55 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /****************************************************************************
 | |
|  Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
 | |
| 
 | |
|  http://www.cocos.com
 | |
| 
 | |
|  Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
|  of this software and associated documentation files (the "Software"), to deal
 | |
|  in the Software without restriction, including without limitation the rights to
 | |
|  use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 | |
|  of the Software, and to permit persons to whom the Software is furnished to do so,
 | |
|  subject to the following conditions:
 | |
| 
 | |
|  The above copyright notice and this permission notice shall be included in
 | |
|  all copies or substantial portions of the Software.
 | |
| 
 | |
|  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
|  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
|  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
|  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |
|  THE SOFTWARE.
 | |
| ****************************************************************************/
 | |
| 
 | |
| #include "primitive/Quad.h"
 | |
| namespace cc {
 | |
| IGeometry quad(ccstd::optional<IGeometryOptions> options) {
 | |
|     if (!options.has_value()) {
 | |
|         options = IGeometryOptions();
 | |
|     }
 | |
|     IGeometry result;
 | |
|     result.positions = ccstd::vector<float>{-0.5, -0.5, 0, -0.5, 0.5, 0, 0.5, 0.5, 0, 0.5, -0.5, 0};
 | |
|     result.boundingRadius = sqrt(0.5 * 0.5 + 0.5 * 0.5);
 | |
|     result.minPos = Vec3(-0.5, -0.5, 0);
 | |
|     result.maxPos = Vec3(0.5, 0.5, 0);
 | |
|     result.indices = ccstd::vector<uint32_t>{0, 3, 1, 3, 2, 1};
 | |
|     if (options->includeNormal) {
 | |
|         result.normals = ccstd::vector<float>{
 | |
|             0, 0, 1,
 | |
|             0, 0, 1,
 | |
|             0, 0, 1,
 | |
|             0, 0, 1};
 | |
|     }
 | |
|     if (options->includeUV) {
 | |
|         result.uvs = ccstd::vector<float>{
 | |
|             0, 0,
 | |
|             0, 1,
 | |
|             1, 1,
 | |
|             1, 0};
 | |
|     }
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| } // namespace cc
 | 
