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79 lines
2.6 KiB
79 lines
2.6 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "Resource.h"
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namespace cc {
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namespace framegraph {
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struct RenderTargetAttachment final {
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using StoreOp = gfx::StoreOp;
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using LoadOp = gfx::LoadOp;
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using Color = gfx::Color;
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enum class Usage : uint8_t {
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COLOR,
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DEPTH,
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STENCIL,
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DEPTH_STENCIL,
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};
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struct Descriptor final {
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Usage usage{Usage::COLOR};
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uint8_t slot{0xff};
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uint8_t writeMask{0xff};
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LoadOp loadOp{LoadOp::DISCARD};
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Color clearColor;
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float clearDepth{1.F};
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uint8_t clearStencil{0U};
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gfx::AccessFlags beginAccesses{gfx::AccessFlagBit::NONE};
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gfx::AccessFlags endAccesses{gfx::AccessFlagBit::NONE};
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};
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struct Sorter {
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inline bool operator()(const RenderTargetAttachment &a1, const RenderTargetAttachment &a2) const noexcept;
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};
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static constexpr uint8_t DEPTH_STENCIL_SLOT_START{13};
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TextureHandle textureHandle{};
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Descriptor desc;
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uint8_t level{0};
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uint8_t layer{0};
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uint8_t index{0};
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StoreOp storeOp{StoreOp::DISCARD};
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};
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inline bool RenderTargetAttachment::Sorter::operator()(const RenderTargetAttachment &a1, const RenderTargetAttachment &a2) const noexcept {
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if (a1.desc.usage == a2.desc.usage) {
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return a1.desc.slot < a2.desc.slot;
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}
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return a1.desc.usage < a2.desc.usage;
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}
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} // namespace framegraph
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} // namespace cc
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