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138 lines
4.5 KiB
138 lines
4.5 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/mac/modules/SystemWindow.h"
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#include "platform/mac/View.h"
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#include "base/Log.h"
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#include "base/Macros.h"
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// SDL headers
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#include <functional>
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_main.h"
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#include "SDL2/SDL_syswm.h"
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#include "engine/EngineEvents.h"
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#include "platform/SDLHelper.h"
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#import <AppKit/NSView.h>
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#import <AppKit/NSWindow.h>
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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#include "platform/interfaces/modules/IScreen.h"
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#include "platform/BasePlatform.h"
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namespace cc {
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SystemWindow::SystemWindow(uint32_t windowId, void *externalHandle)
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: _windowId(windowId) {
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if (externalHandle) {
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_windowHandle = reinterpret_cast<uintptr_t>(externalHandle);
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}
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}
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SystemWindow::~SystemWindow() {
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_windowHandle = 0;
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_windowId = 0;
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}
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void SystemWindow::initWindowProperty(SDL_Window* window, const char *title, int x, int y, int w, int h) {
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CC_ASSERT(window != nullptr);
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auto* nsWindow = reinterpret_cast<NSWindow*>(SDLHelper::getWindowHandle(window));
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NSString *astring = [NSString stringWithUTF8String:title];
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nsWindow.title = astring;
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// contentView is created internally by sdl.
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NSView *view = nsWindow.contentView;
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auto* newView = [[View alloc] initWithFrame:view.frame];
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[view addSubview:newView];
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[nsWindow.contentView setWantsBestResolutionOpenGLSurface:YES];
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[nsWindow makeKeyAndOrderFront:nil];
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_windowHandle = reinterpret_cast<uintptr_t>(newView);
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auto dpr = [nsWindow backingScaleFactor];
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_width = w * dpr;
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_height = h * dpr;
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}
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NSWindow* SystemWindow::getNSWindow() const {
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CC_ASSERT(_window != nullptr);
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return reinterpret_cast<NSWindow*>(SDLHelper::getWindowHandle(_window));
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}
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bool SystemWindow::createWindow(const char *title,
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int w, int h, int flags) {
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#if CC_EDITOR
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return createWindow(title, 0, 0, w, h, flags);
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#else
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_window = SDLHelper::createWindow(title, w, h, flags);
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if (!_window) {
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return false;
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}
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Vec2 pos = SDLHelper::getWindowPosition(_window);
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initWindowProperty(_window, title, pos.x, pos.y, w, h);
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return true;
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#endif
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}
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bool SystemWindow::createWindow(const char *title,
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int x, int y, int w,
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int h, int flags) {
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#if CC_EDITOR
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_width = w;
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_height = h;
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CAMetalLayer *layer = [[CAMetalLayer layer] retain];
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layer.pixelFormat = MTLPixelFormatBGRA8Unorm;
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layer.frame = CGRectMake(x, y, w, h);
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[layer setAnchorPoint:CGPointMake(0.f, 0.f)];
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_windowHandle = reinterpret_cast<uintptr_t>(layer);
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return true;
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#else
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_window = SDLHelper::createWindow(title, x, y, w, h, flags);
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if (!_window) {
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return false;
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}
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initWindowProperty(_window, title, x, y, w, h);
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return true;
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#endif
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}
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void SystemWindow::closeWindow() {
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#ifndef CC_SERVER_MODE
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SDL_Event et;
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et.type = SDL_QUIT;
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SDL_PushEvent(&et);
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#endif
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}
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uintptr_t SystemWindow::getWindowHandle() const {
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return _windowHandle;
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}
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void SystemWindow::setCursorEnabled(bool value) {
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SDLHelper::setCursorEnabled(value);
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}
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SystemWindow::Size SystemWindow::getViewSize() const {
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return Size{static_cast<float>(_width), static_cast<float>(_height)};
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}
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} // namespace cc
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