89 lines
3.7 KiB
89 lines
3.7 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "GFXObject.h"
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#include "base/RefCounted.h"
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namespace cc {
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namespace gfx {
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class CC_DLL DescriptorSet : public GFXObject, public RefCounted {
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public:
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DescriptorSet();
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~DescriptorSet() override;
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void initialize(const DescriptorSetInfo &info);
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void destroy();
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virtual void update() = 0;
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virtual void forceUpdate() = 0;
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virtual void bindBuffer(uint32_t binding, Buffer *buffer, uint32_t index, AccessFlags flags);
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virtual void bindSampler(uint32_t binding, Sampler *sampler, uint32_t index);
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virtual void bindTexture(uint32_t binding, Texture *texture, uint32_t index, AccessFlags flags);
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void bindBuffer(uint32_t binding, Buffer *buffer, uint32_t index);
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void bindTexture(uint32_t binding, Texture *texture, uint32_t index);
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// Functions invoked by JSB adapter
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bool bindBufferJSB(uint32_t binding, Buffer *buffer, uint32_t index);
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bool bindTextureJSB(uint32_t binding, Texture *texture, uint32_t index, AccessFlags flags);
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bool bindSamplerJSB(uint32_t binding, Sampler *sampler, uint32_t index);
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Buffer *getBuffer(uint32_t binding, uint32_t index) const;
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Texture *getTexture(uint32_t binding, uint32_t index) const;
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Sampler *getSampler(uint32_t binding, uint32_t index) const;
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inline const DescriptorSetLayout *getLayout() const { return _layout; }
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inline void bindBuffer(uint32_t binding, Buffer *buffer) { bindBuffer(binding, buffer, 0U); }
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inline void bindTexture(uint32_t binding, Texture *texture) { bindTexture(binding, texture, 0U); }
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inline void bindSampler(uint32_t binding, Sampler *sampler) { bindSampler(binding, sampler, 0U); }
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inline Buffer *getBuffer(uint32_t binding) const { return getBuffer(binding, 0U); }
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inline Texture *getTexture(uint32_t binding) const { return getTexture(binding, 0U); }
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inline Sampler *getSampler(uint32_t binding) const { return getSampler(binding, 0U); }
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protected:
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virtual void doInit(const DescriptorSetInfo &info) = 0;
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virtual void doDestroy() = 0;
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template <typename T>
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struct ObjectWithId {
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T *ptr = nullptr;
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uint32_t id = INVALID_OBJECT_ID;
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AccessFlags flags = AccessFlagBit::NONE;
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};
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const DescriptorSetLayout *_layout = nullptr;
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ccstd::vector<ObjectWithId<Buffer>> _buffers;
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ccstd::vector<ObjectWithId<Texture>> _textures;
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ccstd::vector<ObjectWithId<Sampler>> _samplers;
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bool _isDirty = false;
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};
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} // namespace gfx
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} // namespace cc
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