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103 lines
4.5 KiB
103 lines
4.5 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "PassNode.h"
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namespace cc {
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namespace framegraph {
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class PassNodeBuilder final {
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public:
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PassNodeBuilder(FrameGraph &graph, PassNode &passNode) noexcept;
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PassNodeBuilder() = delete;
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~PassNodeBuilder() = default;
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PassNodeBuilder(const PassNodeBuilder &) = delete;
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PassNodeBuilder(PassNodeBuilder &&) = delete;
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PassNodeBuilder &operator=(const PassNodeBuilder &) = delete;
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PassNodeBuilder &operator=(PassNodeBuilder &&) = delete;
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template <typename DescriptorType, typename ResourceType = typename ResourceTypeLookupTable<DescriptorType>::Resource>
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TypedHandle<ResourceType> create(const StringHandle &name, const DescriptorType &desc) const noexcept;
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template <typename ResourceType>
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TypedHandle<ResourceType> importExternal(const StringHandle &name, ResourceType &resource) const noexcept;
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template <typename ResourceType>
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TypedHandle<ResourceType> read(TypedHandle<ResourceType> const &input) const noexcept;
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template <typename ResourceType>
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TypedHandle<ResourceType> write(TypedHandle<ResourceType> const &output) const noexcept;
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TextureHandle write(const TextureHandle &output, uint8_t mipmapLevel, uint8_t faceId, uint8_t arrayPosition, const RenderTargetAttachment::Descriptor &attachmentDesc) const noexcept;
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TextureHandle write(const TextureHandle &output, const RenderTargetAttachment::Descriptor &attachmentDesc) const noexcept;
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inline void sideEffect() const noexcept;
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inline void subpass(bool end = false, bool clearActionIgnorable = true) const noexcept;
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inline void setViewport(const gfx::Rect &scissor) noexcept;
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inline void setViewport(const gfx::Viewport &viewport, const gfx::Rect &scissor) noexcept;
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inline void setBarrier(const PassBarrierPair &barrier);
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void writeToBlackboard(const StringHandle &name, const Handle &handle) const noexcept;
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Handle readFromBlackboard(const StringHandle &name) const noexcept;
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private:
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Handle read(const Handle &input) const noexcept;
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FrameGraph &_graph;
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PassNode &_passNode;
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};
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//////////////////////////////////////////////////////////////////////////
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template <typename ResourceType>
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TypedHandle<ResourceType> PassNodeBuilder::read(TypedHandle<ResourceType> const &input) const noexcept {
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return TypedHandle<ResourceType>(read(static_cast<const Handle &>(input)));
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}
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template <typename ResourceType>
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TypedHandle<ResourceType> PassNodeBuilder::write(TypedHandle<ResourceType> const &output) const noexcept {
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return TypedHandle<ResourceType>(_passNode.write(_graph, output));
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}
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void PassNodeBuilder::sideEffect() const noexcept {
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_passNode.sideEffect();
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}
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void PassNodeBuilder::subpass(bool end, bool clearActionIgnorable) const noexcept {
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_passNode.subpass(end, clearActionIgnorable);
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}
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void PassNodeBuilder::setViewport(const gfx::Rect &scissor) noexcept {
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gfx::Viewport viewport{scissor.x, scissor.y, scissor.width, scissor.height, 0.F, 1.F};
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_passNode.setViewport(viewport, scissor);
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}
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void PassNodeBuilder::setViewport(const gfx::Viewport &viewport, const gfx::Rect &scissor) noexcept {
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_passNode.setViewport(viewport, scissor);
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}
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void PassNodeBuilder::setBarrier(const PassBarrierPair &barrier) {
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_passNode.setBarrier(barrier);
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}
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} // namespace framegraph
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} // namespace cc
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