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83 lines
3.0 KiB
83 lines
3.0 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/std/optional.h"
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#include "scene/Pass.h"
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namespace cc {
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class MaterialInstance;
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/**
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* @en A pass instance defines an variant version of the [[Pass]]
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* @zh 表示 [[Pass]] 的一种特殊实例
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*/
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class PassInstance final : public scene::Pass {
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public:
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using Super = scene::Pass;
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PassInstance(scene::Pass *parent, MaterialInstance *owner);
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~PassInstance() override;
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/**
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* @en The parent pass
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* @zh 相关联的原始 Pass
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*/
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scene::Pass *getParent() const;
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/**
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* @en Override pipeline states with the given pass override info.
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* This won't affect the original pass
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* @zh 重载当前 Pass 的管线状态。这不会影响原始 Pass
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* @param original The original pass info
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* @param value The override pipeline state info
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*/
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void overridePipelineStates(const IPassInfo &original, const PassOverrides &override) override;
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bool tryCompile(const ccstd::optional<MacroRecord> &defineOverrides) override;
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/**
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* @en Prepare to change states of the pass and do not notify the material to rebuild the pipeline state object
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* @zh 开始静默修改 Pass 相关状态,不会通知材质去重新构建管线状态对象。
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*/
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void beginChangeStatesSilently() override;
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/**
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* @en End the silent states changing process, all state changes will be notified.
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* @zh 结束静默状态修改,所有修改将会开始通知材质。
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*/
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void endChangeStatesSilently() override;
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protected:
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void syncBatchingScheme() override;
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void onStateChange();
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private:
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IntrusivePtr<scene::Pass> _parent;
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// Weak reference.
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MaterialInstance *_owner{nullptr};
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bool _dontNotify{false};
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};
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} // namespace cc
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