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cocos_lib/cocos/renderer/GFXDeviceManager.h

173 lines
4.8 KiB

/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "engine/EngineEvents.h"
#include "gfx-agent/DeviceAgent.h"
#include "gfx-validator/DeviceValidator.h"
#include "platform/BasePlatform.h"
// #undef CC_USE_NVN
// #undef CC_USE_VULKAN
// #undef CC_USE_METAL
// #undef CC_USE_GLES3
// #undef CC_USE_GLES2
#ifdef CC_USE_NVN
#include "gfx-nvn/NVNDevice.h"
#endif
#ifdef CC_USE_VULKAN
#include "gfx-vulkan/VKDevice.h"
#endif
#ifdef CC_USE_METAL
#include "gfx-metal/MTLDevice.h"
#endif
#ifdef CC_USE_GLES3
#include "gfx-gles3/GLES3Device.h"
#endif
#ifdef CC_USE_GLES2
#include "gfx-gles2/GLES2Device.h"
#endif
#include "gfx-empty/EmptyDevice.h"
#include "renderer/pipeline/Define.h"
namespace cc {
namespace gfx {
class CC_DLL DeviceManager final {
static constexpr bool DETACH_DEVICE_THREAD{true};
static constexpr bool FORCE_DISABLE_VALIDATION{false};
static constexpr bool FORCE_ENABLE_VALIDATION{false};
public:
static Device *create() {
DeviceInfo deviceInfo{pipeline::bindingMappingInfo};
return DeviceManager::create(deviceInfo);
}
static Device *create(const DeviceInfo &info) {
if (Device::instance) return Device::instance;
Device *device = nullptr;
#ifdef CC_USE_NVN
if (tryCreate<CCNVNDevice>(info, &device)) return device;
#endif
#ifdef CC_USE_VULKAN
bool skipVulkan = false;
#if CC_PLATFORM == CC_PLATFORM_ANDROID
auto sdkVersion = BasePlatform::getPlatform()->getSdkVersion();
skipVulkan = sdkVersion <= 27; // Android 8
#endif
if (!skipVulkan && tryCreate<CCVKDevice>(info, &device)) return device;
#endif
#ifdef CC_USE_METAL
if (tryCreate<CCMTLDevice>(info, &device)) return device;
#endif
#ifdef CC_USE_GLES3
#if CC_USE_XR || CC_USE_AR_MODULE
Device::isSupportDetachDeviceThread = false;
#endif
if (tryCreate<GLES3Device>(info, &device)) return device;
#endif
#ifdef CC_USE_GLES2
// arcore & arengine currently only supports gles, session update requires gl context
#if CC_USE_AR_MODULE
Device::isSupportDetachDeviceThread = false;
#endif
if (tryCreate<GLES2Device>(info, &device)) return device;
#endif
#ifdef CC_EDITOR
Device::isSupportDetachDeviceThread = false;
#endif
if (tryCreate<EmptyDevice>(info, &device)) return device;
return nullptr;
}
static bool isDetachDeviceThread() {
return DETACH_DEVICE_THREAD && Device::isSupportDetachDeviceThread;
}
static ccstd::string getGFXName() {
ccstd::string gfx = "unknown";
#ifdef CC_USE_NVN
gfx = "NVN";
#elif defined(CC_USE_VULKAN)
gfx = "Vulkan";
#elif defined(CC_USE_METAL)
gfx = "Metal";
#elif defined(CC_USE_GLES3)
gfx = "GLES3";
#elif defined(CC_USE_GLES2)
gfx = "GLES2";
#else
gfx = "Empty";
#endif
return gfx;
}
private:
template <typename DeviceCtor, typename Enable = std::enable_if_t<std::is_base_of<Device, DeviceCtor>::value>>
static bool tryCreate(const DeviceInfo &info, Device **pDevice) {
Device *device = ccnew DeviceCtor;
if (isDetachDeviceThread()) {
device = ccnew gfx::DeviceAgent(device);
}
#if !defined(CC_SERVER_MODE)
if (CC_DEBUG > 0 && !FORCE_DISABLE_VALIDATION || FORCE_ENABLE_VALIDATION) {
device = ccnew gfx::DeviceValidator(device);
}
#endif
if (!device->initialize(info)) {
CC_SAFE_DELETE(device);
return false;
}
*pDevice = device;
return true;
}
#ifndef CC_DEBUG
static constexpr int CC_DEBUG{0};
#endif
};
} // namespace gfx
} // namespace cc