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67 lines
3.0 KiB
67 lines
3.0 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include <jni.h>
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#include "engine/EngineEvents.h"
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#include "platform/interfaces/modules/Device.h"
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#include "platform/java/jni/JniHelper.h"
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#include "platform/java/jni/glue/JniNativeGlue.h"
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#include "platform/java/modules/SystemWindow.h"
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extern "C" {
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// NOLINTNEXTLINE
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JNIEXPORT void JNICALL Java_com_cocos_lib_CocosOrientationHelper_nativeOnOrientationChanged(JNIEnv *env, jclass thiz, jint rotation) {
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int orientation;
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switch (rotation) {
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case 0: // ROTATION_0
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orientation = (int)cc::Device::Orientation::PORTRAIT;
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case 1: // ROTATION_90
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orientation = (int)cc::Device::Orientation::LANDSCAPE_RIGHT;
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case 2: // ROTATION_180
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orientation = (int)cc::Device::Orientation::PORTRAIT_UPSIDE_DOWN;
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case 3: // ROTATION_270
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orientation = (int)cc::Device::Orientation::LANDSCAPE_LEFT;
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}
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// run callbacks in game thread?
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cc::events::Orientation::broadcast(orientation);
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}
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JNIEXPORT void JNICALL Java_com_cocos_lib_CocosAbilitySlice_onOrientationChangedNative(JNIEnv *env, jobject obj, jint orientation, jint width, jint height) { //NOLINT JNI function name
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static jint pOrientation = 0;
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static jint pWidth = 0;
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static jint pHeight = 0;
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if (pOrientation != orientation || pWidth != width || pHeight != height) {
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cc::WindowEvent ev;
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// TODO(qgh):The windows ID needs to be passed down from the jave, which is currently using the main window.
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ev.windowId = cc::ISystemWindow::mainWindowId;
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ev.type = cc::WindowEvent::Type::SIZE_CHANGED;
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ev.width = width;
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ev.height = height;
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cc::events::WindowEvent::broadcast(ev);
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pOrientation = orientation;
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pHeight = height;
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pWidth = width;
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}
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}
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}
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