152 lines
5.1 KiB
152 lines
5.1 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/Utils.h"
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#include "GFXSwapchain.h"
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#include "GFXTexture.h"
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#include "base/std/hash/hash.h"
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namespace cc {
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namespace gfx {
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Texture::Texture()
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: GFXObject(ObjectType::TEXTURE) {
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}
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Texture::~Texture() = default;
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ccstd::hash_t Texture::computeHash(const TextureInfo &info) {
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return Hasher<TextureInfo>()(info);
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}
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ccstd::hash_t Texture::computeHash(const TextureViewInfo &info) {
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return Hasher<TextureViewInfo>()(info);
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}
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ccstd::hash_t Texture::computeHash(const Texture *texture) {
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ccstd::hash_t hash = texture->isTextureView() ? computeHash(texture->getViewInfo()) : computeHash(texture->getInfo());
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if (texture->_swapchain) {
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ccstd::hash_combine(hash, texture->_swapchain->getObjectID());
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ccstd::hash_combine(hash, texture->_swapchain->getGeneration());
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}
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return hash;
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}
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void Texture::initialize(const TextureInfo &info) {
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_info = info;
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_size = formatSize(_info.format, _info.width, _info.height, _info.depth);
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_hash = computeHash(info);
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_viewInfo.texture = this;
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_viewInfo.format = _info.format;
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_viewInfo.type = _info.type;
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_viewInfo.baseLayer = 0;
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_viewInfo.layerCount = _info.layerCount;
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_viewInfo.baseLevel = 0;
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_viewInfo.levelCount = _info.levelCount;
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doInit(info);
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}
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void Texture::initialize(const TextureViewInfo &info) {
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_info = info.texture->getInfo();
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_viewInfo = info;
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_isTextureView = true;
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_size = formatSize(_info.format, _info.width, _info.height, _info.depth);
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_hash = computeHash(info);
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doInit(info);
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}
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uint32_t getLevelCount(uint32_t width, uint32_t height) {
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return static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
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}
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void Texture::resize(uint32_t width, uint32_t height) {
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if (_info.width != width || _info.height != height) {
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if (_info.levelCount == getLevelCount(_info.width, _info.height)) {
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_info.levelCount = getLevelCount(width, height);
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} else if (_info.levelCount > 1) {
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_info.levelCount = std::min(_info.levelCount, getLevelCount(width, height));
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}
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uint32_t size = formatSize(_info.format, width, height, _info.depth);
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doResize(width, height, size);
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_info.width = width;
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_info.height = height;
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_size = size;
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_hash = computeHash(this);
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}
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}
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void Texture::destroy() {
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doDestroy();
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_info = TextureInfo();
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_viewInfo = TextureViewInfo();
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_isTextureView = false;
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_hash = _size = 0;
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}
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///////////////////////////// Swapchain Specific /////////////////////////////
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void Texture::initialize(const SwapchainTextureInfo &info, Texture *out) {
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updateTextureInfo(info, out);
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out->doInit(info);
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}
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void Texture::updateTextureInfo(const SwapchainTextureInfo &info, Texture *out) {
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out->_info.type = TextureType::TEX2D;
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out->_info.format = info.format;
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out->_info.width = info.width;
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out->_info.height = info.height;
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out->_info.layerCount = 1;
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out->_info.levelCount = 1;
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out->_info.depth = 1;
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out->_info.samples = SampleCount::X1;
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out->_info.flags = TextureFlagBit::NONE;
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out->_info.usage = TextureUsageBit::SAMPLED | (GFX_FORMAT_INFOS[toNumber(info.format)].hasDepth
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? TextureUsageBit::DEPTH_STENCIL_ATTACHMENT
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: TextureUsageBit::COLOR_ATTACHMENT);
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out->_swapchain = info.swapchain;
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out->_size = formatSize(info.format, info.width, info.height, 1);
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out->_hash = computeHash(out);
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out->_viewInfo.texture = out;
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out->_viewInfo.format = out->_info.format;
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out->_viewInfo.type = out->_info.type;
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out->_viewInfo.baseLayer = 0;
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out->_viewInfo.layerCount = out->_info.layerCount;
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out->_viewInfo.baseLevel = 0;
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out->_viewInfo.levelCount = out->_info.levelCount;
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out->_viewInfo.basePlane = 0;
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out->_viewInfo.planeCount = info.format == gfx::Format::DEPTH_STENCIL ? 2 : 1;
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}
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} // namespace gfx
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} // namespace cc
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