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185 lines
6.4 KiB
185 lines
6.4 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/win32/WindowsPlatform.h"
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#include "platform/win32/modules/SystemWindowManager.h"
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#include <Windows.h>
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#include <shellapi.h>
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#include <sstream>
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#include "modules/Accelerometer.h"
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#include "modules/Battery.h"
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#include "modules/Network.h"
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#include "modules/System.h"
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#if defined(CC_SERVER_MODE)
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#include "platform/empty/modules/Screen.h"
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#include "platform/empty/modules/SystemWindow.h"
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#else
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#include "modules/Screen.h"
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#include "modules/SystemWindow.h"
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#endif
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#include "base/memory/Memory.h"
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#include "modules/Vibrator.h"
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namespace {
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/**
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@brief This function changes the PVRFrame show/hide setting in register.
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@param bEnable If true show the PVRFrame window, otherwise hide.
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*/
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void PVRFrameEnableControlWindow(bool bEnable) {
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HKEY hKey = 0;
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// Open PVRFrame control key, if not exist create it.
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if (ERROR_SUCCESS != RegCreateKeyExW(HKEY_CURRENT_USER,
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L"Software\\Imagination Technologies\\PVRVFRame\\STARTUP\\",
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0,
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0,
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REG_OPTION_NON_VOLATILE,
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KEY_ALL_ACCESS,
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0,
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&hKey,
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nullptr)) {
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return;
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}
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const WCHAR *wszValue = L"hide_gui";
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const WCHAR *wszNewData = (bEnable) ? L"NO" : L"YES";
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WCHAR wszOldData[256] = {0};
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DWORD dwSize = sizeof(wszOldData);
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LSTATUS status = RegQueryValueExW(hKey, wszValue, 0, nullptr, (LPBYTE)wszOldData, &dwSize);
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if (ERROR_FILE_NOT_FOUND == status // the key not exist
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|| (ERROR_SUCCESS == status // or the hide_gui value is exist
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&& 0 != wcscmp(wszNewData, wszOldData))) // but new data and old data not equal
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{
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dwSize = static_cast<DWORD>(sizeof(WCHAR) * (wcslen(wszNewData) + 1));
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RegSetValueEx(hKey, wszValue, 0, REG_SZ, (const BYTE *)wszNewData, dwSize);
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}
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RegCloseKey(hKey);
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}
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} // namespace
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namespace cc {
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WindowsPlatform::WindowsPlatform() {
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}
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WindowsPlatform::~WindowsPlatform() {
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#ifdef USE_WIN32_CONSOLE
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FreeConsole();
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#endif
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}
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int32_t WindowsPlatform::init() {
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registerInterface(std::make_shared<Accelerometer>());
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registerInterface(std::make_shared<Battery>());
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registerInterface(std::make_shared<Network>());
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registerInterface(std::make_shared<Screen>());
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registerInterface(std::make_shared<System>());
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_windowManager = std::make_shared<SystemWindowManager>();
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registerInterface(_windowManager);
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registerInterface(std::make_shared<Vibrator>());
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#ifdef USE_WIN32_CONSOLE
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AllocConsole();
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freopen("CONIN$", "r", stdin);
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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#endif
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PVRFrameEnableControlWindow(false);
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return _windowManager->init();
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}
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void WindowsPlatform::exit() {
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_quit = true;
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}
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int32_t WindowsPlatform::loop() {
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#if CC_EDITOR
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_windowManager->processEvent();
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runTask();
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#else
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///////////////////////////////////////////////////////////////////////////
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/////////////// changing timer resolution
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///////////////////////////////////////////////////////////////////////////
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UINT TARGET_RESOLUTION = 1; // 1 millisecond target resolution
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TIMECAPS tc;
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UINT wTimerRes = 0;
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if (TIMERR_NOERROR == timeGetDevCaps(&tc, sizeof(TIMECAPS))) {
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wTimerRes = std::min(std::max(tc.wPeriodMin, TARGET_RESOLUTION), tc.wPeriodMax);
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timeBeginPeriod(wTimerRes);
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}
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float dt = 0.f;
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const DWORD _16ms = 16;
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// Main message loop:
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LARGE_INTEGER nFreq;
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LARGE_INTEGER nLast;
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LARGE_INTEGER nNow;
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LONGLONG actualInterval = 0LL; // actual frame internal
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LONGLONG desiredInterval = 0LL; // desired frame internal, 1 / fps
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LONG waitMS = 0L;
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QueryPerformanceCounter(&nLast);
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QueryPerformanceFrequency(&nFreq);
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onResume();
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while (!_quit) {
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desiredInterval = (LONGLONG)(1.0 / getFps() * nFreq.QuadPart);
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_windowManager->processEvent();
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QueryPerformanceCounter(&nNow);
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actualInterval = nNow.QuadPart - nLast.QuadPart;
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if (actualInterval >= desiredInterval) {
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nLast.QuadPart = nNow.QuadPart;
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runTask();
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} else {
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// The precision of timer on Windows is set to highest (1ms) by 'timeBeginPeriod' from above code,
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// but it's still not precise enough. For example, if the precision of timer is 1ms,
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// Sleep(3) may make a sleep of 2ms or 4ms. Therefore, we subtract 1ms here to make Sleep time shorter.
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// If 'waitMS' is equal or less than 1ms, don't sleep and run into next loop to
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// boost CPU to next frame accurately.
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waitMS = static_cast<LONG>((desiredInterval - actualInterval) * 1000LL / nFreq.QuadPart - 1L);
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if (waitMS > 1L)
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Sleep(waitMS);
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}
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}
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if (wTimerRes != 0)
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timeEndPeriod(wTimerRes);
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onDestroy();
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#endif
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return 0;
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}
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ISystemWindow *WindowsPlatform::createNativeWindow(uint32_t windowId, void *externalHandle) {
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return ccnew SystemWindow(windowId, externalHandle);
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}
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} // namespace cc
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