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cocos_lib/cocos/platform/mac/MacPlatform.mm

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/****************************************************************************
Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "platform/mac/MacPlatform.h"
#include "platform/interfaces/OSInterface.h"
#include "platform/mac/AppDelegate.h"
#include "modules/Accelerometer.h"
#include "modules/Battery.h"
#include "modules/Network.h"
#include "modules/System.h"
#include "modules/Vibrator.h"
#include "platform/SDLHelper.h"
#if defined(CC_SERVER_MODE)
#include "platform/empty/modules/Screen.h"
#include "platform/empty/modules/SystemWindow.h"
#include "platform/empty/modules/SystemWindowManager.h"
#else
#include "modules/Screen.h"
#include "modules/SystemWindow.h"
#include "modules/SystemWindowManager.h"
#endif
#import <AppKit/AppKit.h>
#include "base/memory/Memory.h"
extern int cocos_main(int argc, const char **argv);
namespace cc {
MacPlatform::~MacPlatform() {
}
int32_t MacPlatform::init() {
registerInterface(std::make_shared<Accelerometer>());
registerInterface(std::make_shared<Battery>());
registerInterface(std::make_shared<Network>());
registerInterface(std::make_shared<Screen>());
registerInterface(std::make_shared<System>());
_windowManager = std::make_shared<SystemWindowManager>();
registerInterface(_windowManager);
registerInterface(std::make_shared<Vibrator>());
return _windowManager->init();
}
bool MacPlatform::readyToExit() {
return _readyToExit;
}
void MacPlatform::exit() {
if(!_readyToExit) {
[[NSApplication sharedApplication] replyToApplicationShouldTerminate:true];
_readyToExit = true;
}
}
int32_t MacPlatform::loop(void) {
#if CC_EDITOR
runTask();
return 1;
#else
while(!_readyToExit) {
pollEvent();
runTask();
}
onDestroy();
return 0;
#endif
}
int32_t MacPlatform::run(int argc, const char **argv) {
#if defined(CC_SERVER_MODE)
cocos_main(argc, argv);
while (true) {
runTask();
}
return 0;
#else
NSArray *arguments = [[NSProcessInfo processInfo] arguments];
argc = static_cast<int>(arguments.count);
std::vector<const char*> argVec;
argVec.reserve(argc);
for (id arg in arguments) {
argVec.emplace_back([arg UTF8String]);
}
id delegate = [[AppDelegate alloc] init];
[NSApp setDelegate:delegate];
if(cocos_main(argc, argVec.data()) != 0) {
return -1;
}
return loop();
#endif
}
void MacPlatform::setFps(int32_t fps) {
if(fps != getFps()) {
UniversalPlatform::setFps(fps);
}
}
void MacPlatform::onPause() {
cc::WindowEvent ev;
ev.type = cc::WindowEvent::Type::HIDDEN;
cc::events::WindowEvent::broadcast(ev);
}
void MacPlatform::onResume() {
cc::WindowEvent ev;
ev.type = cc::WindowEvent::Type::SHOW;
cc::events::WindowEvent::broadcast(ev);
}
void MacPlatform::onClose() {
cc::WindowEvent ev;
ev.type = cc::WindowEvent::Type::CLOSE;
cc::events::WindowEvent::broadcast(ev);
}
cc::ISystemWindow *MacPlatform::createNativeWindow(uint32_t windowId, void *externalHandle) {
return ccnew SystemWindow(windowId, externalHandle);
}
void MacPlatform::pollEvent() {
_windowManager->processEvent();
}
} // namespace cc