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168 lines
5.6 KiB
168 lines
5.6 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <cmath>
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#include <functional>
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#include <numeric>
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#include <sstream>
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#include "base/RefVector.h"
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#include "base/std/container/string.h"
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#include "base/std/container/unordered_map.h"
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#include "base/std/optional.h"
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#include "core/Types.h"
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#include "core/assets/EffectAsset.h"
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#include "renderer/gfx-base/GFXDef-common.h"
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#include "renderer/pipeline/Define.h"
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#include "renderer/pipeline/RenderPipeline.h"
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namespace cc {
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class EffectAsset;
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namespace render {
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class PipelineRuntime;
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} // namespace render
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struct IDefineRecord : public IDefineInfo {
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std::function<int32_t(const MacroValue &)> map{nullptr};
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int32_t offset{0};
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};
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struct IMacroInfo {
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ccstd::string name;
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ccstd::string value;
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bool isDefault{false};
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};
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struct ITemplateInfo {
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ccstd::vector<gfx::Attribute> gfxAttributes;
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gfx::ShaderInfo shaderInfo;
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ccstd::vector<int32_t> blockSizes;
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RefVector<gfx::DescriptorSetLayout *> setLayouts;
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IntrusivePtr<gfx::PipelineLayout> pipelineLayout;
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ccstd::unordered_map<ccstd::string, uint32_t> handleMap;
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ccstd::vector<gfx::DescriptorSetLayoutBinding> bindings;
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int32_t samplerStartBinding{-1};
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};
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struct IProgramInfo : public IShaderInfo {
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ccstd::string effectName;
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ccstd::vector<IDefineRecord> defines;
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ccstd::string constantMacros;
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bool uber{false}; // macro number exceeds default limits, will fallback to string hash
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void copyFrom(const IShaderInfo &o);
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};
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const char *getDeviceShaderVersion(const gfx::Device *device);
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/**
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* @en The global maintainer of all shader resources.
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* @zh 维护 shader 资源实例的全局管理器。
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*/
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class ProgramLib final {
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public:
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static ProgramLib *getInstance();
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ProgramLib();
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~ProgramLib();
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void registerEffect(EffectAsset *effect);
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/**
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* @en Register the shader template with the given info
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* @zh 注册 shader 模板。
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*/
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IProgramInfo *define(IShaderInfo &shader);
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/**
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* @en Gets the shader template with its name
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* @zh 通过名字获取 Shader 模板
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* @param name Target shader name
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*/
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const IProgramInfo *getTemplate(const ccstd::string &name) const;
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/**
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* @en Gets the shader template info with its name
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* @zh 通过名字获取 Shader 模版信息
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* @param name Target shader name
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*/
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ITemplateInfo *getTemplateInfo(const ccstd::string &name);
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/**
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* @en Gets the pipeline layout of the shader template given its name
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* @zh 通过名字获取 Shader 模板相关联的管线布局
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* @param name Target shader name
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*/
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gfx::DescriptorSetLayout *getDescriptorSetLayout(gfx::Device *device, const ccstd::string &name, bool isLocal = false);
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/**
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* @en
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* Does this library has the specified program
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* @zh
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* 当前是否有已注册的指定名字的 shader
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* @param name Target shader name
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*/
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inline bool hasProgram(const ccstd::string &name) const {
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return _templates.count(name) > 0;
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}
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/**
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* @en Gets the shader key with the name and a macro combination
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* @zh 根据 shader 名和预处理宏列表获取 shader key。
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* @param name Target shader name
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* @param defines The combination of preprocess macros
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*/
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ccstd::string getKey(const ccstd::string &name, const MacroRecord &defines);
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/**
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* @en Destroy all shader instance match the preprocess macros
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* @zh 销毁所有完全满足指定预处理宏特征的 shader 实例。
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* @param defines The preprocess macros as filter
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*/
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void destroyShaderByDefines(const MacroRecord &defines);
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/**
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* @en Gets the shader resource instance with given information
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* @zh 获取指定 shader 的渲染资源实例
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* @param name Shader name
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* @param defines Preprocess macros
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* @param pipeline The [[RenderPipeline]] which owns the render command
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* @param key The shader cache key, if already known
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*/
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gfx::Shader *getGFXShader(gfx::Device *device, const ccstd::string &name, MacroRecord &defines,
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render::PipelineRuntime *pipeline, ccstd::string *key = nullptr);
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private:
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CC_DISALLOW_COPY_MOVE_ASSIGN(ProgramLib);
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static ProgramLib *instance;
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ccstd::unordered_map<ccstd::string, IProgramInfo> _templates; // per shader
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ccstd::unordered_map<ccstd::string, IntrusivePtr<gfx::Shader>> _cache;
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ccstd::unordered_map<uint64_t, ITemplateInfo> _templateInfos;
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};
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} // namespace cc
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