104 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /****************************************************************************
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|  Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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| 
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|  http://www.cocos.com
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| 
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|  Permission is hereby granted, free of charge, to any person obtaining a copy
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|  of this software and associated documentation files (the "Software"), to deal
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|  in the Software without restriction, including without limitation the rights to
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|  use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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|  of the Software, and to permit persons to whom the Software is furnished to do so,
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|  subject to the following conditions:
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| 
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|  The above copyright notice and this permission notice shall be included in
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|  all copies or substantial portions of the Software.
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| 
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|  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  THE SOFTWARE.
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| ****************************************************************************/
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| 
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| #include "base/job-system/JobSystem.h"
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| #include "base/threading/MessageQueue.h"
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| 
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| #include "CommandBufferAgent.h"
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| #include "DeviceAgent.h"
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| #include "QueueAgent.h"
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| 
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| namespace cc {
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| namespace gfx {
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| 
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| QueueAgent::QueueAgent(Queue *actor)
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| : Agent<Queue>(actor) {
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|     _typedID = actor->getTypedID();
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| }
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| 
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| QueueAgent::~QueueAgent() {
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|     ENQUEUE_MESSAGE_1(
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|         DeviceAgent::getInstance()->getMessageQueue(),
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|         QueueDestruct,
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|         actor, _actor,
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|         {
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|             CC_SAFE_DELETE(actor);
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|         });
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| }
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| 
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| void QueueAgent::doInit(const QueueInfo &info) {
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|     ENQUEUE_MESSAGE_2(
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|         DeviceAgent::getInstance()->getMessageQueue(),
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|         QueueInit,
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|         actor, getActor(),
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|         info, info,
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|         {
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|             actor->initialize(info);
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|         });
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| }
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| 
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| void QueueAgent::doDestroy() {
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|     ENQUEUE_MESSAGE_1(
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|         DeviceAgent::getInstance()->getMessageQueue(),
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|         QueueDestroy,
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|         actor, getActor(),
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|         {
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|             actor->destroy();
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|         });
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| }
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| 
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| void QueueAgent::submit(CommandBuffer *const *cmdBuffs, uint32_t count) {
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|     if (!count) return;
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| 
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|     MessageQueue *msgQ = DeviceAgent::getInstance()->getMessageQueue();
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|     auto **actorCmdBuffs = msgQ->allocate<CommandBuffer *>(count);
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|     for (uint32_t i = 0U; i < count; ++i) {
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|         actorCmdBuffs[i] = static_cast<CommandBufferAgent *>(cmdBuffs[i])->getActor();
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|     }
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| 
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|     ENQUEUE_MESSAGE_3(
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|         DeviceAgent::getInstance()->getMessageQueue(),
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|         QueueSubmit,
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|         actor, getActor(),
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|         actorCmdBuffs, actorCmdBuffs,
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|         count, count,
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|         {
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|             //auto startTime = std::chrono::steady_clock::now();
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| 
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|             //auto endTime = std::chrono::steady_clock::now();
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|             //float dt = std::chrono::duration_cast<std::chrono::nanoseconds>(endTime - startTime).count() / 1e6;
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|             //static float timeAcc = 0.f;
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|             //if (!timeAcc) timeAcc = dt;
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|             //else timeAcc = timeAcc * 0.95f + dt * 0.05f;
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|             //CC_LOG_INFO("---------- %.2fms", timeAcc);
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| 
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|             //CC_LOG_INFO("======== one round ========");
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| 
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|             actor->submit(actorCmdBuffs, count);
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|         });
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| }
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| 
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| } // namespace gfx
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| } // namespace cc
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