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107 lines
4.7 KiB
107 lines
4.7 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <iostream>
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#include "base/std/container/array.h"
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#include "math/Geometry.h"
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#include "platform/interfaces/OSInterface.h"
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namespace cc {
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class CC_DLL ISystemWindow : public OSInterface {
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public:
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static constexpr uint32_t mainWindowId = 1;
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using Size = cc::Size;
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enum WindowFlags {
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/* !!! FIXME: change this to name = (1<<x). */
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CC_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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CC_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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CC_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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CC_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
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CC_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
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CC_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
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CC_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
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CC_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
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CC_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
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CC_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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CC_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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CC_WINDOW_FULLSCREEN_DESKTOP = (CC_WINDOW_FULLSCREEN | 0x00001000),
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CC_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
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CC_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
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On macOS NSHighResolutionCapable must be set true in the
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application's Info.plist for this to have any effect. */
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CC_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
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CC_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
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CC_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
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CC_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
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CC_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
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CC_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
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CC_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
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};
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/**
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* @brief Create window.
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*@param title: Window title
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*@param x: x-axis coordinate
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*@param y: y-axis coordinate
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*@param w: Window width
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*@param h: Window height
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*@param flags: Window flag
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*/
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virtual bool createWindow(const char* title,
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int x, int y, int w,
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int h, int flags) {
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return true;
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}
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/**
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* @brief Create a window displayed in the bottom left.
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*@param title: Window title
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*@param w: Window width
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*@param h: Window height
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*@param flags: Window flag
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*/
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virtual bool createWindow(const char* title,
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int w, int h, int flags) {
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return true;
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}
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/**
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* Get the window's unique ID
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*/
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virtual uint32_t getWindowId() const = 0;
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virtual void closeWindow() {}
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virtual uintptr_t getWindowHandle() const = 0;
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virtual Size getViewSize() const = 0;
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virtual void setViewSize(uint32_t width, uint32_t height) {}
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/**
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@brief enable/disable(lock) the cursor, default is enabled
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*/
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virtual void setCursorEnabled(bool value) = 0;
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};
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} // namespace cc
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