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103 lines
3.3 KiB
103 lines
3.3 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/job-system/JobSystem.h"
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#include "base/threading/MessageQueue.h"
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#include "CommandBufferAgent.h"
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#include "DeviceAgent.h"
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#include "QueueAgent.h"
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namespace cc {
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namespace gfx {
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QueueAgent::QueueAgent(Queue *actor)
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: Agent<Queue>(actor) {
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_typedID = actor->getTypedID();
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}
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QueueAgent::~QueueAgent() {
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ENQUEUE_MESSAGE_1(
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DeviceAgent::getInstance()->getMessageQueue(),
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QueueDestruct,
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actor, _actor,
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{
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CC_SAFE_DELETE(actor);
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});
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}
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void QueueAgent::doInit(const QueueInfo &info) {
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ENQUEUE_MESSAGE_2(
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DeviceAgent::getInstance()->getMessageQueue(),
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QueueInit,
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actor, getActor(),
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info, info,
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{
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actor->initialize(info);
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});
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}
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void QueueAgent::doDestroy() {
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ENQUEUE_MESSAGE_1(
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DeviceAgent::getInstance()->getMessageQueue(),
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QueueDestroy,
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actor, getActor(),
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{
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actor->destroy();
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});
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}
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void QueueAgent::submit(CommandBuffer *const *cmdBuffs, uint32_t count) {
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if (!count) return;
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MessageQueue *msgQ = DeviceAgent::getInstance()->getMessageQueue();
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auto **actorCmdBuffs = msgQ->allocate<CommandBuffer *>(count);
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for (uint32_t i = 0U; i < count; ++i) {
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actorCmdBuffs[i] = static_cast<CommandBufferAgent *>(cmdBuffs[i])->getActor();
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}
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ENQUEUE_MESSAGE_3(
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DeviceAgent::getInstance()->getMessageQueue(),
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QueueSubmit,
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actor, getActor(),
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actorCmdBuffs, actorCmdBuffs,
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count, count,
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{
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//auto startTime = std::chrono::steady_clock::now();
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//auto endTime = std::chrono::steady_clock::now();
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//float dt = std::chrono::duration_cast<std::chrono::nanoseconds>(endTime - startTime).count() / 1e6;
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//static float timeAcc = 0.f;
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//if (!timeAcc) timeAcc = dt;
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//else timeAcc = timeAcc * 0.95f + dt * 0.05f;
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//CC_LOG_INFO("---------- %.2fms", timeAcc);
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//CC_LOG_INFO("======== one round ========");
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actor->submit(actorCmdBuffs, count);
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});
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}
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} // namespace gfx
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} // namespace cc
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