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200 lines
7.6 KiB
200 lines
7.6 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "GFXDevice.h"
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#include "GFXObject.h"
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#include "base/memory/Memory.h"
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#include "platform/BasePlatform.h"
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#include "platform/interfaces/modules/ISystemWindow.h"
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#include "platform/interfaces/modules/ISystemWindowManager.h"
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namespace cc {
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namespace gfx {
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Device *Device::instance = nullptr;
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bool Device::isSupportDetachDeviceThread = true;
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Device *Device::getInstance() {
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return Device::instance;
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}
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Device::Device() {
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Device::instance = this;
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// Device instance is created and hold by TS. Native should hold it too
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// to make sure it exists after JavaScript virtual machine is destroyed.
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// Then will destroy the Device instance in native.
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addRef();
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_features.fill(false);
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_formatFeatures.fill(FormatFeature::NONE);
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}
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Device::~Device() {
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Device::instance = nullptr;
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CC_SAFE_RELEASE(_cmdBuff);
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CC_SAFE_RELEASE(_queue);
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}
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bool Device::initialize(const DeviceInfo &info) {
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_bindingMappingInfo = info.bindingMappingInfo;
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#if CC_CPU_ARCH == CC_CPU_ARCH_32
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static_assert(sizeof(void *) == 4, "pointer size assumption broken");
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#else
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static_assert(sizeof(void *) == 8, "pointer size assumption broken");
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#endif
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bool result = doInit(info);
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CC_SAFE_ADD_REF(_cmdBuff);
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CC_SAFE_ADD_REF(_queue);
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return result;
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}
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void Device::destroy() {
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for (auto pair : _samplers) {
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CC_SAFE_DELETE(pair.second);
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}
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_samplers.clear();
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for (auto pair : _generalBarriers) {
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CC_SAFE_DELETE(pair.second);
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}
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_generalBarriers.clear();
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for (auto pair : _textureBarriers) {
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CC_SAFE_DELETE(pair.second);
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}
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_textureBarriers.clear();
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for (auto pair : _bufferBarriers) {
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CC_SAFE_DELETE(pair.second);
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}
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_bufferBarriers.clear();
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doDestroy();
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CC_SAFE_DELETE(_onAcquire);
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}
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Sampler *Device::getSampler(const SamplerInfo &info) {
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if (!_samplers.count(info)) {
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_samplers[info] = createSampler(info);
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}
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return _samplers[info];
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}
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GeneralBarrier *Device::getGeneralBarrier(const GeneralBarrierInfo &info) {
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if (!_generalBarriers.count(info)) {
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_generalBarriers[info] = createGeneralBarrier(info);
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}
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return _generalBarriers[info];
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}
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TextureBarrier *Device::getTextureBarrier(const TextureBarrierInfo &info) {
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if (!_textureBarriers.count(info)) {
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_textureBarriers[info] = createTextureBarrier(info);
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}
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return _textureBarriers[info];
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}
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BufferBarrier *Device::getBufferBarrier(const BufferBarrierInfo &info) {
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if (!_bufferBarriers.count(info)) {
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_bufferBarriers[info] = createBufferBarrier(info);
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}
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return _bufferBarriers[info];
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}
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DefaultResource::DefaultResource(Device *device) {
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uint32_t bufferSize = 64;
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ccstd::vector<uint8_t> buffer(bufferSize, 255);
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const uint8_t *bufferData = buffer.data();
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if (device->getCapabilities().maxTextureSize >= 2) {
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_texture2D = device->createTexture({TextureType::TEX2D, TextureUsageBit::STORAGE | TextureUsageBit::SAMPLED | TextureUsageBit::TRANSFER_DST,
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Format::RGBA8, 2, 2, TextureFlagBit::NONE});
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BufferTextureCopy region = {0, 0, 0, {0, 0, 0}, {2, 2, 1}, {0, 0, 1}};
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device->copyBuffersToTexture(&bufferData, _texture2D, ®ion, 1);
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}
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if (device->getCapabilities().maxTextureSize >= 2) {
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_textureCube = device->createTexture({TextureType::CUBE, TextureUsageBit::STORAGE | TextureUsageBit::SAMPLED | TextureUsageBit::TRANSFER_DST,
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Format::RGBA8, 2, 2, TextureFlagBit::NONE, 6});
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BufferTextureCopy region = {0, 0, 0, {0, 0, 0}, {2, 2, 1}, {0, 0, 1}};
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device->copyBuffersToTexture(&bufferData, _textureCube, ®ion, 1);
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region.texSubres.baseArrayLayer = 1;
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device->copyBuffersToTexture(&bufferData, _textureCube, ®ion, 1);
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region.texSubres.baseArrayLayer = 2;
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device->copyBuffersToTexture(&bufferData, _textureCube, ®ion, 1);
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region.texSubres.baseArrayLayer = 3;
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device->copyBuffersToTexture(&bufferData, _textureCube, ®ion, 1);
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region.texSubres.baseArrayLayer = 4;
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device->copyBuffersToTexture(&bufferData, _textureCube, ®ion, 1);
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region.texSubres.baseArrayLayer = 5;
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device->copyBuffersToTexture(&bufferData, _textureCube, ®ion, 1);
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}
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if (device->getCapabilities().max3DTextureSize >= 2) {
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_texture3D = device->createTexture({TextureType::TEX3D, TextureUsageBit::STORAGE | TextureUsageBit::SAMPLED | TextureUsageBit::TRANSFER_DST,
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Format::RGBA8, 2, 2, TextureFlagBit::NONE, 1, 1, SampleCount::X1, 2});
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BufferTextureCopy region = {0, 0, 0, {0, 0, 0}, {2, 2, 2}, {0, 0, 1}};
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device->copyBuffersToTexture(&bufferData, _texture3D, ®ion, 1);
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}
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if (device->getCapabilities().maxArrayTextureLayers >= 2) {
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_texture2DArray = device->createTexture({TextureType::TEX2D_ARRAY, TextureUsageBit::STORAGE | TextureUsageBit::SAMPLED | TextureUsageBit::TRANSFER_DST,
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Format::RGBA8, 2, 2, TextureFlagBit::NONE, 2});
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BufferTextureCopy region = {0, 0, 0, {0, 0, 0}, {2, 2, 1}, {0, 0, 1}};
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device->copyBuffersToTexture(&bufferData, _texture2DArray, ®ion, 1);
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region.texSubres.baseArrayLayer = 1;
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device->copyBuffersToTexture(&bufferData, _texture2DArray, ®ion, 1);
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}
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{
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BufferInfo bufferInfo = {};
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bufferInfo.usage = BufferUsageBit::STORAGE | BufferUsageBit::TRANSFER_DST | BufferUsageBit::TRANSFER_SRC | BufferUsageBit::VERTEX | BufferUsageBit::INDEX | BufferUsageBit::INDIRECT;
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bufferInfo.memUsage = MemoryUsageBit::DEVICE | MemoryUsageBit::HOST;
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bufferInfo.size = 5 * sizeof(uint32_t); // for indirect command buffer
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bufferInfo.stride = bufferInfo.size;
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_buffer = device->createBuffer(bufferInfo);
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}
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}
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Texture *DefaultResource::getTexture(TextureType type) const {
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switch (type) {
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case TextureType::TEX2D:
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return _texture2D;
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case TextureType::CUBE:
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return _textureCube;
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case TextureType::TEX3D:
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return _texture3D;
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case TextureType::TEX2D_ARRAY:
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return _texture2DArray;
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default:
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CC_ABORT();
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return nullptr;
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}
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}
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Buffer *DefaultResource::getBuffer() const {
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return _buffer;
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}
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} // namespace gfx
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} // namespace cc
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