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88 lines
3.3 KiB
88 lines
3.3 KiB
/****************************************************************************
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Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/mac/modules/Screen.h"
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#import <AppKit/AppKit.h>
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#include <Cocoa/Cocoa.h>
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#include <Foundation/Foundation.h>
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#include "base/Macros.h"
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#include "cocos/bindings/jswrapper/SeApi.h"
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#include "platform/interfaces/modules/ISystemWindowManager.h"
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#include "platform/mac/modules/SystemWindow.h"
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#include "application/ApplicationManager.h"
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namespace cc {
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int Screen::getDPI() const {
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NSScreen *screen = [NSScreen mainScreen];
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NSDictionary *description = [screen deviceDescription];
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NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
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CGSize displayPhysicalSize = CGDisplayScreenSize([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
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return ((displayPixelSize.width / displayPhysicalSize.width) * 25.4f);
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}
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float Screen::getDevicePixelRatio() const {
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#if CC_EDITOR
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auto* global = se::ScriptEngine::getInstance()->getGlobalObject();
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se::Value devicePixelRatioVal;
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global->getProperty("devicePixelRatio", &devicePixelRatioVal);
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return devicePixelRatioVal.isNumber() ? devicePixelRatioVal.toFloat() : 1.F;
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#else
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auto* systemWindow = static_cast<SystemWindow*>(CC_GET_MAIN_SYSTEM_WINDOW());
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auto* nsWindow = systemWindow->getNSWindow();
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return [nsWindow backingScaleFactor];
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#endif
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}
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void Screen::setKeepScreenOn(bool value) {
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CC_UNUSED_PARAM(value);
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}
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Screen::Orientation Screen::getDeviceOrientation() const {
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return Orientation::PORTRAIT;
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}
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Vec4 Screen::getSafeAreaEdge() const {
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return cc::Vec4();
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}
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bool Screen::isDisplayStats() {
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se::AutoHandleScope hs;
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se::Value ret;
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char commandBuf[100] = "cc.debug.isDisplayStats();";
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se::ScriptEngine::getInstance()->evalString(commandBuf, 100, &ret);
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return ret.toBoolean();
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}
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void Screen::setDisplayStats(bool isShow) {
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se::AutoHandleScope hs;
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char commandBuf[100] = {0};
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sprintf(commandBuf, "cc.debug.setDisplayStats(%s);", isShow ? "true" : "false");
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se::ScriptEngine::getInstance()->evalString(commandBuf);
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}
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} // namespace cc
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