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98 lines
3.2 KiB
98 lines
3.2 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/std/optional.h"
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#include "3d/assets/Mesh.h"
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#include "base/std/variant.h"
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#include "primitive/Box.h"
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#include "primitive/Capsule.h"
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#include "primitive/Circle.h"
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#include "primitive/Cone.h"
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#include "primitive/Cylinder.h"
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#include "primitive/Plane.h"
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#include "primitive/Quad.h"
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#include "primitive/Sphere.h"
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#include "primitive/Torus.h"
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#include "primitive/PrimitiveDefine.h"
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namespace cc {
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using PrimitiveOptions = ccstd::variant<IGeometryOptions, IBoxOptions, ICapsuleOptions, ICircleOptions, ICylinderOptions, IConeOptions, IPlaneOptions, ISphereOptions, ITorusOptions>;
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enum class PrimitiveType {
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BOX = 0,
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SPHERE = 1,
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CYLINDER = 2,
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CONE = 3,
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CAPSULE = 4,
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TORUS = 5,
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PLANE = 6,
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QUAD = 7,
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};
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/**
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* @en
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* Basic primitive mesh, this can be generate some primitive mesh at runtime.
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* @zh
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* 基础图形网格,可以在运行时构建一些基础的网格。
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*/
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class Primitive : public Mesh {
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public:
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/**
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* @en
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* The type of the primitive mesh, set it before you call onLoaded.
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* @zh
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* 此基础图形网格的类型,请在 onLoaded 调用之前设置。
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*/
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// @type(PrimitiveType)
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PrimitiveType type{PrimitiveType::BOX};
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/**
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* @en
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* The option for build the primitive mesh, set it before you call onLoaded.
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* @zh
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* 创建此基础图形网格的可选参数,请在 onLoaded 调用之前设置。
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*/
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// @serializable
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// @editable
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ccstd::unordered_map<ccstd::string, float> info; // cjh float?
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explicit Primitive(PrimitiveType type = PrimitiveType::BOX);
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~Primitive() override;
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/**
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* @en
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* Construct the primitive mesh with `type` and `info`.
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* @zh
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* 根据`type`和`info`构建相应的网格。
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*/
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void onLoaded() override;
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private:
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CC_DISALLOW_COPY_MOVE_ASSIGN(Primitive);
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};
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IGeometry createGeometry(PrimitiveType type, const ccstd::optional<PrimitiveOptions> &options = ccstd::nullopt);
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} // namespace cc
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