUniformMatrix2x4fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glProgramUniformMatrix4x2fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glProgramUniformMatrix3x4fvEXT;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glProgramUniformMatrix4x3fvEXT;
|
|
#endif /* defined(GL_EXT_separate_shader_objects) */
|
|
|
|
#if defined(GL_EXT_shader_framebuffer_fetch_non_coherent)
|
|
PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glFramebufferFetchBarrierEXT;
|
|
#endif /* defined(GL_EXT_shader_framebuffer_fetch_non_coherent) */
|
|
|
|
#if defined(GL_EXT_shader_pixel_local_storage2)
|
|
PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glFramebufferPixelLocalStorageSizeEXT;
|
|
PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glGetFramebufferPixelLocalStorageSizeEXT;
|
|
PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glClearPixelLocalStorageuiEXT;
|
|
#endif /* defined(GL_EXT_shader_pixel_local_storage2) */
|
|
|
|
#if defined(GL_EXT_sparse_texture)
|
|
PFNGLTEXPAGECOMMITMENTEXTPROC glTexPageCommitmentEXT;
|
|
#endif /* defined(GL_EXT_sparse_texture) */
|
|
|
|
#if defined(GL_EXT_tessellation_shader)
|
|
PFNGLPATCHPARAMETERIEXTPROC glPatchParameteriEXT;
|
|
#endif /* defined(GL_EXT_tessellation_shader) */
|
|
|
|
#if defined(GL_EXT_texture_border_clamp)
|
|
PFNGLTEXPARAMETERIIVEXTPROC glTexParameterIivEXT;
|
|
PFNGLTEXPARAMETERIUIVEXTPROC glTexParameterIuivEXT;
|
|
PFNGLGETTEXPARAMETERIIVEXTPROC glGetTexParameterIivEXT;
|
|
PFNGLGETTEXPARAMETERIUIVEXTPROC glGetTexParameterIuivEXT;
|
|
PFNGLSAMPLERPARAMETERIIVEXTPROC glSamplerParameterIivEXT;
|
|
PFNGLSAMPLERPARAMETERIUIVEXTPROC glSamplerParameterIuivEXT;
|
|
PFNGLGETSAMPLERPARAMETERIIVEXTPROC glGetSamplerParameterIivEXT;
|
|
PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glGetSamplerParameterIuivEXT;
|
|
#endif /* defined(GL_EXT_texture_border_clamp) */
|
|
|
|
#if defined(GL_EXT_texture_buffer)
|
|
PFNGLTEXBUFFEREXTPROC glTexBufferEXT;
|
|
PFNGLTEXBUFFERRANGEEXTPROC glTexBufferRangeEXT;
|
|
#endif /* defined(GL_EXT_texture_buffer) */
|
|
|
|
#if defined(GL_EXT_texture_storage)
|
|
PFNGLTEXSTORAGE1DEXTPROC glTexStorage1DEXT;
|
|
PFNGLTEXSTORAGE2DEXTPROC glTexStorage2DEXT;
|
|
PFNGLTEXSTORAGE3DEXTPROC glTexStorage3DEXT;
|
|
|
|
PFNGLTEXTURESTORAGE1DEXTPROC glTextureStorage1DEXT;
|
|
PFNGLTEXTURESTORAGE2DEXTPROC glTextureStorage2DEXT;
|
|
PFNGLTEXTURESTORAGE3DEXTPROC glTextureStorage3DEXT;
|
|
#endif /* defined(GL_EXT_texture_storage) */
|
|
|
|
#if defined(GL_EXT_texture_view)
|
|
PFNGLTEXTUREVIEWEXTPROC glTextureViewEXT;
|
|
#endif /* defined(GL_EXT_texture_view) */
|
|
|
|
#if defined(GL_NV_timeline_semaphore)
|
|
PFNGLCREATESEMAPHORESNVPROC glCreateSemaphoresNV;
|
|
PFNGLSEMAPHOREPARAMETERIVNVPROC glSemaphoreParameterivNV;
|
|
PFNGLGETSEMAPHOREPARAMETERIVNVPROC glGetSemaphoreParameterivNV;
|
|
#endif /* defined(GL_NV_timeline_semaphore) */
|
|
|
|
#if defined(GL_EXT_win32_keyed_mutex)
|
|
PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glAcquireKeyedMutexWin32EXT;
|
|
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glReleaseKeyedMutexWin32EXT;
|
|
#endif /* defined(GL_EXT_win32_keyed_mutex) */
|
|
|
|
#if defined(GL_EXT_window_rectangles)
|
|
PFNGLWINDOWRECTANGLESEXTPROC glWindowRectanglesEXT;
|
|
#endif /* defined(GL_EXT_window_rectangles) */
|
|
|
|
#if defined(GL_IMG_bindless_texture)
|
|
PFNGLGETTEXTUREHANDLEIMGPROC glGetTextureHandleIMG;
|
|
PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glGetTextureSamplerHandleIMG;
|
|
PFNGLUNIFORMHANDLEUI64IMGPROC glUniformHandleui64IMG;
|
|
PFNGLUNIFORMHANDLEUI64VIMGPROC glUniformHandleui64vIMG;
|
|
PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glProgramUniformHandleui64IMG;
|
|
PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glProgramUniformHandleui64vIMG;
|
|
#endif /* defined(GL_IMG_bindless_texture) */
|
|
|
|
#if defined(GL_IMG_framebuffer_downsample)
|
|
PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glFramebufferTexture2DDownsampleIMG;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glFramebufferTextureLayerDownsampleIMG;
|
|
#endif /* defined(GL_IMG_framebuffer_downsample) */
|
|
|
|
#if defined(GL_IMG_multisampled_render_to_texture)
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glRenderbufferStorageMultisampleIMG;
|
|
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glFramebufferTexture2DMultisampleIMG;
|
|
#endif /* defined(GL_IMG_multisampled_render_to_texture) */
|
|
|
|
#if defined(GL_INTEL_framebuffer_CMAA)
|
|
PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glApplyFramebufferAttachmentCMAAINTEL;
|
|
#endif /* defined(GL_INTEL_framebuffer_CMAA) */
|
|
|
|
#if defined(GL_INTEL_performance_query)
|
|
PFNGLBEGINPERFQUERYINTELPROC glBeginPerfQueryINTEL;
|
|
PFNGLCREATEPERFQUERYINTELPROC glCreatePerfQueryINTEL;
|
|
PFNGLDELETEPERFQUERYINTELPROC glDeletePerfQueryINTEL;
|
|
PFNGLENDPERFQUERYINTELPROC glEndPerfQueryINTEL;
|
|
PFNGLGETFIRSTPERFQUERYIDINTELPROC glGetFirstPerfQueryIdINTEL;
|
|
PFNGLGETNEXTPERFQUERYIDINTELPROC glGetNextPerfQueryIdINTEL;
|
|
PFNGLGETPERFCOUNTERINFOINTELPROC glGetPerfCounterInfoINTEL;
|
|
PFNGLGETPERFQUERYDATAINTELPROC glGetPerfQueryDataINTEL;
|
|
PFNGLGETPERFQUERYIDBYNAMEINTELPROC glGetPerfQueryIdByNameINTEL;
|
|
PFNGLGETPERFQUERYINFOINTELPROC glGetPerfQueryInfoINTEL;
|
|
#endif /* defined(GL_INTEL_performance_query) */
|
|
|
|
#if defined(GL_KHR_blend_equation_advanced)
|
|
PFNGLBLENDBARRIERKHRPROC glBlendBarrierKHR;
|
|
#endif /* defined(GL_KHR_blend_equation_advanced) */
|
|
|
|
#if defined(GL_KHR_debug)
|
|
PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
|
|
PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR;
|
|
PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
|
|
PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR;
|
|
PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
|
|
PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
|
|
PFNGLOBJECTLABELKHRPROC glObjectLabelKHR;
|
|
PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR;
|
|
PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR;
|
|
PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR;
|
|
PFNGLGETPOINTERVKHRPROC glGetPointervKHR;
|
|
#endif /* defined(GL_KHR_debug) */
|
|
|
|
#if defined(GL_KHR_robustness)
|
|
PFNGLGETGRAPHICSRESETSTATUSKHRPROC glGetGraphicsResetStatusKHR;
|
|
PFNGLREADNPIXELSKHRPROC glReadnPixelsKHR;
|
|
PFNGLGETNUNIFORMFVKHRPROC glGetnUniformfvKHR;
|
|
PFNGLGETNUNIFORMIVKHRPROC glGetnUniformivKHR;
|
|
PFNGLGETNUNIFORMUIVKHRPROC glGetnUniformuivKHR;
|
|
#endif /* defined(GL_KHR_robustness) */
|
|
|
|
#if defined(GL_KHR_parallel_shader_compile)
|
|
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
|
|
#endif /* defined(GL_KHR_parallel_shader_compile) */
|
|
|
|
#if defined(GL_MESA_framebuffer_flip_y)
|
|
PFNGLFRAMEBUFFERPARAMETERIMESAPROC glFramebufferParameteriMESA;
|
|
PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glGetFramebufferParameterivMESA;
|
|
#endif /* defined(GL_MESA_framebuffer_flip_y) */
|
|
|
|
#if defined(GL_NV_bindless_texture)
|
|
PFNGLGETTEXTUREHANDLENVPROC glGetTextureHandleNV;
|
|
PFNGLGETTEXTURESAMPLERHANDLENVPROC glGetTextureSamplerHandleNV;
|
|
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glMakeTextureHandleResidentNV;
|
|
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glMakeTextureHandleNonResidentNV;
|
|
PFNGLGETIMAGEHANDLENVPROC glGetImageHandleNV;
|
|
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glMakeImageHandleResidentNV;
|
|
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glMakeImageHandleNonResidentNV;
|
|
PFNGLUNIFORMHANDLEUI64NVPROC glUniformHandleui64NV;
|
|
PFNGLUNIFORMHANDLEUI64VNVPROC glUniformHandleui64vNV;
|
|
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glProgramUniformHandleui64NV;
|
|
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glProgramUniformHandleui64vNV;
|
|
PFNGLISTEXTUREHANDLERESIDENTNVPROC glIsTextureHandleResidentNV;
|
|
PFNGLISIMAGEHANDLERESIDENTNVPROC glIsImageHandleResidentNV;
|
|
#endif /* defined(GL_NV_bindless_texture) */
|
|
|
|
#if defined(GL_NV_blend_equation_advanced)
|
|
PFNGLBLENDPARAMETERINVPROC glBlendParameteriNV;
|
|
PFNGLBLENDBARRIERNVPROC glBlendBarrierNV;
|
|
#endif /* defined(GL_NV_blend_equation_advanced) */
|
|
|
|
#if defined(GL_NV_clip_space_w_scaling)
|
|
PFNGLVIEWPORTPOSITIONWSCALENVPROC glViewportPositionWScaleNV;
|
|
#endif /* defined(GL_NV_clip_space_w_scaling) */
|
|
|
|
#if defined(GL_NV_conditional_render)
|
|
PFNGLBEGINCONDITIONALRENDERNVPROC glBeginConditionalRenderNV;
|
|
PFNGLENDCONDITIONALRENDERNVPROC glEndConditionalRenderNV;
|
|
#endif /* defined(GL_NV_conditional_render) */
|
|
|
|
#if defined(GL_NV_conservative_raster)
|
|
PFNGLSUBPIXELPRECISIONBIASNVPROC glSubpixelPrecisionBiasNV;
|
|
#endif /* defined(GL_NV_conservative_raster) */
|
|
|
|
#if defined(GL_NV_conservative_raster_pre_snap_triangles)
|
|
PFNGLCONSERVATIVERASTERPARAMETERINVPROC glConservativeRasterParameteriNV;
|
|
#endif /* defined(GL_NV_conservative_raster_pre_snap_triangles) */
|
|
|
|
#if defined(GL_NV_copy_buffer)
|
|
PFNGLCOPYBUFFERSUBDATANVPROC glCopyBufferSubDataNV;
|
|
#endif /* defined(GL_NV_copy_buffer) */
|
|
|
|
#if defined(GL_NV_coverage_sample)
|
|
PFNGLCOVERAGEMASKNVPROC glCoverageMaskNV;
|
|
PFNGLCOVERAGEOPERATIONNVPROC glCoverageOperationNV;
|
|
#endif /* defined(GL_NV_coverage_sample) */
|
|
|
|
#if defined(GL_NV_draw_buffers)
|
|
PFNGLDRAWBUFFERSNVPROC glDrawBuffersNV;
|
|
#endif /* defined(GL_NV_draw_buffers) */
|
|
|
|
#if defined(GL_NV_draw_instanced)
|
|
PFNGLDRAWARRAYSINSTANCEDNVPROC glDrawArraysInstancedNV;
|
|
PFNGLDRAWELEMENTSINSTANCEDNVPROC glDrawElementsInstancedNV;
|
|
#endif /* defined(GL_NV_draw_instanced) */
|
|
|
|
#if defined(GL_NV_draw_vulkan_image)
|
|
PFNGLDRAWVKIMAGENVPROC glDrawVkImageNV;
|
|
PFNGLGETVKPROCADDRNVPROC glGetVkProcAddrNV;
|
|
PFNGLWAITVKSEMAPHORENVPROC glWaitVkSemaphoreNV;
|
|
PFNGLSIGNALVKSEMAPHORENVPROC glSignalVkSemaphoreNV;
|
|
PFNGLSIGNALVKFENCENVPROC glSignalVkFenceNV;
|
|
#endif /* defined(GL_NV_draw_vulkan_image) */
|
|
|
|
#if defined(GL_NV_fence)
|
|
PFNGLDELETEFENCESNVPROC glDeleteFencesNV;
|
|
PFNGLGENFENCESNVPROC glGenFencesNV;
|
|
PFNGLISFENCENVPROC glIsFenceNV;
|
|
PFNGLTESTFENCENVPROC glTestFenceNV;
|
|
PFNGLGETFENCEIVNVPROC glGetFenceivNV;
|
|
PFNGLFINISHFENCENVPROC glFinishFenceNV;
|
|
PFNGLSETFENCENVPROC glSetFenceNV;
|
|
#endif /* defined(GL_NV_fence) */
|
|
|
|
#if defined(GL_NV_fragment_coverage_to_color)
|
|
PFNGLFRAGMENTCOVERAGECOLORNVPROC glFragmentCoverageColorNV;
|
|
#endif /* defined(GL_NV_fragment_coverage_to_color) */
|
|
|
|
#if defined(GL_NV_framebuffer_blit)
|
|
PFNGLBLITFRAMEBUFFERNVPROC glBlitFramebufferNV;
|
|
#endif /* defined(GL_NV_framebuffer_blit) */
|
|
|
|
#if defined(GL_NV_framebuffer_mixed_samples)
|
|
PFNGLCOVERAGEMODULATIONTABLENVPROC glCoverageModulationTableNV;
|
|
PFNGLGETCOVERAGEMODULATIONTABLENVPROC glGetCoverageModulationTableNV;
|
|
PFNGLCOVERAGEMODULATIONNVPROC glCoverageModulationNV;
|
|
#endif /* defined(GL_NV_framebuffer_mixed_samples) */
|
|
|
|
#if defined(GL_NV_framebuffer_multisample)
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glRenderbufferStorageMultisampleNV;
|
|
#endif /* defined(GL_NV_framebuffer_multisample) */
|
|
|
|
#if defined(GL_NV_gpu_shader5)
|
|
PFNGLUNIFORM1I64NVPROC glUniform1i64NV;
|
|
PFNGLUNIFORM2I64NVPROC glUniform2i64NV;
|
|
PFNGLUNIFORM3I64NVPROC glUniform3i64NV;
|
|
PFNGLUNIFORM4I64NVPROC glUniform4i64NV;
|
|
PFNGLUNIFORM1I64VNVPROC glUniform1i64vNV;
|
|
PFNGLUNIFORM2I64VNVPROC glUniform2i64vNV;
|
|
PFNGLUNIFORM3I64VNVPROC glUniform3i64vNV;
|
|
PFNGLUNIFORM4I64VNVPROC glUniform4i64vNV;
|
|
PFNGLUNIFORM1UI64NVPROC glUniform1ui64NV;
|
|
PFNGLUNIFORM2UI64NVPROC glUniform2ui64NV;
|
|
PFNGLUNIFORM3UI64NVPROC glUniform3ui64NV;
|
|
PFNGLUNIFORM4UI64NVPROC glUniform4ui64NV;
|
|
PFNGLUNIFORM1UI64VNVPROC glUniform1ui64vNV;
|
|
PFNGLUNIFORM2UI64VNVPROC glUniform2ui64vNV;
|
|
PFNGLUNIFORM3UI64VNVPROC glUniform3ui64vNV;
|
|
PFNGLUNIFORM4UI64VNVPROC glUniform4ui64vNV;
|
|
PFNGLGETUNIFORMI64VNVPROC glGetUniformi64vNV;
|
|
|
|
PFNGLPROGRAMUNIFORM1I64NVPROC glProgramUniform1i64NV;
|
|
PFNGLPROGRAMUNIFORM2I64NVPROC glProgramUniform2i64NV;
|
|
PFNGLPROGRAMUNIFORM3I64NVPROC glProgramUniform3i64NV;
|
|
PFNGLPROGRAMUNIFORM4I64NVPROC glProgramUniform4i64NV;
|
|
PFNGLPROGRAMUNIFORM1I64VNVPROC glProgramUniform1i64vNV;
|
|
PFNGLPROGRAMUNIFORM2I64VNVPROC glProgramUniform2i64vNV;
|
|
PFNGLPROGRAMUNIFORM3I64VNVPROC glProgramUniform3i64vNV;
|
|
PFNGLPROGRAMUNIFORM4I64VNVPROC glProgramUniform4i64vNV;
|
|
PFNGLPROGRAMUNIFORM1UI64NVPROC glProgramUniform1ui64NV;
|
|
PFNGLPROGRAMUNIFORM2UI64NVPROC glProgramUniform2ui64NV;
|
|
PFNGLPROGRAMUNIFORM3UI64NVPROC glProgramUniform3ui64NV;
|
|
PFNGLPROGRAMUNIFORM4UI64NVPROC glProgramUniform4ui64NV;
|
|
PFNGLPROGRAMUNIFORM1UI64VNVPROC glProgramUniform1ui64vNV;
|
|
PFNGLPROGRAMUNIFORM2UI64VNVPROC glProgramUniform2ui64vNV;
|
|
PFNGLPROGRAMUNIFORM3UI64VNVPROC glProgramUniform3ui64vNV;
|
|
PFNGLPROGRAMUNIFORM4UI64VNVPROC glProgramUniform4ui64vNV;
|
|
#endif /* defined(GL_NV_gpu_shader5) */
|
|
|
|
#if defined(GL_NV_instanced_arrays)
|
|
PFNGLVERTEXATTRIBDIVISORNVPROC glVertexAttribDivisorNV;
|
|
#endif /* defined(GL_NV_instanced_arrays) */
|
|
|
|
#if defined(GL_NV_internalformat_sample_query)
|
|
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glGetInternalformatSampleivNV;
|
|
#endif /* defined(GL_NV_internalformat_sample_query) */
|
|
|
|
#if defined(GL_NV_memory_attachment)
|
|
PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glGetMemoryObjectDetachedResourcesuivNV;
|
|
PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glResetMemoryObjectParameterNV;
|
|
PFNGLTEXATTACHMEMORYNVPROC glTexAttachMemoryNV;
|
|
PFNGLBUFFERATTACHMEMORYNVPROC glBufferAttachMemoryNV;
|
|
|
|
PFNGLTEXTUREATTACHMEMORYNVPROC glTextureAttachMemoryNV;
|
|
PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glNamedBufferAttachMemoryNV;
|
|
#endif /* defined(GL_NV_memory_attachment) */
|
|
|
|
#if defined(GL_NV_memory_object_sparse)
|
|
PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glBufferPageCommitmentMemNV;
|
|
PFNGLTEXPAGECOMMITMENTMEMNVPROC glTexPageCommitmentMemNV;
|
|
|
|
PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glNamedBufferPageCommitmentMemNV;
|
|
PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glTexturePageCommitmentMemNV;
|
|
#endif /* defined(GL_NV_memory_object_sparse) */
|
|
|
|
#if defined(GL_NV_mesh_shader)
|
|
PFNGLDRAWMESHTASKSNVPROC glDrawMeshTasksNV;
|
|
PFNGLDRAWMESHTASKSINDIRECTNVPROC glDrawMeshTasksIndirectNV;
|
|
PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glMultiDrawMeshTasksIndirectNV;
|
|
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glMultiDrawMeshTasksIndirectCountNV;
|
|
#endif /* defined(GL_NV_mesh_shader) */
|
|
|
|
#if defined(GL_NV_non_square_matrices)
|
|
PFNGLUNIFORMMATRIX2X3FVNVPROC glUniformMatrix2x3fvNV;
|
|
PFNGLUNIFORMMATRIX3X2FVNVPROC glUniformMatrix3x2fvNV;
|
|
PFNGLUNIFORMMATRIX2X4FVNVPROC glUniformMatrix2x4fvNV;
|
|
PFNGLUNIFORMMATRIX4X2FVNVPROC glUniformMatrix4x2fvNV;
|
|
PFNGLUNIFORMMATRIX3X4FVNVPROC glUniformMatrix3x4fvNV;
|
|
PFNGLUNIFORMMATRIX4X3FVNVPROC glUniformMatrix4x3fvNV;
|
|
#endif /* defined(GL_NV_non_square_matrices) */
|
|
|
|
#if defined(GL_NV_path_rendering)
|
|
PFNGLGENPATHSNVPROC glGenPathsNV;
|
|
PFNGLDELETEPATHSNVPROC glDeletePathsNV;
|
|
PFNGLISPATHNVPROC glIsPathNV;
|
|
PFNGLPATHCOMMANDSNVPROC glPathCommandsNV;
|
|
PFNGLPATHCOORDSNVPROC glPathCoordsNV;
|
|
PFNGLPATHSUBCOMMANDSNVPROC glPathSubCommandsNV;
|
|
PFNGLPATHSUBCOORDSNVPROC glPathSubCoordsNV;
|
|
PFNGLPATHSTRINGNVPROC glPathStringNV;
|
|
PFNGLPATHGLYPHSNVPROC glPathGlyphsNV;
|
|
PFNGLPATHGLYPHRANGENVPROC glPathGlyphRangeNV;
|
|
PFNGLWEIGHTPATHSNVPROC glWeightPathsNV;
|
|
PFNGLCOPYPATHNVPROC glCopyPathNV;
|
|
PFNGLINTERPOLATEPATHSNVPROC glInterpolatePathsNV;
|
|
PFNGLTRANSFORMPATHNVPROC glTransformPathNV;
|
|
PFNGLPATHPARAMETERIVNVPROC glPathParameterivNV;
|
|
PFNGLPATHPARAMETERINVPROC glPathParameteriNV;
|
|
PFNGLPATHPARAMETERFVNVPROC glPathParameterfvNV;
|
|
PFNGLPATHPARAMETERFNVPROC glPathParameterfNV;
|
|
PFNGLPATHDASHARRAYNVPROC glPathDashArrayNV;
|
|
PFNGLPATHSTENCILFUNCNVPROC glPathStencilFuncNV;
|
|
PFNGLPATHSTENCILDEPTHOFFSETNVPROC glPathStencilDepthOffsetNV;
|
|
PFNGLSTENCILFILLPATHNVPROC glStencilFillPathNV;
|
|
PFNGLSTENCILSTROKEPATHNVPROC glStencilStrokePathNV;
|
|
PFNGLSTENCILFILLPATHINSTANCEDNVPROC glStencilFillPathInstancedNV;
|
|
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glStencilStrokePathInstancedNV;
|
|
PFNGLPATHCOVERDEPTHFUNCNVPROC glPathCoverDepthFuncNV;
|
|
PFNGLCOVERFILLPATHNVPROC glCoverFillPathNV;
|
|
PFNGLCOVERSTROKEPATHNVPROC glCoverStrokePathNV;
|
|
PFNGLCOVERFILLPATHINSTANCEDNVPROC glCoverFillPathInstancedNV;
|
|
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glCoverStrokePathInstancedNV;
|
|
PFNGLGETPATHPARAMETERIVNVPROC glGetPathParameterivNV;
|
|
PFNGLGETPATHPARAMETERFVNVPROC glGetPathParameterfvNV;
|
|
PFNGLGETPATHCOMMANDSNVPROC glGetPathCommandsNV;
|
|
PFNGLGETPATHCOORDSNVPROC glGetPathCoordsNV;
|
|
PFNGLGETPATHDASHARRAYNVPROC glGetPathDashArrayNV;
|
|
PFNGLGETPATHMETRICSNVPROC glGetPathMetricsNV;
|
|
PFNGLGETPATHMETRICRANGENVPROC glGetPathMetricRangeNV;
|
|
PFNGLGETPATHSPACINGNVPROC glGetPathSpacingNV;
|
|
PFNGLISPOINTINFILLPATHNVPROC glIsPointInFillPathNV;
|
|
PFNGLISPOINTINSTROKEPATHNVPROC glIsPointInStrokePathNV;
|
|
PFNGLGETPATHLENGTHNVPROC glGetPathLengthNV;
|
|
PFNGLPOINTALONGPATHNVPROC glPointAlongPathNV;
|
|
|
|
PFNGLMATRIXLOAD3X2FNVPROC glMatrixLoad3x2fNV;
|
|
PFNGLMATRIXLOAD3X3FNVPROC glMatrixLoad3x3fNV;
|
|
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glMatrixLoadTranspose3x3fNV;
|
|
PFNGLMATRIXMULT3X2FNVPROC glMatrixMult3x2fNV;
|
|
PFNGLMATRIXMULT3X3FNVPROC glMatrixMult3x3fNV;
|
|
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glMatrixMultTranspose3x3fNV;
|
|
PFNGLSTENCILTHENCOVERFILLPATHNVPROC glStencilThenCoverFillPathNV;
|
|
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glStencilThenCoverStrokePathNV;
|
|
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glStencilThenCoverFillPathInstancedNV;
|
|
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glStencilThenCoverStrokePathInstancedNV;
|
|
PFNGLPATHGLYPHINDEXRANGENVPROC glPathGlyphIndexRangeNV;
|
|
|
|
PFNGLPATHGLYPHINDEXARRAYNVPROC glPathGlyphIndexArrayNV;
|
|
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glPathMemoryGlyphIndexArrayNV;
|
|
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glProgramPathFragmentInputGenNV;
|
|
PFNGLGETPROGRAMRESOURCEFVNVPROC glGetProgramResourcefvNV;
|
|
|
|
PFNGLMATRIXFRUSTUMEXTPROC glMatrixFrustumEXT;
|
|
PFNGLMATRIXLOADIDENTITYEXTPROC glMatrixLoadIdentityEXT;
|
|
PFNGLMATRIXLOADTRANSPOSEFEXTPROC glMatrixLoadTransposefEXT;
|
|
PFNGLMATRIXLOADTRANSPOSEDEXTPROC glMatrixLoadTransposedEXT;
|
|
PFNGLMATRIXLOADFEXTPROC glMatrixLoadfEXT;
|
|
PFNGLMATRIXLOADDEXTPROC glMatrixLoaddEXT;
|
|
PFNGLMATRIXMULTTRANSPOSEFEXTPROC glMatrixMultTransposefEXT;
|
|
PFNGLMATRIXMULTTRANSPOSEDEXTPROC glMatrixMultTransposedEXT;
|
|
PFNGLMATRIXMULTFEXTPROC glMatrixMultfEXT;
|
|
PFNGLMATRIXMULTDEXTPROC glMatrixMultdEXT;
|
|
PFNGLMATRIXORTHOEXTPROC glMatrixOrthoEXT;
|
|
PFNGLMATRIXPOPEXTPROC glMatrixPopEXT;
|
|
PFNGLMATRIXPUSHEXTPROC glMatrixPushEXT;
|
|
PFNGLMATRIXROTATEFEXTPROC glMatrixRotatefEXT;
|
|
PFNGLMATRIXROTATEDEXTPROC glMatrixRotatedEXT;
|
|
PFNGLMATRIXSCALEFEXTPROC glMatrixScalefEXT;
|
|
PFNGLMATRIXSCALEDEXTPROC glMatrixScaledEXT;
|
|
PFNGLMATRIXTRANSLATEFEXTPROC glMatrixTranslatefEXT;
|
|
PFNGLMATRIXTRANSLATEDEXTPROC glMatrixTranslatedEXT;
|
|
#endif /* defined(GL_NV_path_rendering) */
|
|
|
|
#if defined(GL_NV_polygon_mode)
|
|
PFNGLPOLYGONMODENVPROC glPolygonModeNV;
|
|
#endif /* defined(GL_NV_polygon_mode) */
|
|
|
|
#if defined(GL_NV_read_buffer)
|
|
PFNGLREADBUFFERNVPROC glReadBufferNV;
|
|
#endif /* defined(GL_NV_read_buffer) */
|
|
|
|
#if defined(GL_NV_sample_locations)
|
|
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glFramebufferSampleLocationsfvNV;
|
|
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glNamedFramebufferSampleLocationsfvNV;
|
|
PFNGLRESOLVEDEPTHVALUESNVPROC glResolveDepthValuesNV;
|
|
#endif /* defined(GL_NV_sample_locations) */
|
|
|
|
#if defined(GL_NV_scissor_exclusive)
|
|
PFNGLSCISSOREXCLUSIVENVPROC glScissorExclusiveNV;
|
|
PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glScissorExclusiveArrayvNV;
|
|
#endif /* defined(GL_NV_scissor_exclusive) */
|
|
|
|
#if defined(GL_NV_shading_rate_image)
|
|
PFNGLBINDSHADINGRATEIMAGENVPROC glBindShadingRateImageNV;
|
|
PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glGetShadingRateImagePaletteNV;
|
|
PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glGetShadingRateSampleLocationivNV;
|
|
PFNGLSHADINGRATEIMAGEBARRIERNVPROC glShadingRateImageBarrierNV;
|
|
PFNGLSHADINGRATEIMAGEPALETTENVPROC glShadingRateImagePaletteNV;
|
|
PFNGLSHADINGRATESAMPLEORDERNVPROC glShadingRateSampleOrderNV;
|
|
PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glShadingRateSampleOrderCustomNV;
|
|
#endif /* defined(GL_NV_shading_rate_image) */
|
|
|
|
#if defined(GL_NV_viewport_array)
|
|
PFNGLVIEWPORTARRAYVNVPROC glViewportArrayvNV;
|
|
PFNGLVIEWPORTINDEXEDFNVPROC glViewportIndexedfNV;
|
|
PFNGLVIEWPORTINDEXEDFVNVPROC glViewportIndexedfvNV;
|
|
PFNGLSCISSORARRAYVNVPROC glScissorArrayvNV;
|
|
PFNGLSCISSORINDEXEDNVPROC glScissorIndexedNV;
|
|
PFNGLSCISSORINDEXEDVNVPROC glScissorIndexedvNV;
|
|
PFNGLDEPTHRANGEARRAYFVNVPROC glDepthRangeArrayfvNV;
|
|
PFNGLDEPTHRANGEINDEXEDFNVPROC glDepthRangeIndexedfNV;
|
|
PFNGLGETFLOATI_VNVPROC glGetFloati_vNV;
|
|
PFNGLENABLEINVPROC glEnableiNV;
|
|
PFNGLDISABLEINVPROC glDisableiNV;
|
|
PFNGLISENABLEDINVPROC glIsEnablediNV;
|
|
#endif /* defined(GL_NV_viewport_array) */
|
|
|
|
#if defined(GL_NV_viewport_swizzle)
|
|
PFNGLVIEWPORTSWIZZLENVPROC glViewportSwizzleNV;
|
|
#endif /* defined(GL_NV_viewport_swizzle) */
|
|
|
|
#if defined(GL_OES_EGL_image)
|
|
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
|
|
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
|
|
#endif /* defined(GL_OES_EGL_image) */
|
|
|
|
#if defined(GL_OES_copy_image)
|
|
PFNGLCOPYIMAGESUBDATAOESPROC glCopyImageSubDataOES;
|
|
#endif /* defined(GL_OES_copy_image) */
|
|
|
|
#if defined(GL_OES_draw_buffers_indexed)
|
|
PFNGLENABLEIOESPROC glEnableiOES;
|
|
PFNGLDISABLEIOESPROC glDisableiOES;
|
|
PFNGLBLENDEQUATIONIOESPROC glBlendEquationiOES;
|
|
PFNGLBLENDEQUATIONSEPARATEIOESPROC glBlendEquationSeparateiOES;
|
|
PFNGLBLENDFUNCIOESPROC glBlendFunciOES;
|
|
PFNGLBLENDFUNCSEPARATEIOESPROC glBlendFuncSeparateiOES;
|
|
PFNGLCOLORMASKIOESPROC glColorMaskiOES;
|
|
PFNGLISENABLEDIOESPROC glIsEnablediOES;
|
|
#endif /* defined(GL_OES_draw_buffers_indexed) */
|
|
|
|
#if defined(GL_OES_draw_elements_base_vertex)
|
|
PFNGLDRAWELEMENTSBASEVERTEXOESPROC glDrawElementsBaseVertexOES;
|
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glDrawRangeElementsBaseVertexOES;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glDrawElementsInstancedBaseVertexOES;
|
|
#endif /* defined(GL_OES_draw_elements_base_vertex) */
|
|
|
|
#if defined(GL_OES_geometry_shader)
|
|
PFNGLFRAMEBUFFERTEXTUREOESPROC glFramebufferTextureOES;
|
|
#endif /* defined(GL_OES_geometry_shader) */
|
|
|
|
#if defined(GL_OES_get_program_binary)
|
|
PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES;
|
|
PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES;
|
|
#endif /* defined(GL_OES_get_program_binary) */
|
|
|
|
#if defined(GL_OES_mapbuffer)
|
|
PFNGLMAPBUFFEROESPROC glMapBufferOES;
|
|
PFNGLUNMAPBUFFEROESPROC glUnmapBufferOES;
|
|
PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointervOES;
|
|
#endif /* defined(GL_OES_mapbuffer) */
|
|
|
|
#if defined(GL_OES_primitive_bounding_box)
|
|
PFNGLPRIMITIVEBOUNDINGBOXOESPROC glPrimitiveBoundingBoxOES;
|
|
#endif /* defined(GL_OES_primitive_bounding_box) */
|
|
|
|
#if defined(GL_OES_sample_shading)
|
|
PFNGLMINSAMPLESHADINGOESPROC glMinSampleShadingOES;
|
|
#endif /* defined(GL_OES_sample_shading) */
|
|
|
|
#if defined(GL_OES_tessellation_shader)
|
|
PFNGLPATCHPARAMETERIOESPROC glPatchParameteriOES;
|
|
#endif /* defined(GL_OES_tessellation_shader) */
|
|
|
|
#if defined(GL_OES_texture_3D)
|
|
PFNGLTEXIMAGE3DOESPROC glTexImage3DOES;
|
|
PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES;
|
|
PFNGLCOPYTEXSUBIMAGE3DOESPROC glCopyTexSubImage3DOES;
|
|
PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glCompressedTexImage3DOES;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES;
|
|
PFNGLFRAMEBUFFERTEXTURE3DOESPROC glFramebufferTexture3DOES;
|
|
#endif /* defined(GL_OES_texture_3D) */
|
|
|
|
#if defined(GL_OES_texture_border_clamp)
|
|
PFNGLTEXPARAMETERIIVOESPROC glTexParameterIivOES;
|
|
PFNGLTEXPARAMETERIUIVOESPROC glTexParameterIuivOES;
|
|
PFNGLGETTEXPARAMETERIIVOESPROC glGetTexParameterIivOES;
|
|
PFNGLGETTEXPARAMETERIUIVOESPROC glGetTexParameterIuivOES;
|
|
PFNGLSAMPLERPARAMETERIIVOESPROC glSamplerParameterIivOES;
|
|
PFNGLSAMPLERPARAMETERIUIVOESPROC glSamplerParameterIuivOES;
|
|
PFNGLGETSAMPLERPARAMETERIIVOESPROC glGetSamplerParameterIivOES;
|
|
PFNGLGETSAMPLERPARAMETERIUIVOESPROC glGetSamplerParameterIuivOES;
|
|
#endif /* defined(GL_OES_texture_border_clamp) */
|
|
|
|
#if defined(GL_OES_texture_buffer)
|
|
PFNGLTEXBUFFEROESPROC glTexBufferOES;
|
|
PFNGLTEXBUFFERRANGEOESPROC glTexBufferRangeOES;
|
|
#endif /* defined(GL_OES_texture_buffer) */
|
|
|
|
#if defined(GL_OES_texture_storage_multisample_2d_array)
|
|
PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glTexStorage3DMultisampleOES;
|
|
#endif /* defined(GL_OES_texture_storage_multisample_2d_array) */
|
|
|
|
#if defined(GL_OES_texture_view)
|
|
PFNGLTEXTUREVIEWOESPROC glTextureViewOES;
|
|
#endif /* defined(GL_OES_texture_view) */
|
|
|
|
#if defined(GL_OES_vertex_array_object)
|
|
PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES;
|
|
PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES;
|
|
PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES;
|
|
PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
|
|
#endif /* defined(GL_OES_vertex_array_object) */
|
|
|
|
#if defined(GL_OES_viewport_array)
|
|
PFNGLVIEWPORTARRAYVOESPROC glViewportArrayvOES;
|
|
PFNGLVIEWPORTINDEXEDFOESPROC glViewportIndexedfOES;
|
|
PFNGLVIEWPORTINDEXEDFVOESPROC glViewportIndexedfvOES;
|
|
PFNGLSCISSORARRAYVOESPROC glScissorArrayvOES;
|
|
PFNGLSCISSORINDEXEDOESPROC glScissorIndexedOES;
|
|
PFNGLSCISSORINDEXEDVOESPROC glScissorIndexedvOES;
|
|
PFNGLDEPTHRANGEARRAYFVOESPROC glDepthRangeArrayfvOES;
|
|
PFNGLDEPTHRANGEINDEXEDFOESPROC glDepthRangeIndexedfOES;
|
|
PFNGLGETFLOATI_VOESPROC glGetFloati_vOES;
|
|
#endif /* defined(GL_OES_viewport_array) */
|
|
|
|
#if defined(GL_OVR_multiview)
|
|
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
|
|
#endif /* defined(GL_OVR_multiview) */
|
|
|
|
#if defined(GL_OVR_multiview_multisampled_render_to_texture)
|
|
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glFramebufferTextureMultisampleMultiviewOVR;
|
|
#endif /* defined(GL_OVR_multiview_multisampled_render_to_texture) */
|
|
|
|
#if defined(GL_QCOM_alpha_test)
|
|
PFNGLALPHAFUNCQCOMPROC glAlphaFuncQCOM;
|
|
#endif /* defined(GL_QCOM_alpha_test) */
|
|
|
|
#if defined(GL_QCOM_driver_control)
|
|
PFNGLGETDRIVERCONTROLSQCOMPROC glGetDriverControlsQCOM;
|
|
PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glGetDriverControlStringQCOM;
|
|
PFNGLENABLEDRIVERCONTROLQCOMPROC glEnableDriverControlQCOM;
|
|
PFNGLDISABLEDRIVERCONTROLQCOMPROC glDisableDriverControlQCOM;
|
|
#endif /* defined(GL_QCOM_driver_control) */
|
|
|
|
#if defined(GL_QCOM_extended_get)
|
|
PFNGLEXTGETTEXTURESQCOMPROC glExtGetTexturesQCOM;
|
|
PFNGLEXTGETBUFFERSQCOMPROC glExtGetBuffersQCOM;
|
|
PFNGLEXTGETRENDERBUFFERSQCOMPROC glExtGetRenderbuffersQCOM;
|
|
PFNGLEXTGETFRAMEBUFFERSQCOMPROC glExtGetFramebuffersQCOM;
|
|
PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glExtGetTexLevelParameterivQCOM;
|
|
PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glExtTexObjectStateOverrideiQCOM;
|
|
PFNGLEXTGETTEXSUBIMAGEQCOMPROC glExtGetTexSubImageQCOM;
|
|
PFNGLEXTGETBUFFERPOINTERVQCOMPROC glExtGetBufferPointervQCOM;
|
|
#endif /* defined(GL_QCOM_extended_get) */
|
|
|
|
#if defined(GL_QCOM_extended_get2)
|
|
PFNGLEXTGETSHADERSQCOMPROC glExtGetShadersQCOM;
|
|
PFNGLEXTGETPROGRAMSQCOMPROC glExtGetProgramsQCOM;
|
|
PFNGLEXTISPROGRAMBINARYQCOMPROC glExtIsProgramBinaryQCOM;
|
|
PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glExtGetProgramBinarySourceQCOM;
|
|
#endif /* defined(GL_QCOM_extended_get2) */
|
|
|
|
#if defined(GL_QCOM_framebuffer_foveated)
|
|
PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glFramebufferFoveationConfigQCOM;
|
|
PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glFramebufferFoveationParametersQCOM;
|
|
#endif /* defined(GL_QCOM_framebuffer_foveated) */
|
|
|
|
#if defined(GL_QCOM_motion_estimation)
|
|
PFNGLTEXESTIMATEMOTIONQCOMPROC glTexEstimateMotionQCOM;
|
|
PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC glTexEstimateMotionRegionsQCOM;
|
|
#endif /* defined(GL_QCOM_motion_estimation) */
|
|
|
|
#if defined(GL_QCOM_frame_extrapolation)
|
|
PFNGLEXTRAPOLATETEX2DQCOMPROC glExtrapolateTex2DQCOM;
|
|
#endif /* defined(GL_QCOM_frame_extrapolation) */
|
|
|
|
#if defined(GL_QCOM_texture_foveated)
|
|
PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glTextureFoveationParametersQCOM;
|
|
#endif /* defined(GL_QCOM_texture_foveated) */
|
|
|
|
#if defined(GL_QCOM_shader_framebuffer_fetch_noncoherent)
|
|
PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glFramebufferFetchBarrierQCOM;
|
|
#endif /* defined(GL_QCOM_shader_framebuffer_fetch_noncoherent) */
|
|
|
|
#if defined(GL_QCOM_shading_rate)
|
|
PFNGLSHADINGRATEQCOMPROC glShadingRateQCOM;
|
|
#endif /* defined(GL_QCOM_shading_rate) */
|
|
|
|
#if defined(GL_QCOM_tiled_rendering)
|
|
PFNGLSTARTTILINGQCOMPROC glStartTilingQCOM;
|
|
PFNGLENDTILINGQCOMPROC glEndTilingQCOM;
|
|
#endif /* defined(GL_QCOM_tiled_rendering) */
|
|
|
|
/* GLES2W_GENERATE_GLES_DEFINITION */
|
|
|
|
/**
|
|
* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
|
|
* The above section is auto-generated from GLES spec by running:
|
|
* node tools/gles-wrangler-generator/generate.js
|
|
* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
|
|
*/
|
|
|
|
void gles2wLoadProcs(PFNGLES2WLOADPROC gles2wLoad) {
|
|
/**
|
|
* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
|
|
* The following section is auto-generated from GLES spec by running:
|
|
* node tools/gles-wrangler-generator/generate.js
|
|
* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
|
|
*/
|
|
|
|
/* GLES2W_GENERATE_GLES_LOAD */
|
|
/* GL_ES_VERSION_2_0 */
|
|
glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(gles2wLoad("glActiveTexture"));
|
|
glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(gles2wLoad("glAttachShader"));
|
|
glBindAttribLocation = reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(gles2wLoad("glBindAttribLocation"));
|
|
glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(gles2wLoad("glBindBuffer"));
|
|
glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(gles2wLoad("glBindFramebuffer"));
|
|
glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(gles2wLoad("glBindRenderbuffer"));
|
|
glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(gles2wLoad("glBindTexture"));
|
|
glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(gles2wLoad("glBlendColor"));
|
|
glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(gles2wLoad("glBlendEquation"));
|
|
glBlendEquationSeparate = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(gles2wLoad("glBlendEquationSeparate"));
|
|
glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(gles2wLoad("glBlendFunc"));
|
|
glBlendFuncSeparate = reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(gles2wLoad("glBlendFuncSeparate"));
|
|
glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(gles2wLoad("glBufferData"));
|
|
glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(gles2wLoad("glBufferSubData"));
|
|
glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(gles2wLoad("glCheckFramebufferStatus"));
|
|
glClear = reinterpret_cast<PFNGLCLEARPROC>(gles2wLoad("glClear"));
|
|
glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(gles2wLoad("glClearColor"));
|
|
glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(gles2wLoad("glClearDepthf"));
|
|
glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(gles2wLoad("glClearStencil"));
|
|
glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(gles2wLoad("glColorMask"));
|
|
glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(gles2wLoad("glCompileShader"));
|
|
glCompressedTexImage2D = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(gles2wLoad("glCompressedTexImage2D"));
|
|
glCompressedTexSubImage2D = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(gles2wLoad("glCompressedTexSubImage2D"));
|
|
glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(gles2wLoad("glCopyTexImage2D"));
|
|
glCopyTexSubImage2D = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(gles2wLoad("glCopyTexSubImage2D"));
|
|
glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(gles2wLoad("glCreateProgram"));
|
|
glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(gles2wLoad("glCreateShader"));
|
|
glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(gles2wLoad("glCullFace"));
|
|
glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(gles2wLoad("glDeleteBuffers"));
|
|
glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(gles2wLoad("glDeleteFramebuffers"));
|
|
glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(gles2wLoad("glDeleteProgram"));
|
|
glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(gles2wLoad("glDeleteRenderbuffers"));
|
|
glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(gles2wLoad("glDeleteShader"));
|
|
glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(gles2wLoad("glDeleteTextures"));
|
|
glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(gles2wLoad("glDepthFunc"));
|
|
glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(gles2wLoad("glDepthMask"));
|
|
glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(gles2wLoad("glDepthRangef"));
|
|
glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(gles2wLoad("glDetachShader"));
|
|
glDisable = reinterpret_cast<PFNGLDISABLEPROC>(gles2wLoad("glDisable"));
|
|
glDisableVertexAttribArray = reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(gles2wLoad("glDisableVertexAttribArray"));
|
|
glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(gles2wLoad("glDrawArrays"));
|
|
glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(gles2wLoad("glDrawElements"));
|
|
glEnable = reinterpret_cast<PFNGLENABLEPROC>(gles2wLoad("glEnable"));
|
|
glEnableVertexAttribArray = reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(gles2wLoad("glEnableVertexAttribArray"));
|
|
glFinish = reinterpret_cast<PFNGLFINISHPROC>(gles2wLoad("glFinish"));
|
|
glFlush = reinterpret_cast<PFNGLFLUSHPROC>(gles2wLoad("glFlush"));
|
|
glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(gles2wLoad("glFramebufferRenderbuffer"));
|
|
glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(gles2wLoad("glFramebufferTexture2D"));
|
|
glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(gles2wLoad("glFrontFace"));
|
|
glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(gles2wLoad("glGenBuffers"));
|
|
glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(gles2wLoad("glGenerateMipmap"));
|
|
glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(gles2wLoad("glGenFramebuffers"));
|
|
glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(gles2wLoad("glGenRenderbuffers"));
|
|
glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(gles2wLoad("glGenTextures"));
|
|
glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(gles2wLoad("glGetActiveAttrib"));
|
|
glGetActiveUniform = reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(gles2wLoad("glGetActiveUniform"));
|
|
glGetAttachedShaders = reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(gles2wLoad("glGetAttachedShaders"));
|
|
glGetAttribLocation = reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(gles2wLoad("glGetAttribLocation"));
|
|
glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(gles2wLoad("glGetBooleanv"));
|
|
glGetBufferParameteriv = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(gles2wLoad("glGetBufferParameteriv"));
|
|
glGetError = reinterpret_cast<PFNGLGETERRORPROC>(gles2wLoad("glGetError"));
|
|
glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(gles2wLoad("glGetFloatv"));
|
|
glGetFramebufferAttachmentParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(gles2wLoad("glGetFramebufferAttachmentParameteriv"));
|
|
glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(gles2wLoad("glGetIntegerv"));
|
|
glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(gles2wLoad("glGetProgramiv"));
|
|
glGetProgramInfoLog = reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(gles2wLoad("glGetProgramInfoLog"));
|
|
glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(gles2wLoad("glGetRenderbufferParameteriv"));
|
|
glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(gles2wLoad("glGetShaderiv"));
|
|
glGetShaderInfoLog = reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(gles2wLoad("glGetShaderInfoLog"));
|
|
glGetShaderPrecisionFormat = reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(gles2wLoad("glGetShaderPrecisionFormat"));
|
|
glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(gles2wLoad("glGetShaderSource"));
|
|
glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(gles2wLoad("glGetString"));
|
|
glGetTexParameterfv = reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(gles2wLoad("glGetTexParameterfv"));
|
|
glGetTexParameteriv = reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(gles2wLoad("glGetTexParameteriv"));
|
|
glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(gles2wLoad("glGetUniformfv"));
|
|
glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(gles2wLoad("glGetUniformiv"));
|
|
glGetUniformLocation = reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(gles2wLoad("glGetUniformLocation"));
|
|
glGetVertexAttribfv = reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(gles2wLoad("glGetVertexAttribfv"));
|
|
glGetVertexAttribiv = reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(gles2wLoad("glGetVertexAttribiv"));
|
|
glGetVertexAttribPointerv = reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(gles2wLoad("glGetVertexAttribPointerv"));
|
|
glHint = reinterpret_cast<PFNGLHINTPROC>(gles2wLoad("glHint"));
|
|
glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(gles2wLoad("glIsBuffer"));
|
|
glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(gles2wLoad("glIsEnabled"));
|
|
glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(gles2wLoad("glIsFramebuffer"));
|
|
glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(gles2wLoad("glIsProgram"));
|
|
glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(gles2wLoad("glIsRenderbuffer"));
|
|
glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(gles2wLoad("glIsShader"));
|
|
glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(gles2wLoad("glIsTexture"));
|
|
glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(gles2wLoad("glLineWidth"));
|
|
glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(gles2wLoad("glLinkProgram"));
|
|
glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(gles2wLoad("glPixelStorei"));
|
|
glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(gles2wLoad("glPolygonOffset"));
|
|
glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(gles2wLoad("glReadPixels"));
|
|
glReleaseShaderCompiler = reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(gles2wLoad("glReleaseShaderCompiler"));
|
|
glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(gles2wLoad("glRenderbufferStorage"));
|
|
glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(gles2wLoad("glSampleCoverage"));
|
|
glScissor = reinterpret_cast<PFNGLSCISSORPROC>(gles2wLoad("glScissor"));
|
|
glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(gles2wLoad("glShaderBinary"));
|
|
glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(gles2wLoad("glShaderSource"));
|
|
glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(gles2wLoad("glStencilFunc"));
|
|
glStencilFuncSeparate = reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(gles2wLoad("glStencilFuncSeparate"));
|
|
glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(gles2wLoad("glStencilMask"));
|
|
glStencilMaskSeparate = reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(gles2wLoad("glStencilMaskSeparate"));
|
|
glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(gles2wLoad("glStencilOp"));
|
|
glStencilOpSeparate = reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(gles2wLoad("glStencilOpSeparate"));
|
|
glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(gles2wLoad("glTexImage2D"));
|
|
glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(gles2wLoad("glTexParameterf"));
|
|
glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(gles2wLoad("glTexParameterfv"));
|
|
glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(gles2wLoad("glTexParameteri"));
|
|
glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(gles2wLoad("glTexParameteriv"));
|
|
glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(gles2wLoad("glTexSubImage2D"));
|
|
glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(gles2wLoad("glUniform1f"));
|
|
glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(gles2wLoad("glUniform1fv"));
|
|
glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(gles2wLoad("glUniform1i"));
|
|
glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(gles2wLoad("glUniform1iv"));
|
|
glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(gles2wLoad("glUniform2f"));
|
|
glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(gles2wLoad("glUniform2fv"));
|
|
glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(gles2wLoad("glUniform2i"));
|
|
glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(gles2wLoad("glUniform2iv"));
|
|
glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(gles2wLoad("glUniform3f"));
|
|
glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(gles2wLoad("glUniform3fv"));
|
|
glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(gles2wLoad("glUniform3i"));
|
|
glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(gles2wLoad("glUniform3iv"));
|
|
glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(gles2wLoad("glUniform4f"));
|
|
glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(gles2wLoad("glUniform4fv"));
|
|
glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(gles2wLoad("glUniform4i"));
|
|
glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(gles2wLoad("glUniform4iv"));
|
|
glUniformMatrix2fv = reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(gles2wLoad("glUniformMatrix2fv"));
|
|
glUniformMatrix3fv = reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(gles2wLoad("glUniformMatrix3fv"));
|
|
glUniformMatrix4fv = reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(gles2wLoad("glUniformMatrix4fv"));
|
|
glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(gles2wLoad("glUseProgram"));
|
|
glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(gles2wLoad("glValidateProgram"));
|
|
glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(gles2wLoad("glVertexAttrib1f"));
|
|
glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(gles2wLoad("glVertexAttrib1fv"));
|
|
glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(gles2wLoad("glVertexAttrib2f"));
|
|
glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(gles2wLoad("glVertexAttrib2fv"));
|
|
glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(gles2wLoad("glVertexAttrib3f"));
|
|
glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(gles2wLoad("glVertexAttrib3fv"));
|
|
glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(gles2wLoad("glVertexAttrib4f"));
|
|
glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(gles2wLoad("glVertexAttrib4fv"));
|
|
glVertexAttribPointer = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(gles2wLoad("glVertexAttribPointer"));
|
|
glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(gles2wLoad("glViewport"));
|
|
|
|
#if defined(GL_AMD_framebuffer_multisample_advanced)
|
|
glRenderbufferStorageMultisampleAdvancedAMD = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC>(gles2wLoad("glRenderbufferStorageMultisampleAdvancedAMD"));
|
|
glNamedRenderbufferStorageMultisampleAdvancedAMD = reinterpret_cast<PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC>(gles2wLoad("glNamedRenderbufferStorageMultisampleAdvancedAMD"));
|
|
#endif /* defined(GL_AMD_framebuffer_multisample_advanced) */
|
|
|
|
#if defined(GL_AMD_performance_monitor)
|
|
glGetPerfMonitorGroupsAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSAMDPROC>(gles2wLoad("glGetPerfMonitorGroupsAMD"));
|
|
glGetPerfMonitorCountersAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSAMDPROC>(gles2wLoad("glGetPerfMonitorCountersAMD"));
|
|
glGetPerfMonitorGroupStringAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSTRINGAMDPROC>(gles2wLoad("glGetPerfMonitorGroupStringAMD"));
|
|
glGetPerfMonitorCounterStringAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC>(gles2wLoad("glGetPerfMonitorCounterStringAMD"));
|
|
glGetPerfMonitorCounterInfoAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERINFOAMDPROC>(gles2wLoad("glGetPerfMonitorCounterInfoAMD"));
|
|
glGenPerfMonitorsAMD = reinterpret_cast<PFNGLGENPERFMONITORSAMDPROC>(gles2wLoad("glGenPerfMonitorsAMD"));
|
|
glDeletePerfMonitorsAMD = reinterpret_cast<PFNGLDELETEPERFMONITORSAMDPROC>(gles2wLoad("glDeletePerfMonitorsAMD"));
|
|
glSelectPerfMonitorCountersAMD = reinterpret_cast<PFNGLSELECTPERFMONITORCOUNTERSAMDPROC>(gles2wLoad("glSelectPerfMonitorCountersAMD"));
|
|
glBeginPerfMonitorAMD = reinterpret_cast<PFNGLBEGINPERFMONITORAMDPROC>(gles2wLoad("glBeginPerfMonitorAMD"));
|
|
glEndPerfMonitorAMD = reinterpret_cast<PFNGLENDPERFMONITORAMDPROC>(gles2wLoad("glEndPerfMonitorAMD"));
|
|
glGetPerfMonitorCounterDataAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERDATAAMDPROC>(gles2wLoad("glGetPerfMonitorCounterDataAMD"));
|
|
#endif /* defined(GL_AMD_performance_monitor) */
|
|
|
|
#if defined(GL_ANGLE_framebuffer_blit)
|
|
glBlitFramebufferANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(gles2wLoad("glBlitFramebufferANGLE"));
|
|
#endif /* defined(GL_ANGLE_framebuffer_blit) */
|
|
|
|
#if defined(GL_ANGLE_framebuffer_multisample)
|
|
glRenderbufferStorageMultisampleANGLE = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(gles2wLoad("glRenderbufferStorageMultisampleANGLE"));
|
|
#endif /* defined(GL_ANGLE_framebuffer_multisample) */
|
|
|
|
#if defined(GL_ANGLE_instanced_arrays)
|
|
glDrawArraysInstancedANGLE = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(gles2wLoad("glDrawArraysInstancedANGLE"));
|
|
glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(gles2wLoad("glDrawElementsInstancedANGLE"));
|
|
glVertexAttribDivisorANGLE = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(gles2wLoad("glVertexAttribDivisorANGLE"));
|
|
#endif /* defined(GL_ANGLE_instanced_arrays) */
|
|
|
|
#if defined(GL_ANGLE_translated_shader_source)
|
|
glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(gles2wLoad("glGetTranslatedShaderSourceANGLE"));
|
|
#endif /* defined(GL_ANGLE_translated_shader_source) */
|
|
|
|
#if defined(GL_APPLE_copy_texture_levels)
|
|
glCopyTextureLevelsAPPLE = reinterpret_cast<PFNGLCOPYTEXTURELEVELSAPPLEPROC>(gles2wLoad("glCopyTextureLevelsAPPLE"));
|
|
#endif /* defined(GL_APPLE_copy_texture_levels) */
|
|
|
|
#if defined(GL_APPLE_framebuffer_multisample)
|
|
glRenderbufferStorageMultisampleAPPLE = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC>(gles2wLoad("glRenderbufferStorageMultisampleAPPLE"));
|
|
glResolveMultisampleFramebufferAPPLE = reinterpret_cast<PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC>(gles2wLoad("glResolveMultisampleFramebufferAPPLE"));
|
|
#endif /* defined(GL_APPLE_framebuffer_multisample) */
|
|
|
|
#if defined(GL_APPLE_sync)
|
|
glFenceSyncAPPLE = reinterpret_cast<PFNGLFENCESYNCAPPLEPROC>(gles2wLoad("glFenceSyncAPPLE"));
|
|
glIsSyncAPPLE = reinterpret_cast<PFNGLISSYNCAPPLEPROC>(gles2wLoad("glIsSyncAPPLE"));
|
|
glDeleteSyncAPPLE = reinterpret_cast<PFNGLDELETESYNCAPPLEPROC>(gles2wLoad("glDeleteSyncAPPLE"));
|
|
glClientWaitSyncAPPLE = reinterpret_cast<PFNGLCLIENTWAITSYNCAPPLEPROC>(gles2wLoad("glClientWaitSyncAPPLE"));
|
|
glWaitSyncAPPLE = reinterpret_cast<PFNGLWAITSYNCAPPLEPROC>(gles2wLoad("glWaitSyncAPPLE"));
|
|
glGetInteger64vAPPLE = reinterpret_cast<PFNGLGETINTEGER64VAPPLEPROC>(gles2wLoad("glGetInteger64vAPPLE"));
|
|
glGetSyncivAPPLE = reinterpret_cast<PFNGLGETSYNCIVAPPLEPROC>(gles2wLoad("glGetSyncivAPPLE"));
|
|
#endif /* defined(GL_APPLE_sync) */
|
|
|
|
#if defined(GL_EXT_EGL_image_storage)
|
|
glEGLImageTargetTexStorageEXT = reinterpret_cast<PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC>(gles2wLoad("glEGLImageTargetTexStorageEXT"));
|
|
|
|
glEGLImageTargetTextureStorageEXT = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC>(gles2wLoad("glEGLImageTargetTextureStorageEXT"));
|
|
#endif /* defined(GL_EXT_EGL_image_storage) */
|
|
|
|
#if defined(GL_EXT_base_instance)
|
|
glDrawArraysInstancedBaseInstanceEXT = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC>(gles2wLoad("glDrawArraysInstancedBaseInstanceEXT"));
|
|
glDrawElementsInstancedBaseInstanceEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC>(gles2wLoad("glDrawElementsInstancedBaseInstanceEXT"));
|
|
glDrawElementsInstancedBaseVertexBaseInstanceEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC>(gles2wLoad("glDrawElementsInstancedBaseVertexBaseInstanceEXT"));
|
|
#endif /* defined(GL_EXT_base_instance) */
|
|
|
|
#if defined(GL_EXT_blend_func_extended)
|
|
glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(gles2wLoad("glBindFragDataLocationIndexedEXT"));
|
|
glBindFragDataLocationEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(gles2wLoad("glBindFragDataLocationEXT"));
|
|
glGetProgramResourceLocationIndexEXT = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(gles2wLoad("glGetProgramResourceLocationIndexEXT"));
|
|
glGetFragDataIndexEXT = reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(gles2wLoad("glGetFragDataIndexEXT"));
|
|
#endif /* defined(GL_EXT_blend_func_extended) */
|
|
|
|
#if defined(GL_EXT_buffer_storage)
|
|
glBufferStorageEXT = reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(gles2wLoad("glBufferStorageEXT"));
|
|
#endif /* defined(GL_EXT_buffer_storage) */
|
|
|
|
#if defined(GL_EXT_clear_texture)
|
|
glClearTexImageEXT = reinterpret_cast<PFNGLCLEARTEXIMAGEEXTPROC>(gles2wLoad("glClearTexImageEXT"));
|
|
glClearTexSubImageEXT = reinterpret_cast<PFNGLCLEARTEXSUBIMAGEEXTPROC>(gles2wLoad("glClearTexSubImageEXT"));
|
|
#endif /* defined(GL_EXT_clear_texture) */
|
|
|
|
#if defined(GL_EXT_clip_control)
|
|
glClipControlEXT = reinterpret_cast<PFNGLCLIPCONTROLEXTPROC>(gles2wLoad("glClipControlEXT"));
|
|
#endif /* defined(GL_EXT_clip_control) */
|
|
|
|
#if defined(GL_EXT_copy_image)
|
|
glCopyImageSubDataEXT = reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(gles2wLoad("glCopyImageSubDataEXT"));
|
|
#endif /* defined(GL_EXT_copy_image) */
|
|
|
|
#if defined(GL_EXT_debug_label)
|
|
glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXTPROC>(gles2wLoad("glLabelObjectEXT"));
|
|
glGetObjectLabelEXT = reinterpret_cast<PFNGLGETOBJECTLABELEXTPROC>(gles2wLoad("glGetObjectLabelEXT"));
|
|
#endif /* defined(GL_EXT_debug_label) */
|
|
|
|
#if defined(GL_EXT_debug_marker)
|
|
glInsertEventMarkerEXT = reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(gles2wLoad("glInsertEventMarkerEXT"));
|
|
glPushGroupMarkerEXT = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(gles2wLoad("glPushGroupMarkerEXT"));
|
|
glPopGroupMarkerEXT = reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(gles2wLoad("glPopGroupMarkerEXT"));
|
|
#endif /* defined(GL_EXT_debug_marker) */
|
|
|
|
#if defined(GL_EXT_discard_framebuffer)
|
|
glDiscardFramebufferEXT = reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(gles2wLoad("glDiscardFramebufferEXT"));
|
|
#endif /* defined(GL_EXT_discard_framebuffer) */
|
|
|
|
#if defined(GL_EXT_disjoint_timer_query)
|
|
glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(gles2wLoad("glGenQueriesEXT"));
|
|
glDeleteQueriesEXT = reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(gles2wLoad("glDeleteQueriesEXT"));
|
|
glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(gles2wLoad("glIsQueryEXT"));
|
|
glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(gles2wLoad("glBeginQueryEXT"));
|
|
glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(gles2wLoad("glEndQueryEXT"));
|
|
glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(gles2wLoad("glQueryCounterEXT"));
|
|
glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(gles2wLoad("glGetQueryivEXT"));
|
|
glGetQueryObjectivEXT = reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(gles2wLoad("glGetQueryObjectivEXT"));
|
|
glGetQueryObjectuivEXT = reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(gles2wLoad("glGetQueryObjectuivEXT"));
|
|
glGetQueryObjecti64vEXT = reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(gles2wLoad("glGetQueryObjecti64vEXT"));
|
|
glGetQueryObjectui64vEXT = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(gles2wLoad("glGetQueryObjectui64vEXT"));
|
|
glGetInteger64vEXT = reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(gles2wLoad("glGetInteger64vEXT"));
|
|
#endif /* defined(GL_EXT_disjoint_timer_query) */
|
|
|
|
#if defined(GL_EXT_draw_buffers)
|
|
glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(gles2wLoad("glDrawBuffersEXT"));
|
|
#endif /* defined(GL_EXT_draw_buffers) */
|
|
|
|
#if defined(GL_EXT_draw_buffers_indexed)
|
|
glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(gles2wLoad("glEnableiEXT"));
|
|
glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(gles2wLoad("glDisableiEXT"));
|
|
glBlendEquationiEXT = reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(gles2wLoad("glBlendEquationiEXT"));
|
|
glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>(gles2wLoad("glBlendEquationSeparateiEXT"));
|
|
glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(gles2wLoad("glBlendFunciEXT"));
|
|
glBlendFuncSeparateiEXT = reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(gles2wLoad("glBlendFuncSeparateiEXT"));
|
|
glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(gles2wLoad("glColorMaskiEXT"));
|
|
glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(gles2wLoad("glIsEnablediEXT"));
|
|
#endif /* defined(GL_EXT_draw_buffers_indexed) */
|
|
|
|
#if defined(GL_EXT_draw_elements_base_vertex)
|
|
glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(gles2wLoad("glDrawElementsBaseVertexEXT"));
|
|
glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(gles2wLoad("glDrawRangeElementsBaseVertexEXT"));
|
|
glDrawElementsInstancedBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(gles2wLoad("glDrawElementsInstancedBaseVertexEXT"));
|
|
glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(gles2wLoad("glMultiDrawElementsBaseVertexEXT"));
|
|
#endif /* defined(GL_EXT_draw_elements_base_vertex) */
|
|
|
|
#if defined(GL_EXT_draw_instanced)
|
|
glDrawArraysInstancedEXT = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(gles2wLoad("glDrawArraysInstancedEXT"));
|
|
glDrawElementsInstancedEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(gles2wLoad("glDrawElementsInstancedEXT"));
|
|
#endif /* defined(GL_EXT_draw_instanced) */
|
|
|
|
#if defined(GL_EXT_draw_transform_feedback)
|
|
glDrawTransformFeedbackEXT = reinterpret_cast<PFNGLDRAWTRANSFORMFEEDBACKEXTPROC>(gles2wLoad("glDrawTransformFeedbackEXT"));
|
|
glDrawTransformFeedbackInstancedEXT = reinterpret_cast<PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC>(gles2wLoad("glDrawTransformFeedbackInstancedEXT"));
|
|
#endif /* defined(GL_EXT_draw_transform_feedback) */
|
|
|
|
#if defined(GL_EXT_external_buffer)
|
|
glBufferStorageExternalEXT = reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(gles2wLoad("glBufferStorageExternalEXT"));
|
|
glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>(gles2wLoad("glNamedBufferStorageExternalEXT"));
|
|
#endif /* defined(GL_EXT_external_buffer) */
|
|
|
|
#if defined(GL_EXT_geometry_shader)
|
|
glFramebufferTextureEXT = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(gles2wLoad("glFramebufferTextureEXT"));
|
|
#endif /* defined(GL_EXT_geometry_shader) */
|
|
|
|
#if defined(GL_EXT_instanced_arrays)
|
|
glVertexAttribDivisorEXT = reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(gles2wLoad("glVertexAttribDivisorEXT"));
|
|
#endif /* defined(GL_EXT_instanced_arrays) */
|
|
|
|
#if defined(GL_EXT_map_buffer_range)
|
|
glMapBufferRangeEXT = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(gles2wLoad("glMapBufferRangeEXT"));
|
|
glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(gles2wLoad("glFlushMappedBufferRangeEXT"));
|
|
#endif /* defined(GL_EXT_map_buffer_range) */
|
|
|
|
#if defined(GL_EXT_memory_object)
|
|
glGetUnsignedBytevEXT = reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(gles2wLoad("glGetUnsignedBytevEXT"));
|
|
glGetUnsignedBytei_vEXT = reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(gles2wLoad("glGetUnsignedBytei_vEXT"));
|
|
glDeleteMemoryObjectsEXT = reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(gles2wLoad("glDeleteMemoryObjectsEXT"));
|
|
glIsMemoryObjectEXT = reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(gles2wLoad("glIsMemoryObjectEXT"));
|
|
glCreateMemoryObjectsEXT = reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(gles2wLoad("glCreateMemoryObjectsEXT"));
|
|
glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(gles2wLoad("glMemoryObjectParameterivEXT"));
|
|
glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(gles2wLoad("glGetMemoryObjectParameterivEXT"));
|
|
glTexStorageMem2DEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(gles2wLoad("glTexStorageMem2DEXT"));
|
|
glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(gles2wLoad("glTexStorageMem2DMultisampleEXT"));
|
|
glTexStorageMem3DEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(gles2wLoad("glTexStorageMem3DEXT"));
|
|
glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(gles2wLoad("glTexStorageMem3DMultisampleEXT"));
|
|
glBufferStorageMemEXT = reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(gles2wLoad("glBufferStorageMemEXT"));
|
|
|
|
glTextureStorageMem2DEXT = reinterpret_cast<PFNGLTEXTURESTORAGEMEM2DEXTPROC>(gles2wLoad("glTextureStorageMem2DEXT"));
|
|
glTextureStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC>(gles2wLoad("glTextureStorageMem2DMultisampleEXT"));
|
|
glTextureStorageMem3DEXT = reinterpret_cast<PFNGLTEXTURESTORAGEMEM3DEXTPROC>(gles2wLoad("glTextureStorageMem3DEXT"));
|
|
glTextureStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC>(gles2wLoad("glTextureStorageMem3DMultisampleEXT"));
|
|
glNamedBufferStorageMemEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC>(gles2wLoad("glNamedBufferStorageMemEXT"));
|
|
#endif /* defined(GL_EXT_memory_object) */
|
|
|
|
#if defined(GL_EXT_memory_object_fd)
|
|
glImportMemoryFdEXT = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(gles2wLoad("glImportMemoryFdEXT"));
|
|
#endif /* defined(GL_EXT_memory_object_fd) */
|
|
|
|
#if defined(GL_EXT_memory_object_win32)
|
|
glImportMemoryWin32HandleEXT = reinterpret_cast<PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC>(gles2wLoad("glImportMemoryWin32HandleEXT"));
|
|
glImportMemoryWin32NameEXT = reinterpret_cast<PFNGLIMPORTMEMORYWIN32NAMEEXTPROC>(gles2wLoad("glImportMemoryWin32NameEXT"));
|
|
#endif /* defined(GL_EXT_memory_object_win32) */
|
|
|
|
#if defined(GL_EXT_multi_draw_arrays)
|
|
glMultiDrawArraysEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSEXTPROC>(gles2wLoad("glMultiDrawArraysEXT"));
|
|
glMultiDrawElementsEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSEXTPROC>(gles2wLoad("glMultiDrawElementsEXT"));
|
|
#endif /* defined(GL_EXT_multi_draw_arrays) */
|
|
|
|
#if defined(GL_EXT_multi_draw_indirect)
|
|
glMultiDrawArraysIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC>(gles2wLoad("glMultiDrawArraysIndirectEXT"));
|
|
glMultiDrawElementsIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC>(gles2wLoad("glMultiDrawElementsIndirectEXT"));
|
|
#endif /* defined(GL_EXT_multi_draw_indirect) */
|
|
|
|
#if defined(GL_EXT_multisampled_render_to_texture)
|
|
glRenderbufferStorageMultisampleEXT = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(gles2wLoad("glRenderbufferStorageMultisampleEXT"));
|
|
glFramebufferTexture2DMultisampleEXT = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(gles2wLoad("glFramebufferTexture2DMultisampleEXT"));
|
|
#endif /* defined(GL_EXT_multisampled_render_to_texture) */
|
|
|
|
#if defined(GL_EXT_multiview_draw_buffers)
|
|
glReadBufferIndexedEXT = reinterpret_cast<PFNGLREADBUFFERINDEXEDEXTPROC>(gles2wLoad("glReadBufferIndexedEXT"));
|
|
glDrawBuffersIndexedEXT = reinterpret_cast<PFNGLDRAWBUFFERSINDEXEDEXTPROC>(gles2wLoad("glDrawBuffersIndexedEXT"));
|
|
glGetIntegeri_vEXT = reinterpret_cast<PFNGLGETINTEGERI_VEXTPROC>(gles2wLoad("glGetIntegeri_vEXT"));
|
|
#endif /* defined(GL_EXT_multiview_draw_buffers) */
|
|
|
|
#if defined(GL_EXT_polygon_offset_clamp)
|
|
glPolygonOffsetClampEXT = reinterpret_cast<PFNGLPOLYGONOFFSETCLAMPEXTPROC>(gles2wLoad("glPolygonOffsetClampEXT"));
|
|
#endif /* defined(GL_EXT_polygon_offset_clamp) */
|
|
|
|
#if defined(GL_EXT_primitive_bounding_box)
|
|
glPrimitiveBoundingBoxEXT = reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXTPROC>(gles2wLoad("glPrimitiveBoundingBoxEXT"));
|
|
#endif /* defined(GL_EXT_primitive_bounding_box) */
|
|
|
|
#if defined(GL_EXT_raster_multisample)
|
|
glRasterSamplesEXT = reinterpret_cast<PFNGLRASTERSAMPLESEXTPROC>(gles2wLoad("glRasterSamplesEXT"));
|
|
#endif /* defined(GL_EXT_raster_multisample) */
|
|
|
|
#if defined(GL_EXT_robustness)
|
|
glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(gles2wLoad("glGetGraphicsResetStatusEXT"));
|
|
glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(gles2wLoad("glReadnPixelsEXT"));
|
|
glGetnUniformfvEXT = reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(gles2wLoad("glGetnUniformfvEXT"));
|
|
glGetnUniformivEXT = reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(gles2wLoad("glGetnUniformivEXT"));
|
|
#endif /* defined(GL_EXT_robustness) */
|
|
|
|
#if defined(GL_EXT_semaphore)
|
|
glGenSemaphoresEXT = reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(gles2wLoad("glGenSemaphoresEXT"));
|
|
glDeleteSemaphoresEXT = reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(gles2wLoad("glDeleteSemaphoresEXT"));
|
|
glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(gles2wLoad("glIsSemaphoreEXT"));
|
|
glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(gles2wLoad("glSemaphoreParameterui64vEXT"));
|
|
glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(gles2wLoad("glGetSemaphoreParameterui64vEXT"));
|
|
glWaitSemaphoreEXT = reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(gles2wLoad("glWaitSemaphoreEXT"));
|
|
glSignalSemaphoreEXT = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(gles2wLoad("glSignalSemaphoreEXT"));
|
|
#endif /* defined(GL_EXT_semaphore) */
|
|
|
|
#if defined(GL_EXT_semaphore_fd)
|
|
glImportSemaphoreFdEXT = reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(gles2wLoad("glImportSemaphoreFdEXT"));
|
|
#endif /* defined(GL_EXT_semaphore_fd) */
|
|
|
|
#if defined(GL_EXT_semaphore_win32)
|
|
glImportSemaphoreWin32HandleEXT = reinterpret_cast<PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC>(gles2wLoad("glImportSemaphoreWin32HandleEXT"));
|
|
glImportSemaphoreWin32NameEXT = reinterpret_cast<PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC>(gles2wLoad("glImportSemaphoreWin32NameEXT"));
|
|
#endif /* defined(GL_EXT_semaphore_win32) */
|
|
|
|
#if defined(GL_EXT_separate_shader_objects)
|
|
glActiveShaderProgramEXT = reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(gles2wLoad("glActiveShaderProgramEXT"));
|
|
glBindProgramPipelineEXT = reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(gles2wLoad("glBindProgramPipelineEXT"));
|
|
glCreateShaderProgramvEXT = reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(gles2wLoad("glCreateShaderProgramvEXT"));
|
|
glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>(gles2wLoad("glDeleteProgramPipelinesEXT"));
|
|
glGenProgramPipelinesEXT = reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(gles2wLoad("glGenProgramPipelinesEXT"));
|
|
glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>(gles2wLoad("glGetProgramPipelineInfoLogEXT"));
|
|
glGetProgramPipelineivEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(gles2wLoad("glGetProgramPipelineivEXT"));
|
|
glIsProgramPipelineEXT = reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(gles2wLoad("glIsProgramPipelineEXT"));
|
|
glProgramParameteriEXT = reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(gles2wLoad("glProgramParameteriEXT"));
|
|
glProgramUniform1fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(gles2wLoad("glProgramUniform1fEXT"));
|
|
glProgramUniform1fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(gles2wLoad("glProgramUniform1fvEXT"));
|
|
glProgramUniform1iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(gles2wLoad("glProgramUniform1iEXT"));
|
|
glProgramUniform1ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(gles2wLoad("glProgramUniform1ivEXT"));
|
|
glProgramUniform2fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(gles2wLoad("glProgramUniform2fEXT"));
|
|
glProgramUniform2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(gles2wLoad("glProgramUniform2fvEXT"));
|
|
glProgramUniform2iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(gles2wLoad("glProgramUniform2iEXT"));
|
|
glProgramUniform2ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(gles2wLoad("glProgramUniform2ivEXT"));
|
|
glProgramUniform3fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(gles2wLoad("glProgramUniform3fEXT"));
|
|
glProgramUniform3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(gles2wLoad("glProgramUniform3fvEXT"));
|
|
glProgramUniform3iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(gles2wLoad("glProgramUniform3iEXT"));
|
|
glProgramUniform3ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(gles2wLoad("glProgramUniform3ivEXT"));
|
|
glProgramUniform4fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(gles2wLoad("glProgramUniform4fEXT"));
|
|
glProgramUniform4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(gles2wLoad("glProgramUniform4fvEXT"));
|
|
glProgramUniform4iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(gles2wLoad("glProgramUniform4iEXT"));
|
|
glProgramUniform4ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(gles2wLoad("glProgramUniform4ivEXT"));
|
|
glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>(gles2wLoad("glProgramUniformMatrix2fvEXT"));
|
|
glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>(gles2wLoad("glProgramUniformMatrix3fvEXT"));
|
|
glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>(gles2wLoad("glProgramUniformMatrix4fvEXT"));
|
|
glUseProgramStagesEXT = reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(gles2wLoad("glUseProgramStagesEXT"));
|
|
glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>(gles2wLoad("glValidateProgramPipelineEXT"));
|
|
|
|
glProgramUniform1uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(gles2wLoad("glProgramUniform1uiEXT"));
|
|
glProgramUniform2uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(gles2wLoad("glProgramUniform2uiEXT"));
|
|
glProgramUniform3uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(gles2wLoad("glProgramUniform3uiEXT"));
|
|
glProgramUniform4uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(gles2wLoad("glProgramUniform4uiEXT"));
|
|
glProgramUniform1uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(gles2wLoad("glProgramUniform1uivEXT"));
|
|
glProgramUniform2uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(gles2wLoad("glProgramUniform2uivEXT"));
|
|
glProgramUniform3uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(gles2wLoad("glProgramUniform3uivEXT"));
|
|
glProgramUniform4uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(gles2wLoad("glProgramUniform4uivEXT"));
|
|
glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>(gles2wLoad("glProgramUniformMatrix2x3fvEXT"));
|
|
glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>(gles2wLoad("glProgramUniformMatrix3x2fvEXT"));
|
|
glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>(gles2wLoad("glProgramUniformMatrix2x4fvEXT"));
|
|
glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>(gles2wLoad("glProgramUniformMatrix4x2fvEXT"));
|
|
glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>(gles2wLoad("glProgramUniformMatrix3x4fvEXT"));
|
|
glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>(gles2wLoad("glProgramUniformMatrix4x3fvEXT"));
|
|
#endif /* defined(GL_EXT_separate_shader_objects) */
|
|
|
|
#if defined(GL_EXT_shader_framebuffer_fetch_non_coherent)
|
|
glFramebufferFetchBarrierEXT = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC>(gles2wLoad("glFramebufferFetchBarrierEXT"));
|
|
#endif /* defined(GL_EXT_shader_framebuffer_fetch_non_coherent) */
|
|
|
|
#if defined(GL_EXT_shader_pixel_local_storage2)
|
|
glFramebufferPixelLocalStorageSizeEXT = reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC>(gles2wLoad("glFramebufferPixelLocalStorageSizeEXT"));
|
|
glGetFramebufferPixelLocalStorageSizeEXT = reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC>(gles2wLoad("glGetFramebufferPixelLocalStorageSizeEXT"));
|
|
glClearPixelLocalStorageuiEXT = reinterpret_cast<PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC>(gles2wLoad("glClearPixelLocalStorageuiEXT"));
|
|
#endif /* defined(GL_EXT_shader_pixel_local_storage2) */
|
|
|
|
#if defined(GL_EXT_sparse_texture)
|
|
glTexPageCommitmentEXT = reinterpret_cast<PFNGLTEXPAGECOMMITMENTEXTPROC>(gles2wLoad("glTexPageCommitmentEXT"));
|
|
#endif /* defined(GL_EXT_sparse_texture) */
|
|
|
|
#if defined(GL_EXT_tessellation_shader)
|
|
glPatchParameteriEXT = reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(gles2wLoad("glPatchParameteriEXT"));
|
|
#endif /* defined(GL_EXT_tessellation_shader) */
|
|
|
|
#if defined(GL_EXT_texture_border_clamp)
|
|
glTexParameterIivEXT = reinterpret_cast<PFNGLTEXPARAMETERIIVEXTPROC>(gles2wLoad("glTexParameterIivEXT"));
|
|
glTexParameterIuivEXT = reinterpret_cast<PFNGLTEXPARAMETERIUIVEXTPROC>(gles2wLoad("glTexParameterIuivEXT"));
|
|
glGetTexParameterIivEXT = reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXTPROC>(gles2wLoad("glGetTexParameterIivEXT"));
|
|
glGetTexParameterIuivEXT = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXTPROC>(gles2wLoad("glGetTexParameterIuivEXT"));
|
|
glSamplerParameterIivEXT = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXTPROC>(gles2wLoad("glSamplerParameterIivEXT"));
|
|
glSamplerParameterIuivEXT = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXTPROC>(gles2wLoad("glSamplerParameterIuivEXT"));
|
|
glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXTPROC>(gles2wLoad("glGetSamplerParameterIivEXT"));
|
|
glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXTPROC>(gles2wLoad("glGetSamplerParameterIuivEXT"));
|
|
#endif /* defined(GL_EXT_texture_border_clamp) */
|
|
|
|
#if defined(GL_EXT_texture_buffer)
|
|
glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(gles2wLoad("glTexBufferEXT"));
|
|
glTexBufferRangeEXT = reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(gles2wLoad("glTexBufferRangeEXT"));
|
|
#endif /* defined(GL_EXT_texture_buffer) */
|
|
|
|
#if defined(GL_EXT_texture_storage)
|
|
glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(gles2wLoad("glTexStorage1DEXT"));
|
|
glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(gles2wLoad("glTexStorage2DEXT"));
|
|
glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(gles2wLoad("glTexStorage3DEXT"));
|
|
|
|
glTextureStorage1DEXT = reinterpret_cast<PFNGLTEXTURESTORAGE1DEXTPROC>(gles2wLoad("glTextureStorage1DEXT"));
|
|
glTextureStorage2DEXT = reinterpret_cast<PFNGLTEXTURESTORAGE2DEXTPROC>(gles2wLoad("glTextureStorage2DEXT"));
|
|
glTextureStorage3DEXT = reinterpret_cast<PFNGLTEXTURESTORAGE3DEXTPROC>(gles2wLoad("glTextureStorage3DEXT"));
|
|
#endif /* defined(GL_EXT_texture_storage) */
|
|
|
|
#if defined(GL_EXT_texture_view)
|
|
glTextureViewEXT = reinterpret_cast<PFNGLTEXTUREVIEWEXTPROC>(gles2wLoad("glTextureViewEXT"));
|
|
#endif /* defined(GL_EXT_texture_view) */
|
|
|
|
#if defined(GL_NV_timeline_semaphore)
|
|
glCreateSemaphoresNV = reinterpret_cast<PFNGLCREATESEMAPHORESNVPROC>(gles2wLoad("glCreateSemaphoresNV"));
|
|
glSemaphoreParameterivNV = reinterpret_cast<PFNGLSEMAPHOREPARAMETERIVNVPROC>(gles2wLoad("glSemaphoreParameterivNV"));
|
|
glGetSemaphoreParameterivNV = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERIVNVPROC>(gles2wLoad("glGetSemaphoreParameterivNV"));
|
|
#endif /* defined(GL_NV_timeline_semaphore) */
|
|
|
|
#if defined(GL_EXT_win32_keyed_mutex)
|
|
glAcquireKeyedMutexWin32EXT = reinterpret_cast<PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC>(gles2wLoad("glAcquireKeyedMutexWin32EXT"));
|
|
glReleaseKeyedMutexWin32EXT = reinterpret_cast<PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC>(gles2wLoad("glReleaseKeyedMutexWin32EXT"));
|
|
#endif /* defined(GL_EXT_win32_keyed_mutex) */
|
|
|
|
#if defined(GL_EXT_window_rectangles)
|
|
glWindowRectanglesEXT = reinterpret_cast<PFNGLWINDOWRECTANGLESEXTPROC>(gles2wLoad("glWindowRectanglesEXT"));
|
|
#endif /* defined(GL_EXT_window_rectangles) */
|
|
|
|
#if defined(GL_IMG_bindless_texture)
|
|
glGetTextureHandleIMG = reinterpret_cast<PFNGLGETTEXTUREHANDLEIMGPROC>(gles2wLoad("glGetTextureHandleIMG"));
|
|
glGetTextureSamplerHandleIMG = reinterpret_cast<PFNGLGETTEXTURESAMPLERHANDLEIMGPROC>(gles2wLoad("glGetTextureSamplerHandleIMG"));
|
|
glUniformHandleui64IMG = reinterpret_cast<PFNGLUNIFORMHANDLEUI64IMGPROC>(gles2wLoad("glUniformHandleui64IMG"));
|
|
glUniformHandleui64vIMG = reinterpret_cast<PFNGLUNIFORMHANDLEUI64VIMGPROC>(gles2wLoad("glUniformHandleui64vIMG"));
|
|
glProgramUniformHandleui64IMG = reinterpret_cast<PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC>(gles2wLoad("glProgramUniformHandleui64IMG"));
|
|
glProgramUniformHandleui64vIMG = reinterpret_cast<PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC>(gles2wLoad("glProgramUniformHandleui64vIMG"));
|
|
#endif /* defined(GL_IMG_bindless_texture) */
|
|
|
|
#if defined(GL_IMG_framebuffer_downsample)
|
|
glFramebufferTexture2DDownsampleIMG = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC>(gles2wLoad("glFramebufferTexture2DDownsampleIMG"));
|
|
glFramebufferTextureLayerDownsampleIMG = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC>(gles2wLoad("glFramebufferTextureLayerDownsampleIMG"));
|
|
#endif /* defined(GL_IMG_framebuffer_downsample) */
|
|
|
|
#if defined(GL_IMG_multisampled_render_to_texture)
|
|
glRenderbufferStorageMultisampleIMG = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC>(gles2wLoad("glRenderbufferStorageMultisampleIMG"));
|
|
glFramebufferTexture2DMultisampleIMG = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC>(gles2wLoad("glFramebufferTexture2DMultisampleIMG"));
|
|
#endif /* defined(GL_IMG_multisampled_render_to_texture) */
|
|
|
|
#if defined(GL_INTEL_framebuffer_CMAA)
|
|
glApplyFramebufferAttachmentCMAAINTEL = reinterpret_cast<PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC>(gles2wLoad("glApplyFramebufferAttachmentCMAAINTEL"));
|
|
#endif /* defined(GL_INTEL_framebuffer_CMAA) */
|
|
|
|
#if defined(GL_INTEL_performance_query)
|
|
glBeginPerfQueryINTEL = reinterpret_cast<PFNGLBEGINPERFQUERYINTELPROC>(gles2wLoad("glBeginPerfQueryINTEL"));
|
|
glCreatePerfQueryINTEL = reinterpret_cast<PFNGLCREATEPERFQUERYINTELPROC>(gles2wLoad("glCreatePerfQueryINTEL"));
|
|
glDeletePerfQueryINTEL = reinterpret_cast<PFNGLDELETEPERFQUERYINTELPROC>(gles2wLoad("glDeletePerfQueryINTEL"));
|
|
glEndPerfQueryINTEL = reinterpret_cast<PFNGLENDPERFQUERYINTELPROC>(gles2wLoad("glEndPerfQueryINTEL"));
|
|
glGetFirstPerfQueryIdINTEL = reinterpret_cast<PFNGLGETFIRSTPERFQUERYIDINTELPROC>(gles2wLoad("glGetFirstPerfQueryIdINTEL"));
|
|
glGetNextPerfQueryIdINTEL = reinterpret_cast<PFNGLGETNEXTPERFQUERYIDINTELPROC>(gles2wLoad("glGetNextPerfQueryIdINTEL"));
|
|
glGetPerfCounterInfoINTEL = reinterpret_cast<PFNGLGETPERFCOUNTERINFOINTELPROC>(gles2wLoad("glGetPerfCounterInfoINTEL"));
|
|
glGetPerfQueryDataINTEL = reinterpret_cast<PFNGLGETPERFQUERYDATAINTELPROC>(gles2wLoad("glGetPerfQueryDataINTEL"));
|
|
glGetPerfQueryIdByNameINTEL = reinterpret_cast<PFNGLGETPERFQUERYIDBYNAMEINTELPROC>(gles2wLoad("glGetPerfQueryIdByNameINTEL"));
|
|
glGetPerfQueryInfoINTEL = reinterpret_cast<PFNGLGETPERFQUERYINFOINTELPROC>(gles2wLoad("glGetPerfQueryInfoINTEL"));
|
|
#endif /* defined(GL_INTEL_performance_query) */
|
|
|
|
#if defined(GL_KHR_blend_equation_advanced)
|
|
glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHRPROC>(gles2wLoad("glBlendBarrierKHR"));
|
|
#endif /* defined(GL_KHR_blend_equation_advanced) */
|
|
|
|
#if defined(GL_KHR_debug)
|
|
glDebugMessageControlKHR = reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(gles2wLoad("glDebugMessageControlKHR"));
|
|
glDebugMessageInsertKHR = reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(gles2wLoad("glDebugMessageInsertKHR"));
|
|
glDebugMessageCallbackKHR = reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(gles2wLoad("glDebugMessageCallbackKHR"));
|
|
glGetDebugMessageLogKHR = reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(gles2wLoad("glGetDebugMessageLogKHR"));
|
|
glPushDebugGroupKHR = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(gles2wLoad("glPushDebugGroupKHR"));
|
|
glPopDebugGroupKHR = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(gles2wLoad("glPopDebugGroupKHR"));
|
|
glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(gles2wLoad("glObjectLabelKHR"));
|
|
glGetObjectLabelKHR = reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(gles2wLoad("glGetObjectLabelKHR"));
|
|
glObjectPtrLabelKHR = reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(gles2wLoad("glObjectPtrLabelKHR"));
|
|
glGetObjectPtrLabelKHR = reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(gles2wLoad("glGetObjectPtrLabelKHR"));
|
|
glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(gles2wLoad("glGetPointervKHR"));
|
|
#endif /* defined(GL_KHR_debug) */
|
|
|
|
#if defined(GL_KHR_robustness)
|
|
glGetGraphicsResetStatusKHR = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSKHRPROC>(gles2wLoad("glGetGraphicsResetStatusKHR"));
|
|
glReadnPixelsKHR = reinterpret_cast<PFNGLREADNPIXELSKHRPROC>(gles2wLoad("glReadnPixelsKHR"));
|
|
glGetnUniformfvKHR = reinterpret_cast<PFNGLGETNUNIFORMFVKHRPROC>(gles2wLoad("glGetnUniformfvKHR"));
|
|
glGetnUniformivKHR = reinterpret_cast<PFNGLGETNUNIFORMIVKHRPROC>(gles2wLoad("glGetnUniformivKHR"));
|
|
glGetnUniformuivKHR = reinterpret_cast<PFNGLGETNUNIFORMUIVKHRPROC>(gles2wLoad("glGetnUniformuivKHR"));
|
|
#endif /* defined(GL_KHR_robustness) */
|
|
|
|
#if defined(GL_KHR_parallel_shader_compile)
|
|
glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(gles2wLoad("glMaxShaderCompilerThreadsKHR"));
|
|
#endif /* defined(GL_KHR_parallel_shader_compile) */
|
|
|
|
#if defined(GL_MESA_framebuffer_flip_y)
|
|
glFramebufferParameteriMESA = reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIMESAPROC>(gles2wLoad("glFramebufferParameteriMESA"));
|
|
glGetFramebufferParameterivMESA = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC>(gles2wLoad("glGetFramebufferParameterivMESA"));
|
|
#endif /* defined(GL_MESA_framebuffer_flip_y) */
|
|
|
|
#if defined(GL_NV_bindless_texture)
|
|
glGetTextureHandleNV = reinterpret_cast<PFNGLGETTEXTUREHANDLENVPROC>(gles2wLoad("glGetTextureHandleNV"));
|
|
glGetTextureSamplerHandleNV = reinterpret_cast<PFNGLGETTEXTURESAMPLERHANDLENVPROC>(gles2wLoad("glGetTextureSamplerHandleNV"));
|
|
glMakeTextureHandleResidentNV = reinterpret_cast<PFNGLMAKETEXTUREHANDLERESIDENTNVPROC>(gles2wLoad("glMakeTextureHandleResidentNV"));
|
|
glMakeTextureHandleNonResidentNV = reinterpret_cast<PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC>(gles2wLoad("glMakeTextureHandleNonResidentNV"));
|
|
glGetImageHandleNV = reinterpret_cast<PFNGLGETIMAGEHANDLENVPROC>(gles2wLoad("glGetImageHandleNV"));
|
|
glMakeImageHandleResidentNV = reinterpret_cast<PFNGLMAKEIMAGEHANDLERESIDENTNVPROC>(gles2wLoad("glMakeImageHandleResidentNV"));
|
|
glMakeImageHandleNonResidentNV = reinterpret_cast<PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC>(gles2wLoad("glMakeImageHandleNonResidentNV"));
|
|
glUniformHandleui64NV = reinterpret_cast<PFNGLUNIFORMHANDLEUI64NVPROC>(gles2wLoad("glUniformHandleui64NV"));
|
|
glUniformHandleui64vNV = reinterpret_cast<PFNGLUNIFORMHANDLEUI64VNVPROC>(gles2wLoad("glUniformHandleui64vNV"));
|
|
glProgramUniformHandleui64NV = reinterpret_cast<PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC>(gles2wLoad("glProgramUniformHandleui64NV"));
|
|
glProgramUniformHandleui64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC>(gles2wLoad("glProgramUniformHandleui64vNV"));
|
|
glIsTextureHandleResidentNV = reinterpret_cast<PFNGLISTEXTUREHANDLERESIDENTNVPROC>(gles2wLoad("glIsTextureHandleResidentNV"));
|
|
glIsImageHandleResidentNV = reinterpret_cast<PFNGLISIMAGEHANDLERESIDENTNVPROC>(gles2wLoad("glIsImageHandleResidentNV"));
|
|
#endif /* defined(GL_NV_bindless_texture) */
|
|
|
|
#if defined(GL_NV_blend_equation_advanced)
|
|
glBlendParameteriNV = reinterpret_cast<PFNGLBLENDPARAMETERINVPROC>(gles2wLoad("glBlendParameteriNV"));
|
|
glBlendBarrierNV = reinterpret_cast<PFNGLBLENDBARRIERNVPROC>(gles2wLoad("glBlendBarrierNV"));
|
|
#endif /* defined(GL_NV_blend_equation_advanced) */
|
|
|
|
#if defined(GL_NV_clip_space_w_scaling)
|
|
glViewportPositionWScaleNV = reinterpret_cast<PFNGLVIEWPORTPOSITIONWSCALENVPROC>(gles2wLoad("glViewportPositionWScaleNV"));
|
|
#endif /* defined(GL_NV_clip_space_w_scaling) */
|
|
|
|
#if defined(GL_NV_conditional_render)
|
|
glBeginConditionalRenderNV = reinterpret_cast<PFNGLBEGINCONDITIONALRENDERNVPROC>(gles2wLoad("glBeginConditionalRenderNV"));
|
|
glEndConditionalRenderNV = reinterpret_cast<PFNGLENDCONDITIONALRENDERNVPROC>(gles2wLoad("glEndConditionalRenderNV"));
|
|
#endif /* defined(GL_NV_conditional_render) */
|
|
|
|
#if defined(GL_NV_conservative_raster)
|
|
glSubpixelPrecisionBiasNV = reinterpret_cast<PFNGLSUBPIXELPRECISIONBIASNVPROC>(gles2wLoad("glSubpixelPrecisionBiasNV"));
|
|
#endif /* defined(GL_NV_conservative_raster) */
|
|
|
|
#if defined(GL_NV_conservative_raster_pre_snap_triangles)
|
|
glConservativeRasterParameteriNV = reinterpret_cast<PFNGLCONSERVATIVERASTERPARAMETERINVPROC>(gles2wLoad("glConservativeRasterParameteriNV"));
|
|
#endif /* defined(GL_NV_conservative_raster_pre_snap_triangles) */
|
|
|
|
#if defined(GL_NV_copy_buffer)
|
|
glCopyBufferSubDataNV = reinterpret_cast<PFNGLCOPYBUFFERSUBDATANVPROC>(gles2wLoad("glCopyBufferSubDataNV"));
|
|
#endif /* defined(GL_NV_copy_buffer) */
|
|
|
|
#if defined(GL_NV_coverage_sample)
|
|
glCoverageMaskNV = reinterpret_cast<PFNGLCOVERAGEMASKNVPROC>(gles2wLoad("glCoverageMaskNV"));
|
|
glCoverageOperationNV = reinterpret_cast<PFNGLCOVERAGEOPERATIONNVPROC>(gles2wLoad("glCoverageOperationNV"));
|
|
#endif /* defined(GL_NV_coverage_sample) */
|
|
|
|
#if defined(GL_NV_draw_buffers)
|
|
glDrawBuffersNV = reinterpret_cast<PFNGLDRAWBUFFERSNVPROC>(gles2wLoad("glDrawBuffersNV"));
|
|
#endif /* defined(GL_NV_draw_buffers) */
|
|
|
|
#if defined(GL_NV_draw_instanced)
|
|
glDrawArraysInstancedNV = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDNVPROC>(gles2wLoad("glDrawArraysInstancedNV"));
|
|
glDrawElementsInstancedNV = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDNVPROC>(gles2wLoad("glDrawElementsInstancedNV"));
|
|
#endif /* defined(GL_NV_draw_instanced) */
|
|
|
|
#if defined(GL_NV_draw_vulkan_image)
|
|
glDrawVkImageNV = reinterpret_cast<PFNGLDRAWVKIMAGENVPROC>(gles2wLoad("glDrawVkImageNV"));
|
|
glGetVkProcAddrNV = reinterpret_cast<PFNGLGETVKPROCADDRNVPROC>(gles2wLoad("glGetVkProcAddrNV"));
|
|
glWaitVkSemaphoreNV = reinterpret_cast<PFNGLWAITVKSEMAPHORENVPROC>(gles2wLoad("glWaitVkSemaphoreNV"));
|
|
glSignalVkSemaphoreNV = reinterpret_cast<PFNGLSIGNALVKSEMAPHORENVPROC>(gles2wLoad("glSignalVkSemaphoreNV"));
|
|
glSignalVkFenceNV = reinterpret_cast<PFNGLSIGNALVKFENCENVPROC>(gles2wLoad("glSignalVkFenceNV"));
|
|
#endif /* defined(GL_NV_draw_vulkan_image) */
|
|
|
|
#if defined(GL_NV_fence)
|
|
glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(gles2wLoad("glDeleteFencesNV"));
|
|
glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(gles2wLoad("glGenFencesNV"));
|
|
glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(gles2wLoad("glIsFenceNV"));
|
|
glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(gles2wLoad("glTestFenceNV"));
|
|
glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(gles2wLoad("glGetFenceivNV"));
|
|
glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(gles2wLoad("glFinishFenceNV"));
|
|
glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(gles2wLoad("glSetFenceNV"));
|
|
#endif /* defined(GL_NV_fence) */
|
|
|
|
#if defined(GL_NV_fragment_coverage_to_color)
|
|
glFragmentCoverageColorNV = reinterpret_cast<PFNGLFRAGMENTCOVERAGECOLORNVPROC>(gles2wLoad("glFragmentCoverageColorNV"));
|
|
#endif /* defined(GL_NV_fragment_coverage_to_color) */
|
|
|
|
#if defined(GL_NV_framebuffer_blit)
|
|
glBlitFramebufferNV = reinterpret_cast<PFNGLBLITFRAMEBUFFERNVPROC>(gles2wLoad("glBlitFramebufferNV"));
|
|
#endif /* defined(GL_NV_framebuffer_blit) */
|
|
|
|
#if defined(GL_NV_framebuffer_mixed_samples)
|
|
glCoverageModulationTableNV = reinterpret_cast<PFNGLCOVERAGEMODULATIONTABLENVPROC>(gles2wLoad("glCoverageModulationTableNV"));
|
|
glGetCoverageModulationTableNV = reinterpret_cast<PFNGLGETCOVERAGEMODULATIONTABLENVPROC>(gles2wLoad("glGetCoverageModulationTableNV"));
|
|
glCoverageModulationNV = reinterpret_cast<PFNGLCOVERAGEMODULATIONNVPROC>(gles2wLoad("glCoverageModulationNV"));
|
|
#endif /* defined(GL_NV_framebuffer_mixed_samples) */
|
|
|
|
#if defined(GL_NV_framebuffer_multisample)
|
|
glRenderbufferStorageMultisampleNV = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC>(gles2wLoad("glRenderbufferStorageMultisampleNV"));
|
|
#endif /* defined(GL_NV_framebuffer_multisample) */
|
|
|
|
#if defined(GL_NV_gpu_shader5)
|
|
glUniform1i64NV = reinterpret_cast<PFNGLUNIFORM1I64NVPROC>(gles2wLoad("glUniform1i64NV"));
|
|
glUniform2i64NV = reinterpret_cast<PFNGLUNIFORM2I64NVPROC>(gles2wLoad("glUniform2i64NV"));
|
|
glUniform3i64NV = reinterpret_cast<PFNGLUNIFORM3I64NVPROC>(gles2wLoad("glUniform3i64NV"));
|
|
glUniform4i64NV = reinterpret_cast<PFNGLUNIFORM4I64NVPROC>(gles2wLoad("glUniform4i64NV"));
|
|
glUniform1i64vNV = reinterpret_cast<PFNGLUNIFORM1I64VNVPROC>(gles2wLoad("glUniform1i64vNV"));
|
|
glUniform2i64vNV = reinterpret_cast<PFNGLUNIFORM2I64VNVPROC>(gles2wLoad("glUniform2i64vNV"));
|
|
glUniform3i64vNV = reinterpret_cast<PFNGLUNIFORM3I64VNVPROC>(gles2wLoad("glUniform3i64vNV"));
|
|
glUniform4i64vNV = reinterpret_cast<PFNGLUNIFORM4I64VNVPROC>(gles2wLoad("glUniform4i64vNV"));
|
|
glUniform1ui64NV = reinterpret_cast<PFNGLUNIFORM1UI64NVPROC>(gles2wLoad("glUniform1ui64NV"));
|
|
glUniform2ui64NV = reinterpret_cast<PFNGLUNIFORM2UI64NVPROC>(gles2wLoad("glUniform2ui64NV"));
|
|
glUniform3ui64NV = reinterpret_cast<PFNGLUNIFORM3UI64NVPROC>(gles2wLoad("glUniform3ui64NV"));
|
|
glUniform4ui64NV = reinterpret_cast<PFNGLUNIFORM4UI64NVPROC>(gles2wLoad("glUniform4ui64NV"));
|
|
glUniform1ui64vNV = reinterpret_cast<PFNGLUNIFORM1UI64VNVPROC>(gles2wLoad("glUniform1ui64vNV"));
|
|
glUniform2ui64vNV = reinterpret_cast<PFNGLUNIFORM2UI64VNVPROC>(gles2wLoad("glUniform2ui64vNV"));
|
|
glUniform3ui64vNV = reinterpret_cast<PFNGLUNIFORM3UI64VNVPROC>(gles2wLoad("glUniform3ui64vNV"));
|
|
glUniform4ui64vNV = reinterpret_cast<PFNGLUNIFORM4UI64VNVPROC>(gles2wLoad("glUniform4ui64vNV"));
|
|
glGetUniformi64vNV = reinterpret_cast<PFNGLGETUNIFORMI64VNVPROC>(gles2wLoad("glGetUniformi64vNV"));
|
|
|
|
glProgramUniform1i64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM1I64NVPROC>(gles2wLoad("glProgramUniform1i64NV"));
|
|
glProgramUniform2i64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM2I64NVPROC>(gles2wLoad("glProgramUniform2i64NV"));
|
|
glProgramUniform3i64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM3I64NVPROC>(gles2wLoad("glProgramUniform3i64NV"));
|
|
glProgramUniform4i64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM4I64NVPROC>(gles2wLoad("glProgramUniform4i64NV"));
|
|
glProgramUniform1i64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM1I64VNVPROC>(gles2wLoad("glProgramUniform1i64vNV"));
|
|
glProgramUniform2i64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM2I64VNVPROC>(gles2wLoad("glProgramUniform2i64vNV"));
|
|
glProgramUniform3i64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM3I64VNVPROC>(gles2wLoad("glProgramUniform3i64vNV"));
|
|
glProgramUniform4i64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM4I64VNVPROC>(gles2wLoad("glProgramUniform4i64vNV"));
|
|
glProgramUniform1ui64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM1UI64NVPROC>(gles2wLoad("glProgramUniform1ui64NV"));
|
|
glProgramUniform2ui64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM2UI64NVPROC>(gles2wLoad("glProgramUniform2ui64NV"));
|
|
glProgramUniform3ui64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM3UI64NVPROC>(gles2wLoad("glProgramUniform3ui64NV"));
|
|
glProgramUniform4ui64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM4UI64NVPROC>(gles2wLoad("glProgramUniform4ui64NV"));
|
|
glProgramUniform1ui64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM1UI64VNVPROC>(gles2wLoad("glProgramUniform1ui64vNV"));
|
|
glProgramUniform2ui64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM2UI64VNVPROC>(gles2wLoad("glProgramUniform2ui64vNV"));
|
|
glProgramUniform3ui64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM3UI64VNVPROC>(gles2wLoad("glProgramUniform3ui64vNV"));
|
|
glProgramUniform4ui64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM4UI64VNVPROC>(gles2wLoad("glProgramUniform4ui64vNV"));
|
|
#endif /* defined(GL_NV_gpu_shader5) */
|
|
|
|
#if defined(GL_NV_instanced_arrays)
|
|
glVertexAttribDivisorNV = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORNVPROC>(gles2wLoad("glVertexAttribDivisorNV"));
|
|
#endif /* defined(GL_NV_instanced_arrays) */
|
|
|
|
#if defined(GL_NV_internalformat_sample_query)
|
|
glGetInternalformatSampleivNV = reinterpret_cast<PFNGLGETINTERNALFORMATSAMPLEIVNVPROC>(gles2wLoad("glGetInternalformatSampleivNV"));
|
|
#endif /* defined(GL_NV_internalformat_sample_query) */
|
|
|
|
#if defined(GL_NV_memory_attachment)
|
|
glGetMemoryObjectDetachedResourcesuivNV = reinterpret_cast<PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC>(gles2wLoad("glGetMemoryObjectDetachedResourcesuivNV"));
|
|
glResetMemoryObjectParameterNV = reinterpret_cast<PFNGLRESETMEMORYOBJECTPARAMETERNVPROC>(gles2wLoad("glResetMemoryObjectParameterNV"));
|
|
glTexAttachMemoryNV = reinterpret_cast<PFNGLTEXATTACHMEMORYNVPROC>(gles2wLoad("glTexAttachMemoryNV"));
|
|
glBufferAttachMemoryNV = reinterpret_cast<PFNGLBUFFERATTACHMEMORYNVPROC>(gles2wLoad("glBufferAttachMemoryNV"));
|
|
|
|
glTextureAttachMemoryNV = reinterpret_cast<PFNGLTEXTUREATTACHMEMORYNVPROC>(gles2wLoad("glTextureAttachMemoryNV"));
|
|
glNamedBufferAttachMemoryNV = reinterpret_cast<PFNGLNAMEDBUFFERATTACHMEMORYNVPROC>(gles2wLoad("glNamedBufferAttachMemoryNV"));
|
|
#endif /* defined(GL_NV_memory_attachment) */
|
|
|
|
#if defined(GL_NV_memory_object_sparse)
|
|
glBufferPageCommitmentMemNV = reinterpret_cast<PFNGLBUFFERPAGECOMMITMENTMEMNVPROC>(gles2wLoad("glBufferPageCommitmentMemNV"));
|
|
glTexPageCommitmentMemNV = reinterpret_cast<PFNGLTEXPAGECOMMITMENTMEMNVPROC>(gles2wLoad("glTexPageCommitmentMemNV"));
|
|
|
|
glNamedBufferPageCommitmentMemNV = reinterpret_cast<PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC>(gles2wLoad("glNamedBufferPageCommitmentMemNV"));
|
|
glTexturePageCommitmentMemNV = reinterpret_cast<PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC>(gles2wLoad("glTexturePageCommitmentMemNV"));
|
|
#endif /* defined(GL_NV_memory_object_sparse) */
|
|
|
|
#if defined(GL_NV_mesh_shader)
|
|
glDrawMeshTasksNV = reinterpret_cast<PFNGLDRAWMESHTASKSNVPROC>(gles2wLoad("glDrawMeshTasksNV"));
|
|
glDrawMeshTasksIndirectNV = reinterpret_cast<PFNGLDRAWMESHTASKSINDIRECTNVPROC>(gles2wLoad("glDrawMeshTasksIndirectNV"));
|
|
glMultiDrawMeshTasksIndirectNV = reinterpret_cast<PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC>(gles2wLoad("glMultiDrawMeshTasksIndirectNV"));
|
|
glMultiDrawMeshTasksIndirectCountNV = reinterpret_cast<PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC>(gles2wLoad("glMultiDrawMeshTasksIndirectCountNV"));
|
|
#endif /* defined(GL_NV_mesh_shader) */
|
|
|
|
#if defined(GL_NV_non_square_matrices)
|
|
glUniformMatrix2x3fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVNVPROC>(gles2wLoad("glUniformMatrix2x3fvNV"));
|
|
glUniformMatrix3x2fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVNVPROC>(gles2wLoad("glUniformMatrix3x2fvNV"));
|
|
glUniformMatrix2x4fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVNVPROC>(gles2wLoad("glUniformMatrix2x4fvNV"));
|
|
glUniformMatrix4x2fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVNVPROC>(gles2wLoad("glUniformMatrix4x2fvNV"));
|
|
glUniformMatrix3x4fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVNVPROC>(gles2wLoad("glUniformMatrix3x4fvNV"));
|
|
glUniformMatrix4x3fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVNVPROC>(gles2wLoad("glUniformMatrix4x3fvNV"));
|
|
#endif /* defined(GL_NV_non_square_matrices) */
|
|
|
|
#if defined(GL_NV_path_rendering)
|
|
glGenPathsNV = reinterpret_cast<PFNGLGENPATHSNVPROC>(gles2wLoad("glGenPathsNV"));
|
|
glDeletePathsNV = reinterpret_cast<PFNGLDELETEPATHSNVPROC>(gles2wLoad("glDeletePathsNV"));
|
|
glIsPathNV = reinterpret_cast<PFNGLISPATHNVPROC>(gles2wLoad("glIsPathNV"));
|
|
glPathCommandsNV = reinterpret_cast<PFNGLPATHCOMMANDSNVPROC>(gles2wLoad("glPathCommandsNV"));
|
|
glPathCoordsNV = reinterpret_cast<PFNGLPATHCOORDSNVPROC>(gles2wLoad("glPathCoordsNV"));
|
|
glPathSubCommandsNV = reinterpret_cast<PFNGLPATHSUBCOMMANDSNVPROC>(gles2wLoad("glPathSubCommandsNV"));
|
|
glPathSubCoordsNV = reinterpret_cast<PFNGLPATHSUBCOORDSNVPROC>(gles2wLoad("glPathSubCoordsNV"));
|
|
glPathStringNV = reinterpret_cast<PFNGLPATHSTRINGNVPROC>(gles2wLoad("glPathStringNV"));
|
|
glPathGlyphsNV = reinterpret_cast<PFNGLPATHGLYPHSNVPROC>(gles2wLoad("glPathGlyphsNV"));
|
|
glPathGlyphRangeNV = reinterpret_cast<PFNGLPATHGLYPHRANGENVPROC>(gles2wLoad("glPathGlyphRangeNV"));
|
|
glWeightPathsNV = reinterpret_cast<PFNGLWEIGHTPATHSNVPROC>(gles2wLoad("glWeightPathsNV"));
|
|
glCopyPathNV = reinterpret_cast<PFNGLCOPYPATHNVPROC>(gles2wLoad("glCopyPathNV"));
|
|
glInterpolatePathsNV = reinterpret_cast<PFNGLINTERPOLATEPATHSNVPROC>(gles2wLoad("glInterpolatePathsNV"));
|
|
glTransformPathNV = reinterpret_cast<PFNGLTRANSFORMPATHNVPROC>(gles2wLoad("glTransformPathNV"));
|
|
glPathParameterivNV = reinterpret_cast<PFNGLPATHPARAMETERIVNVPROC>(gles2wLoad("glPathParameterivNV"));
|
|
glPathParameteriNV = reinterpret_cast<PFNGLPATHPARAMETERINVPROC>(gles2wLoad("glPathParameteriNV"));
|
|
glPathParameterfvNV = reinterpret_cast<PFNGLPATHPARAMETERFVNVPROC>(gles2wLoad("glPathParameterfvNV"));
|
|
glPathParameterfNV = reinterpret_cast<PFNGLPATHPARAMETERFNVPROC>(gles2wLoad("glPathParameterfNV"));
|
|
glPathDashArrayNV = reinterpret_cast<PFNGLPATHDASHARRAYNVPROC>(gles2wLoad("glPathDashArrayNV"));
|
|
glPathStencilFuncNV = reinterpret_cast<PFNGLPATHSTENCILFUNCNVPROC>(gles2wLoad("glPathStencilFuncNV"));
|
|
glPathStencilDepthOffsetNV = reinterpret_cast<PFNGLPATHSTENCILDEPTHOFFSETNVPROC>(gles2wLoad("glPathStencilDepthOffsetNV"));
|
|
glStencilFillPathNV = reinterpret_cast<PFNGLSTENCILFILLPATHNVPROC>(gles2wLoad("glStencilFillPathNV"));
|
|
glStencilStrokePathNV = reinterpret_cast<PFNGLSTENCILSTROKEPATHNVPROC>(gles2wLoad("glStencilStrokePathNV"));
|
|
glStencilFillPathInstancedNV = reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDNVPROC>(gles2wLoad("glStencilFillPathInstancedNV"));
|
|
glStencilStrokePathInstancedNV = reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC>(gles2wLoad("glStencilStrokePathInstancedNV"));
|
|
glPathCoverDepthFuncNV = reinterpret_cast<PFNGLPATHCOVERDEPTHFUNCNVPROC>(gles2wLoad("glPathCoverDepthFuncNV"));
|
|
glCoverFillPathNV = reinterpret_cast<PFNGLCOVERFILLPATHNVPROC>(gles2wLoad("glCoverFillPathNV"));
|
|
glCoverStrokePathNV = reinterpret_cast<PFNGLCOVERSTROKEPATHNVPROC>(gles2wLoad("glCoverStrokePathNV"));
|
|
glCoverFillPathInstancedNV = reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDNVPROC>(gles2wLoad("glCoverFillPathInstancedNV"));
|
|
glCoverStrokePathInstancedNV = reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDNVPROC>(gles2wLoad("glCoverStrokePathInstancedNV"));
|
|
glGetPathParameterivNV = reinterpret_cast<PFNGLGETPATHPARAMETERIVNVPROC>(gles2wLoad("glGetPathParameterivNV"));
|
|
glGetPathParameterfvNV = reinterpret_cast<PFNGLGETPATHPARAMETERFVNVPROC>(gles2wLoad("glGetPathParameterfvNV"));
|
|
glGetPathCommandsNV = reinterpret_cast<PFNGLGETPATHCOMMANDSNVPROC>(gles2wLoad("glGetPathCommandsNV"));
|
|
glGetPathCoordsNV = reinterpret_cast<PFNGLGETPATHCOORDSNVPROC>(gles2wLoad("glGetPathCoordsNV"));
|
|
glGetPathDashArrayNV = reinterpret_cast<PFNGLGETPATHDASHARRAYNVPROC>(gles2wLoad("glGetPathDashArrayNV"));
|
|
glGetPathMetricsNV = reinterpret_cast<PFNGLGETPATHMETRICSNVPROC>(gles2wLoad("glGetPathMetricsNV"));
|
|
glGetPathMetricRangeNV = reinterpret_cast<PFNGLGETPATHMETRICRANGENVPROC>(gles2wLoad("glGetPathMetricRangeNV"));
|
|
glGetPathSpacingNV = reinterpret_cast<PFNGLGETPATHSPACINGNVPROC>(gles2wLoad("glGetPathSpacingNV"));
|
|
glIsPointInFillPathNV = reinterpret_cast<PFNGLISPOINTINFILLPATHNVPROC>(gles2wLoad("glIsPointInFillPathNV"));
|
|
glIsPointInStrokePathNV = reinterpret_cast<PFNGLISPOINTINSTROKEPATHNVPROC>(gles2wLoad("glIsPointInStrokePathNV"));
|
|
glGetPathLengthNV = reinterpret_cast<PFNGLGETPATHLENGTHNVPROC>(gles2wLoad("glGetPathLengthNV"));
|
|
glPointAlongPathNV = reinterpret_cast<PFNGLPOINTALONGPATHNVPROC>(gles2wLoad("glPointAlongPathNV"));
|
|
|
|
glMatrixLoad3x2fNV = reinterpret_cast<PFNGLMATRIXLOAD3X2FNVPROC>(gles2wLoad("glMatrixLoad3x2fNV"));
|
|
glMatrixLoad3x3fNV = reinterpret_cast<PFNGLMATRIXLOAD3X3FNVPROC>(gles2wLoad("glMatrixLoad3x3fNV"));
|
|
glMatrixLoadTranspose3x3fNV = reinterpret_cast<PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC>(gles2wLoad("glMatrixLoadTranspose3x3fNV"));
|
|
glMatrixMult3x2fNV = reinterpret_cast<PFNGLMATRIXMULT3X2FNVPROC>(gles2wLoad("glMatrixMult3x2fNV"));
|
|
glMatrixMult3x3fNV = reinterpret_cast<PFNGLMATRIXMULT3X3FNVPROC>(gles2wLoad("glMatrixMult3x3fNV"));
|
|
glMatrixMultTranspose3x3fNV = reinterpret_cast<PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC>(gles2wLoad("glMatrixMultTranspose3x3fNV"));
|
|
glStencilThenCoverFillPathNV = reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHNVPROC>(gles2wLoad("glStencilThenCoverFillPathNV"));
|
|
glStencilThenCoverStrokePathNV = reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC>(gles2wLoad("glStencilThenCoverStrokePathNV"));
|
|
glStencilThenCoverFillPathInstancedNV = reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC>(gles2wLoad("glStencilThenCoverFillPathInstancedNV"));
|
|
glStencilThenCoverStrokePathInstancedNV = reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC>(gles2wLoad("glStencilThenCoverStrokePathInstancedNV"));
|
|
glPathGlyphIndexRangeNV = reinterpret_cast<PFNGLPATHGLYPHINDEXRANGENVPROC>(gles2wLoad("glPathGlyphIndexRangeNV"));
|
|
|
|
glPathGlyphIndexArrayNV = reinterpret_cast<PFNGLPATHGLYPHINDEXARRAYNVPROC>(gles2wLoad("glPathGlyphIndexArrayNV"));
|
|
glPathMemoryGlyphIndexArrayNV = reinterpret_cast<PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC>(gles2wLoad("glPathMemoryGlyphIndexArrayNV"));
|
|
glProgramPathFragmentInputGenNV = reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC>(gles2wLoad("glProgramPathFragmentInputGenNV"));
|
|
glGetProgramResourcefvNV = reinterpret_cast<PFNGLGETPROGRAMRESOURCEFVNVPROC>(gles2wLoad("glGetProgramResourcefvNV"));
|
|
|
|
glMatrixFrustumEXT = reinterpret_cast<PFNGLMATRIXFRUSTUMEXTPROC>(gles2wLoad("glMatrixFrustumEXT"));
|
|
glMatrixLoadIdentityEXT = reinterpret_cast<PFNGLMATRIXLOADIDENTITYEXTPROC>(gles2wLoad("glMatrixLoadIdentityEXT"));
|
|
glMatrixLoadTransposefEXT = reinterpret_cast<PFNGLMATRIXLOADTRANSPOSEFEXTPROC>(gles2wLoad("glMatrixLoadTransposefEXT"));
|
|
glMatrixLoadTransposedEXT = reinterpret_cast<PFNGLMATRIXLOADTRANSPOSEDEXTPROC>(gles2wLoad("glMatrixLoadTransposedEXT"));
|
|
glMatrixLoadfEXT = reinterpret_cast<PFNGLMATRIXLOADFEXTPROC>(gles2wLoad("glMatrixLoadfEXT"));
|
|
glMatrixLoaddEXT = reinterpret_cast<PFNGLMATRIXLOADDEXTPROC>(gles2wLoad("glMatrixLoaddEXT"));
|
|
glMatrixMultTransposefEXT = reinterpret_cast<PFNGLMATRIXMULTTRANSPOSEFEXTPROC>(gles2wLoad("glMatrixMultTransposefEXT"));
|
|
glMatrixMultTransposedEXT = reinterpret_cast<PFNGLMATRIXMULTTRANSPOSEDEXTPROC>(gles2wLoad("glMatrixMultTransposedEXT"));
|
|
glMatrixMultfEXT = reinterpret_cast<PFNGLMATRIXMULTFEXTPROC>(gles2wLoad("glMatrixMultfEXT"));
|
|
glMatrixMultdEXT = reinterpret_cast<PFNGLMATRIXMULTDEXTPROC>(gles2wLoad("glMatrixMultdEXT"));
|
|
glMatrixOrthoEXT = reinterpret_cast<PFNGLMATRIXORTHOEXTPROC>(gles2wLoad("glMatrixOrthoEXT"));
|
|
glMatrixPopEXT = reinterpret_cast<PFNGLMATRIXPOPEXTPROC>(gles2wLoad("glMatrixPopEXT"));
|
|
glMatrixPushEXT = reinterpret_cast<PFNGLMATRIXPUSHEXTPROC>(gles2wLoad("glMatrixPushEXT"));
|
|
glMatrixRotatefEXT = reinterpret_cast<PFNGLMATRIXROTATEFEXTPROC>(gles2wLoad("glMatrixRotatefEXT"));
|
|
glMatrixRotatedEXT = reinterpret_cast<PFNGLMATRIXROTATEDEXTPROC>(gles2wLoad("glMatrixRotatedEXT"));
|
|
glMatrixScalefEXT = reinterpret_cast<PFNGLMATRIXSCALEFEXTPROC>(gles2wLoad("glMatrixScalefEXT"));
|
|
glMatrixScaledEXT = reinterpret_cast<PFNGLMATRIXSCALEDEXTPROC>(gles2wLoad("glMatrixScaledEXT"));
|
|
glMatrixTranslatefEXT = reinterpret_cast<PFNGLMATRIXTRANSLATEFEXTPROC>(gles2wLoad("glMatrixTranslatefEXT"));
|
|
glMatrixTranslatedEXT = reinterpret_cast<PFNGLMATRIXTRANSLATEDEXTPROC>(gles2wLoad("glMatrixTranslatedEXT"));
|
|
#endif /* defined(GL_NV_path_rendering) */
|
|
|
|
#if defined(GL_NV_polygon_mode)
|
|
glPolygonModeNV = reinterpret_cast<PFNGLPOLYGONMODENVPROC>(gles2wLoad("glPolygonModeNV"));
|
|
#endif /* defined(GL_NV_polygon_mode) */
|
|
|
|
#if defined(GL_NV_read_buffer)
|
|
glReadBufferNV = reinterpret_cast<PFNGLREADBUFFERNVPROC>(gles2wLoad("glReadBufferNV"));
|
|
#endif /* defined(GL_NV_read_buffer) */
|
|
|
|
#if defined(GL_NV_sample_locations)
|
|
glFramebufferSampleLocationsfvNV = reinterpret_cast<PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC>(gles2wLoad("glFramebufferSampleLocationsfvNV"));
|
|
glNamedFramebufferSampleLocationsfvNV = reinterpret_cast<PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC>(gles2wLoad("glNamedFramebufferSampleLocationsfvNV"));
|
|
glResolveDepthValuesNV = reinterpret_cast<PFNGLRESOLVEDEPTHVALUESNVPROC>(gles2wLoad("glResolveDepthValuesNV"));
|
|
#endif /* defined(GL_NV_sample_locations) */
|
|
|
|
#if defined(GL_NV_scissor_exclusive)
|
|
glScissorExclusiveNV = reinterpret_cast<PFNGLSCISSOREXCLUSIVENVPROC>(gles2wLoad("glScissorExclusiveNV"));
|
|
glScissorExclusiveArrayvNV = reinterpret_cast<PFNGLSCISSOREXCLUSIVEARRAYVNVPROC>(gles2wLoad("glScissorExclusiveArrayvNV"));
|
|
#endif /* defined(GL_NV_scissor_exclusive) */
|
|
|
|
#if defined(GL_NV_shading_rate_image)
|
|
glBindShadingRateImageNV = reinterpret_cast<PFNGLBINDSHADINGRATEIMAGENVPROC>(gles2wLoad("glBindShadingRateImageNV"));
|
|
glGetShadingRateImagePaletteNV = reinterpret_cast<PFNGLGETSHADINGRATEIMAGEPALETTENVPROC>(gles2wLoad("glGetShadingRateImagePaletteNV"));
|
|
glGetShadingRateSampleLocationivNV = reinterpret_cast<PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC>(gles2wLoad("glGetShadingRateSampleLocationivNV"));
|
|
glShadingRateImageBarrierNV = reinterpret_cast<PFNGLSHADINGRATEIMAGEBARRIERNVPROC>(gles2wLoad("glShadingRateImageBarrierNV"));
|
|
glShadingRateImagePaletteNV = reinterpret_cast<PFNGLSHADINGRATEIMAGEPALETTENVPROC>(gles2wLoad("glShadingRateImagePaletteNV"));
|
|
glShadingRateSampleOrderNV = reinterpret_cast<PFNGLSHADINGRATESAMPLEORDERNVPROC>(gles2wLoad("glShadingRateSampleOrderNV"));
|
|
glShadingRateSampleOrderCustomNV = reinterpret_cast<PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC>(gles2wLoad("glShadingRateSampleOrderCustomNV"));
|
|
#endif /* defined(GL_NV_shading_rate_image) */
|
|
|
|
#if defined(GL_NV_viewport_array)
|
|
glViewportArrayvNV = reinterpret_cast<PFNGLVIEWPORTARRAYVNVPROC>(gles2wLoad("glViewportArrayvNV"));
|
|
glViewportIndexedfNV = reinterpret_cast<PFNGLVIEWPORTINDEXEDFNVPROC>(gles2wLoad("glViewportIndexedfNV"));
|
|
glViewportIndexedfvNV = reinterpret_cast<PFNGLVIEWPORTINDEXEDFVNVPROC>(gles2wLoad("glViewportIndexedfvNV"));
|
|
glScissorArrayvNV = reinterpret_cast<PFNGLSCISSORARRAYVNVPROC>(gles2wLoad("glScissorArrayvNV"));
|
|
glScissorIndexedNV = reinterpret_cast<PFNGLSCISSORINDEXEDNVPROC>(gles2wLoad("glScissorIndexedNV"));
|
|
glScissorIndexedvNV = reinterpret_cast<PFNGLSCISSORINDEXEDVNVPROC>(gles2wLoad("glScissorIndexedvNV"));
|
|
glDepthRangeArrayfvNV = reinterpret_cast<PFNGLDEPTHRANGEARRAYFVNVPROC>(gles2wLoad("glDepthRangeArrayfvNV"));
|
|
glDepthRangeIndexedfNV = reinterpret_cast<PFNGLDEPTHRANGEINDEXEDFNVPROC>(gles2wLoad("glDepthRangeIndexedfNV"));
|
|
glGetFloati_vNV = reinterpret_cast<PFNGLGETFLOATI_VNVPROC>(gles2wLoad("glGetFloati_vNV"));
|
|
glEnableiNV = reinterpret_cast<PFNGLENABLEINVPROC>(gles2wLoad("glEnableiNV"));
|
|
glDisableiNV = reinterpret_cast<PFNGLDISABLEINVPROC>(gles2wLoad("glDisableiNV"));
|
|
glIsEnablediNV = reinterpret_cast<PFNGLISENABLEDINVPROC>(gles2wLoad("glIsEnablediNV"));
|
|
#endif /* defined(GL_NV_viewport_array) */
|
|
|
|
#if defined(GL_NV_viewport_swizzle)
|
|
glViewportSwizzleNV = reinterpret_cast<PFNGLVIEWPORTSWIZZLENVPROC>(gles2wLoad("glViewportSwizzleNV"));
|
|
#endif /* defined(GL_NV_viewport_swizzle) */
|
|
|
|
#if defined(GL_OES_EGL_image)
|
|
glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(gles2wLoad("glEGLImageTargetTexture2DOES"));
|
|
glEGLImageTargetRenderbufferStorageOES = reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(gles2wLoad("glEGLImageTargetRenderbufferStorageOES"));
|
|
#endif /* defined(GL_OES_EGL_image) */
|
|
|
|
#if defined(GL_OES_copy_image)
|
|
glCopyImageSubDataOES = reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(gles2wLoad("glCopyImageSubDataOES"));
|
|
#endif /* defined(GL_OES_copy_image) */
|
|
|
|
#if defined(GL_OES_draw_buffers_indexed)
|
|
glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(gles2wLoad("glEnableiOES"));
|
|
glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(gles2wLoad("glDisableiOES"));
|
|
glBlendEquationiOES = reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(gles2wLoad("glBlendEquationiOES"));
|
|
glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>(gles2wLoad("glBlendEquationSeparateiOES"));
|
|
glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(gles2wLoad("glBlendFunciOES"));
|
|
glBlendFuncSeparateiOES = reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(gles2wLoad("glBlendFuncSeparateiOES"));
|
|
glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(gles2wLoad("glColorMaskiOES"));
|
|
glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(gles2wLoad("glIsEnablediOES"));
|
|
#endif /* defined(GL_OES_draw_buffers_indexed) */
|
|
|
|
#if defined(GL_OES_draw_elements_base_vertex)
|
|
glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(gles2wLoad("glDrawElementsBaseVertexOES"));
|
|
glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(gles2wLoad("glDrawRangeElementsBaseVertexOES"));
|
|
glDrawElementsInstancedBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(gles2wLoad("glDrawElementsInstancedBaseVertexOES"));
|
|
#endif /* defined(GL_OES_draw_elements_base_vertex) */
|
|
|
|
#if defined(GL_OES_geometry_shader)
|
|
glFramebufferTextureOES = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOESPROC>(gles2wLoad("glFramebufferTextureOES"));
|
|
#endif /* defined(GL_OES_geometry_shader) */
|
|
|
|
#if defined(GL_OES_get_program_binary)
|
|
glGetProgramBinaryOES = reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(gles2wLoad("glGetProgramBinaryOES"));
|
|
glProgramBinaryOES = reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(gles2wLoad("glProgramBinaryOES"));
|
|
#endif /* defined(GL_OES_get_program_binary) */
|
|
|
|
#if defined(GL_OES_mapbuffer)
|
|
glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(gles2wLoad("glMapBufferOES"));
|
|
glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(gles2wLoad("glUnmapBufferOES"));
|
|
glGetBufferPointervOES = reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(gles2wLoad("glGetBufferPointervOES"));
|
|
#endif /* defined(GL_OES_mapbuffer) */
|
|
|
|
#if defined(GL_OES_primitive_bounding_box)
|
|
glPrimitiveBoundingBoxOES = reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXOESPROC>(gles2wLoad("glPrimitiveBoundingBoxOES"));
|
|
#endif /* defined(GL_OES_primitive_bounding_box) */
|
|
|
|
#if defined(GL_OES_sample_shading)
|
|
glMinSampleShadingOES = reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(gles2wLoad("glMinSampleShadingOES"));
|
|
#endif /* defined(GL_OES_sample_shading) */
|
|
|
|
#if defined(GL_OES_tessellation_shader)
|
|
glPatchParameteriOES = reinterpret_cast<PFNGLPATCHPARAMETERIOESPROC>(gles2wLoad("glPatchParameteriOES"));
|
|
#endif /* defined(GL_OES_tessellation_shader) */
|
|
|
|
#if defined(GL_OES_texture_3D)
|
|
glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(gles2wLoad("glTexImage3DOES"));
|
|
glTexSubImage3DOES = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(gles2wLoad("glTexSubImage3DOES"));
|
|
glCopyTexSubImage3DOES = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(gles2wLoad("glCopyTexSubImage3DOES"));
|
|
glCompressedTexImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(gles2wLoad("glCompressedTexImage3DOES"));
|
|
glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(gles2wLoad("glCompressedTexSubImage3DOES"));
|
|
glFramebufferTexture3DOES = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(gles2wLoad("glFramebufferTexture3DOES"));
|
|
#endif /* defined(GL_OES_texture_3D) */
|
|
|
|
#if defined(GL_OES_texture_border_clamp)
|
|
glTexParameterIivOES = reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(gles2wLoad("glTexParameterIivOES"));
|
|
glTexParameterIuivOES = reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(gles2wLoad("glTexParameterIuivOES"));
|
|
glGetTexParameterIivOES = reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(gles2wLoad("glGetTexParameterIivOES"));
|
|
glGetTexParameterIuivOES = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(gles2wLoad("glGetTexParameterIuivOES"));
|
|
glSamplerParameterIivOES = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(gles2wLoad("glSamplerParameterIivOES"));
|
|
glSamplerParameterIuivOES = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(gles2wLoad("glSamplerParameterIuivOES"));
|
|
glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(gles2wLoad("glGetSamplerParameterIivOES"));
|
|
glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(gles2wLoad("glGetSamplerParameterIuivOES"));
|
|
#endif /* defined(GL_OES_texture_border_clamp) */
|
|
|
|
#if defined(GL_OES_texture_buffer)
|
|
glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(gles2wLoad("glTexBufferOES"));
|
|
glTexBufferRangeOES = reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(gles2wLoad("glTexBufferRangeOES"));
|
|
#endif /* defined(GL_OES_texture_buffer) */
|
|
|
|
#if defined(GL_OES_texture_storage_multisample_2d_array)
|
|
glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(gles2wLoad("glTexStorage3DMultisampleOES"));
|
|
#endif /* defined(GL_OES_texture_storage_multisample_2d_array) */
|
|
|
|
#if defined(GL_OES_texture_view)
|
|
glTextureViewOES = reinterpret_cast<PFNGLTEXTUREVIEWOESPROC>(gles2wLoad("glTextureViewOES"));
|
|
#endif /* defined(GL_OES_texture_view) */
|
|
|
|
#if defined(GL_OES_vertex_array_object)
|
|
glBindVertexArrayOES = reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(gles2wLoad("glBindVertexArrayOES"));
|
|
glDeleteVertexArraysOES = reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(gles2wLoad("glDeleteVertexArraysOES"));
|
|
glGenVertexArraysOES = reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(gles2wLoad("glGenVertexArraysOES"));
|
|
glIsVertexArrayOES = reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(gles2wLoad("glIsVertexArrayOES"));
|
|
#endif /* defined(GL_OES_vertex_array_object) */
|
|
|
|
#if defined(GL_OES_viewport_array)
|
|
glViewportArrayvOES = reinterpret_cast<PFNGLVIEWPORTARRAYVOESPROC>(gles2wLoad("glViewportArrayvOES"));
|
|
glViewportIndexedfOES = reinterpret_cast<PFNGLVIEWPORTINDEXEDFOESPROC>(gles2wLoad("glViewportIndexedfOES"));
|
|
glViewportIndexedfvOES = reinterpret_cast<PFNGLVIEWPORTINDEXEDFVOESPROC>(gles2wLoad("glViewportIndexedfvOES"));
|
|
glScissorArrayvOES = reinterpret_cast<PFNGLSCISSORARRAYVOESPROC>(gles2wLoad("glScissorArrayvOES"));
|
|
glScissorIndexedOES = reinterpret_cast<PFNGLSCISSORINDEXEDOESPROC>(gles2wLoad("glScissorIndexedOES"));
|
|
glScissorIndexedvOES = reinterpret_cast<PFNGLSCISSORINDEXEDVOESPROC>(gles2wLoad("glScissorIndexedvOES"));
|
|
glDepthRangeArrayfvOES = reinterpret_cast<PFNGLDEPTHRANGEARRAYFVOESPROC>(gles2wLoad("glDepthRangeArrayfvOES"));
|
|
glDepthRangeIndexedfOES = reinterpret_cast<PFNGLDEPTHRANGEINDEXEDFOESPROC>(gles2wLoad("glDepthRangeIndexedfOES"));
|
|
glGetFloati_vOES = reinterpret_cast<PFNGLGETFLOATI_VOESPROC>(gles2wLoad("glGetFloati_vOES"));
|
|
#endif /* defined(GL_OES_viewport_array) */
|
|
|
|
#if defined(GL_OVR_multiview)
|
|
glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(gles2wLoad("glFramebufferTextureMultiviewOVR"));
|
|
#endif /* defined(GL_OVR_multiview) */
|
|
|
|
#if defined(GL_OVR_multiview_multisampled_render_to_texture)
|
|
glFramebufferTextureMultisampleMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC>(gles2wLoad("glFramebufferTextureMultisampleMultiviewOVR"));
|
|
#endif /* defined(GL_OVR_multiview_multisampled_render_to_texture) */
|
|
|
|
#if defined(GL_QCOM_alpha_test)
|
|
glAlphaFuncQCOM = reinterpret_cast<PFNGLALPHAFUNCQCOMPROC>(gles2wLoad("glAlphaFuncQCOM"));
|
|
#endif /* defined(GL_QCOM_alpha_test) */
|
|
|
|
#if defined(GL_QCOM_driver_control)
|
|
glGetDriverControlsQCOM = reinterpret_cast<PFNGLGETDRIVERCONTROLSQCOMPROC>(gles2wLoad("glGetDriverControlsQCOM"));
|
|
glGetDriverControlStringQCOM = reinterpret_cast<PFNGLGETDRIVERCONTROLSTRINGQCOMPROC>(gles2wLoad("glGetDriverControlStringQCOM"));
|
|
glEnableDriverControlQCOM = reinterpret_cast<PFNGLENABLEDRIVERCONTROLQCOMPROC>(gles2wLoad("glEnableDriverControlQCOM"));
|
|
glDisableDriverControlQCOM = reinterpret_cast<PFNGLDISABLEDRIVERCONTROLQCOMPROC>(gles2wLoad("glDisableDriverControlQCOM"));
|
|
#endif /* defined(GL_QCOM_driver_control) */
|
|
|
|
#if defined(GL_QCOM_extended_get)
|
|
glExtGetTexturesQCOM = reinterpret_cast<PFNGLEXTGETTEXTURESQCOMPROC>(gles2wLoad("glExtGetTexturesQCOM"));
|
|
glExtGetBuffersQCOM = reinterpret_cast<PFNGLEXTGETBUFFERSQCOMPROC>(gles2wLoad("glExtGetBuffersQCOM"));
|
|
glExtGetRenderbuffersQCOM = reinterpret_cast<PFNGLEXTGETRENDERBUFFERSQCOMPROC>(gles2wLoad("glExtGetRenderbuffersQCOM"));
|
|
glExtGetFramebuffersQCOM = reinterpret_cast<PFNGLEXTGETFRAMEBUFFERSQCOMPROC>(gles2wLoad("glExtGetFramebuffersQCOM"));
|
|
glExtGetTexLevelParameterivQCOM = reinterpret_cast<PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC>(gles2wLoad("glExtGetTexLevelParameterivQCOM"));
|
|
glExtTexObjectStateOverrideiQCOM = reinterpret_cast<PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC>(gles2wLoad("glExtTexObjectStateOverrideiQCOM"));
|
|
glExtGetTexSubImageQCOM = reinterpret_cast<PFNGLEXTGETTEXSUBIMAGEQCOMPROC>(gles2wLoad("glExtGetTexSubImageQCOM"));
|
|
glExtGetBufferPointervQCOM = reinterpret_cast<PFNGLEXTGETBUFFERPOINTERVQCOMPROC>(gles2wLoad("glExtGetBufferPointervQCOM"));
|
|
#endif /* defined(GL_QCOM_extended_get) */
|
|
|
|
#if defined(GL_QCOM_extended_get2)
|
|
glExtGetShadersQCOM = reinterpret_cast<PFNGLEXTGETSHADERSQCOMPROC>(gles2wLoad("glExtGetShadersQCOM"));
|
|
glExtGetProgramsQCOM = reinterpret_cast<PFNGLEXTGETPROGRAMSQCOMPROC>(gles2wLoad("glExtGetProgramsQCOM"));
|
|
glExtIsProgramBinaryQCOM = reinterpret_cast<PFNGLEXTISPROGRAMBINARYQCOMPROC>(gles2wLoad("glExtIsProgramBinaryQCOM"));
|
|
glExtGetProgramBinarySourceQCOM = reinterpret_cast<PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC>(gles2wLoad("glExtGetProgramBinarySourceQCOM"));
|
|
#endif /* defined(GL_QCOM_extended_get2) */
|
|
|
|
#if defined(GL_QCOM_framebuffer_foveated)
|
|
glFramebufferFoveationConfigQCOM = reinterpret_cast<PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC>(gles2wLoad("glFramebufferFoveationConfigQCOM"));
|
|
glFramebufferFoveationParametersQCOM = reinterpret_cast<PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC>(gles2wLoad("glFramebufferFoveationParametersQCOM"));
|
|
#endif /* defined(GL_QCOM_framebuffer_foveated) */
|
|
|
|
#if defined(GL_QCOM_motion_estimation)
|
|
glTexEstimateMotionQCOM = reinterpret_cast<PFNGLTEXESTIMATEMOTIONQCOMPROC>(gles2wLoad("glTexEstimateMotionQCOM"));
|
|
glTexEstimateMotionRegionsQCOM = reinterpret_cast<PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC>(gles2wLoad("glTexEstimateMotionRegionsQCOM"));
|
|
#endif /* defined(GL_QCOM_motion_estimation) */
|
|
|
|
#if defined(GL_QCOM_frame_extrapolation)
|
|
glExtrapolateTex2DQCOM = reinterpret_cast<PFNGLEXTRAPOLATETEX2DQCOMPROC>(gles2wLoad("glExtrapolateTex2DQCOM"));
|
|
#endif /* defined(GL_QCOM_frame_extrapolation) */
|
|
|
|
#if defined(GL_QCOM_texture_foveated)
|
|
glTextureFoveationParametersQCOM = reinterpret_cast<PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC>(gles2wLoad("glTextureFoveationParametersQCOM"));
|
|
#endif /* defined(GL_QCOM_texture_foveated) */
|
|
|
|
#if defined(GL_QCOM_shader_framebuffer_fetch_noncoherent)
|
|
glFramebufferFetchBarrierQCOM = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC>(gles2wLoad("glFramebufferFetchBarrierQCOM"));
|
|
#endif /* defined(GL_QCOM_shader_framebuffer_fetch_noncoherent) */
|
|
|
|
#if defined(GL_QCOM_shading_rate)
|
|
glShadingRateQCOM = reinterpret_cast<PFNGLSHADINGRATEQCOMPROC>(gles2wLoad("glShadingRateQCOM"));
|
|
#endif /* defined(GL_QCOM_shading_rate) */
|
|
|
|
#if defined(GL_QCOM_tiled_rendering)
|
|
glStartTilingQCOM = reinterpret_cast<PFNGLSTARTTILINGQCOMPROC>(gles2wLoad("glStartTilingQCOM"));
|
|
glEndTilingQCOM = reinterpret_cast<PFNGLENDTILINGQCOMPROC>(gles2wLoad("glEndTilingQCOM"));
|
|
#endif /* defined(GL_QCOM_tiled_rendering) */
|
|
|
|
/* GLES2W_GENERATE_GLES_LOAD */
|
|
|
|
/**
|
|
* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
|
|
* The above section is auto-generated from GLES spec by running:
|
|
* node tools/gles-wrangler-generator/generate.js
|
|
* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
|
|
*/
|
|
}
|
|
|