You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
104 lines
3.1 KiB
104 lines
3.1 KiB
/****************************************************************************
|
|
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos.com
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
of the Software, and to permit persons to whom the Software is furnished to do so,
|
|
subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "base/threading/MessageQueue.h"
|
|
|
|
#include "DeviceAgent.h"
|
|
#include "TextureAgent.h"
|
|
#include "gfx-agent/SwapchainAgent.h"
|
|
#include "gfx-base/GFXDef.h"
|
|
|
|
namespace cc {
|
|
namespace gfx {
|
|
|
|
TextureAgent::TextureAgent(Texture *actor)
|
|
: Agent<Texture>(actor) {
|
|
_typedID = actor->getTypedID();
|
|
}
|
|
|
|
TextureAgent::~TextureAgent() {
|
|
if (_ownTheActor) {
|
|
ENQUEUE_MESSAGE_1(
|
|
DeviceAgent::getInstance()->getMessageQueue(),
|
|
TextureDestruct,
|
|
actor, _actor,
|
|
{
|
|
CC_SAFE_DELETE(actor);
|
|
});
|
|
}
|
|
}
|
|
|
|
void TextureAgent::doInit(const TextureInfo &info) {
|
|
ENQUEUE_MESSAGE_2(
|
|
DeviceAgent::getInstance()->getMessageQueue(),
|
|
TextureInit,
|
|
actor, getActor(),
|
|
info, info,
|
|
{
|
|
actor->initialize(info);
|
|
});
|
|
}
|
|
|
|
void TextureAgent::doInit(const TextureViewInfo &info) {
|
|
TextureViewInfo actorInfo = info;
|
|
actorInfo.texture = static_cast<TextureAgent *>(info.texture)->getActor();
|
|
|
|
ENQUEUE_MESSAGE_2(
|
|
DeviceAgent::getInstance()->getMessageQueue(),
|
|
TextureViewInit,
|
|
actor, getActor(),
|
|
info, actorInfo,
|
|
{
|
|
actor->initialize(info);
|
|
});
|
|
}
|
|
|
|
void TextureAgent::doInit(const SwapchainTextureInfo &info) {
|
|
// the actor is already initialized
|
|
}
|
|
|
|
void TextureAgent::doDestroy() {
|
|
ENQUEUE_MESSAGE_1(
|
|
DeviceAgent::getInstance()->getMessageQueue(),
|
|
TextureDestroy,
|
|
actor, getActor(),
|
|
{
|
|
actor->destroy();
|
|
});
|
|
}
|
|
|
|
void TextureAgent::doResize(uint32_t width, uint32_t height, uint32_t /*size*/) {
|
|
ENQUEUE_MESSAGE_3(
|
|
DeviceAgent::getInstance()->getMessageQueue(),
|
|
TextureResize,
|
|
actor, getActor(),
|
|
width, width,
|
|
height, height,
|
|
{
|
|
actor->resize(width, height);
|
|
});
|
|
}
|
|
|
|
} // namespace gfx
|
|
} // namespace cc
|
|
|