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cocos_lib/cocos/platform/java/jni/JniCocosOrientationHelper.cpp

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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include <jni.h>
#include "engine/EngineEvents.h"
#include "platform/interfaces/modules/Device.h"
#include "platform/java/jni/JniHelper.h"
#include "platform/java/jni/glue/JniNativeGlue.h"
#include "platform/java/modules/SystemWindow.h"
extern "C" {
// NOLINTNEXTLINE
JNIEXPORT void JNICALL Java_com_cocos_lib_CocosOrientationHelper_nativeOnOrientationChanged(JNIEnv *env, jclass thiz, jint rotation) {
int orientation;
switch (rotation) {
case 0: // ROTATION_0
orientation = (int)cc::Device::Orientation::PORTRAIT;
case 1: // ROTATION_90
orientation = (int)cc::Device::Orientation::LANDSCAPE_RIGHT;
case 2: // ROTATION_180
orientation = (int)cc::Device::Orientation::PORTRAIT_UPSIDE_DOWN;
case 3: // ROTATION_270
orientation = (int)cc::Device::Orientation::LANDSCAPE_LEFT;
}
// run callbacks in game thread?
cc::events::Orientation::broadcast(orientation);
}
JNIEXPORT void JNICALL Java_com_cocos_lib_CocosAbilitySlice_onOrientationChangedNative(JNIEnv *env, jobject obj, jint orientation, jint width, jint height) { //NOLINT JNI function name
static jint pOrientation = 0;
static jint pWidth = 0;
static jint pHeight = 0;
if (pOrientation != orientation || pWidth != width || pHeight != height) {
cc::WindowEvent ev;
// TODO(qgh):The windows ID needs to be passed down from the jave, which is currently using the main window.
ev.windowId = cc::ISystemWindow::mainWindowId;
ev.type = cc::WindowEvent::Type::SIZE_CHANGED;
ev.width = width;
ev.height = height;
cc::events::WindowEvent::broadcast(ev);
pOrientation = orientation;
pHeight = height;
pWidth = width;
}
}
}