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714 lines
25 KiB
714 lines
25 KiB
/****************************************************************************
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Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/apple/modules/CanvasRenderingContext2DDelegate.h"
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#include "base/UTF8.h"
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#include "base/csscolorparser.h"
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#include "math/Math.h"
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#include "cocos/bindings/jswrapper/SeApi.h"
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#include "cocos/bindings/manual/jsb_platform.h"
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#import <Foundation/Foundation.h>
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#if CC_PLATFORM == CC_PLATFORM_MACOS
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#import <Cocoa/Cocoa.h>
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#else
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#import <CoreText/CoreText.h>
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#import <UIKit/UIKit.h>
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#define NSBezierPath UIBezierPath
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#define NSFont UIFont
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#define NSColor UIColor
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#define NSSize CGSize
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#define NSZeroSize CGSizeZero
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#define NSPoint CGPoint
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#define NSMakePoint CGPointMake
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#endif
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#include <regex>
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@interface CanvasRenderingContext2DDelegateImpl : NSObject {
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NSFont *_font;
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NSMutableDictionary *_tokenAttributesDict;
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NSString *_fontName;
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CGFloat _fontSize;
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CGFloat _width;
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CGFloat _height;
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CGContextRef _context;
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#if CC_PLATFORM == CC_PLATFORM_MACOS
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NSGraphicsContext *_currentGraphicsContext;
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NSGraphicsContext *_oldGraphicsContext;
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#else
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CGContextRef _oldContext;
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#endif
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CGColorSpaceRef _colorSpace;
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cc::Data _imageData;
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NSBezierPath *_path;
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cc::ICanvasRenderingContext2D::TextAlign _textAlign;
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cc::ICanvasRenderingContext2D::TextBaseline _textBaseLine;
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ccstd::array<float, 4> _fillStyle;
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ccstd::array<float, 4> _strokeStyle;
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NSColor *_shadowColor;
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float _lineWidth;
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bool _bold;
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bool _italic;
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}
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@property (nonatomic, strong) NSFont *font;
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@property (nonatomic, strong) NSMutableDictionary *tokenAttributesDict;
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@property (nonatomic, strong) NSString *fontName;
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@property (nonatomic, assign) cc::ICanvasRenderingContext2D::TextAlign textAlign;
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@property (nonatomic, assign) cc::ICanvasRenderingContext2D::TextBaseline textBaseLine;
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@property (nonatomic, assign) float lineWidth;
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@property (nonatomic, assign) float shadowBlur;
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@property (nonatomic, assign) float shadowOffsetX;
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@property (nonatomic, assign) float shadowOffsetY;
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@end
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@implementation CanvasRenderingContext2DDelegateImpl
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@synthesize font = _font;
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@synthesize tokenAttributesDict = _tokenAttributesDict;
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@synthesize fontName = _fontName;
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@synthesize textAlign = _textAlign;
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@synthesize textBaseLine = _textBaseLine;
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@synthesize lineWidth = _lineWidth;
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- (id)init {
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if (self = [super init]) {
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_lineWidth = 0;
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_textAlign = cc::ICanvasRenderingContext2D::TextAlign::LEFT;
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_textBaseLine = cc::ICanvasRenderingContext2D::TextBaseline::BOTTOM;
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_width = _height = 0;
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_shadowBlur = _shadowOffsetX = _shadowOffsetY = 0;
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_shadowColor = nil;
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_context = nil;
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_colorSpace = nil;
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#if CC_PLATFORM == CC_PLATFORM_MACOS
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_currentGraphicsContext = nil;
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_oldGraphicsContext = nil;
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#endif
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_path = [NSBezierPath bezierPath];
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[_path retain];
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[self updateFontWithName:@"Arial" fontSize:30 bold:false italic:false];
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}
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return self;
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}
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- (void)dealloc {
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self.font = nil;
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self.tokenAttributesDict = nil;
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self.fontName = nil;
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if (_shadowColor) {
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[_shadowColor release];
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}
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_shadowColor = nil;
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CGColorSpaceRelease(_colorSpace);
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// release the context
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CGContextRelease(_context);
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[_path release];
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#if CC_PLATFORM == CC_PLATFORM_MACOS
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[_currentGraphicsContext release];
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#endif
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[super dealloc];
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}
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#if CC_PLATFORM == CC_PLATFORM_MACOS
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- (NSFont *)_createSystemFont {
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NSFontTraitMask mask = NSUnitalicFontMask;
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if (_italic) {
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mask = NSItalicFontMask;
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}
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if (_bold) {
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mask |= NSBoldFontMask;
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} else {
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mask |= NSUnboldFontMask;
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}
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NSFont *font = [[NSFontManager sharedFontManager]
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fontWithFamily:_fontName
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traits:mask
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weight:0
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size:_fontSize];
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if (font == nil) {
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const auto &familyMap = getFontFamilyNameMap();
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auto iter = familyMap.find([_fontName UTF8String]);
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if (iter != familyMap.end()) {
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font = [[NSFontManager sharedFontManager]
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fontWithFamily:[NSString stringWithUTF8String:iter->second.c_str()]
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traits:mask
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weight:0
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size:_fontSize];
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}
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}
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if (font == nil) {
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font = [[NSFontManager sharedFontManager]
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fontWithFamily:@"Arial"
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traits:mask
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weight:0
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size:_fontSize];
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}
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return font;
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}
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#else
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- (UIFont *)_createSystemFont {
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UIFont *font = nil;
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if (_bold) {
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font = [UIFont fontWithName:[_fontName stringByAppendingString:@"-Bold"] size:_fontSize];
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} else {
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font = [UIFont fontWithName:_fontName size:_fontSize];
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}
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if (font == nil) {
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const auto &familyMap = getFontFamilyNameMap();
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auto iter = familyMap.find([_fontName UTF8String]);
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if (iter != familyMap.end()) {
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font = [UIFont fontWithName:[NSString stringWithUTF8String:iter->second.c_str()] size:_fontSize];
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}
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}
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if (font == nil) {
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if (_bold) {
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font = [UIFont boldSystemFontOfSize:_fontSize];
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} else {
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font = [UIFont systemFontOfSize:_fontSize];
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}
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}
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return font;
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}
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#endif
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- (void)updateFontWithName:(NSString *)fontName fontSize:(CGFloat)fontSize bold:(bool)bold italic:(bool)italic {
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_fontSize = fontSize;
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_bold = bold;
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_italic = italic;
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self.fontName = fontName;
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self.font = [self _createSystemFont];
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NSMutableParagraphStyle *paragraphStyle = [[[NSMutableParagraphStyle alloc] init] autorelease];
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paragraphStyle.lineBreakMode = NSLineBreakByTruncatingTail;
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[paragraphStyle setAlignment:NSTextAlignmentCenter];
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// color
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NSColor *foregroundColor = [NSColor colorWithRed:1.0f
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green:1.0f
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blue:1.0f
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alpha:1.0f];
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// attribute
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if (_italic) {
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self.tokenAttributesDict = [NSMutableDictionary dictionaryWithObjectsAndKeys:
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foregroundColor, NSForegroundColorAttributeName,
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_font, NSFontAttributeName,
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@(0.25f), NSObliquenessAttributeName,
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paragraphStyle, NSParagraphStyleAttributeName, nil];
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} else {
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self.tokenAttributesDict = [NSMutableDictionary dictionaryWithObjectsAndKeys:
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foregroundColor, NSForegroundColorAttributeName,
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_font, NSFontAttributeName,
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paragraphStyle, NSParagraphStyleAttributeName, nil];
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}
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}
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- (void)recreateBufferWithWidth:(NSInteger)width height:(NSInteger)height {
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_width = width = width > 0 ? width : 1;
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_height = height = height > 0 ? height : 1;
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NSUInteger textureSize = width * height * 4;
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unsigned char *data = (unsigned char *)malloc(sizeof(unsigned char) * textureSize);
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memset(data, 0, textureSize);
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_imageData.fastSet(data, static_cast<uint32_t>(textureSize));
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if (_context != nil) {
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CGContextRelease(_context);
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_context = nil;
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}
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#if CC_PLATFORM == CC_PLATFORM_MACOS
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if (_currentGraphicsContext != nil) {
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[_currentGraphicsContext release];
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_currentGraphicsContext = nil;
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}
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#endif
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// draw text
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_colorSpace = CGColorSpaceCreateDeviceRGB();
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_context = CGBitmapContextCreate(data,
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width,
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height,
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8,
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width * 4,
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_colorSpace,
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kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
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if (nil == _context) {
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CGColorSpaceRelease(_colorSpace); //REFINE: HOWTO RELEASE?
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_colorSpace = nil;
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}
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#if CC_PLATFORM == CC_PLATFORM_MACOS
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_currentGraphicsContext = [NSGraphicsContext graphicsContextWithCGContext:_context flipped:NO];
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[_currentGraphicsContext retain];
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#else
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// move Y rendering to the top of the image
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CGContextTranslateCTM(_context, 0.0f, _height);
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//NOTE: NSString draws in UIKit referential i.e. renders upside-down compared to CGBitmapContext referential
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CGContextScaleCTM(_context, 1.0f, -1.0f);
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#endif
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}
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- (NSSize)measureText:(NSString *)text {
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NSAttributedString *stringWithAttributes = [[[NSAttributedString alloc] initWithString:text
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attributes:_tokenAttributesDict] autorelease];
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NSSize textRect = NSZeroSize;
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textRect.width = CGFLOAT_MAX;
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textRect.height = CGFLOAT_MAX;
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NSSize dim = [stringWithAttributes boundingRectWithSize:textRect options:(NSStringDrawingOptions)(NSStringDrawingUsesLineFragmentOrigin)context:nil].size;
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dim.width = ceilf(dim.width);
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dim.height = ceilf(dim.height);
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return dim;
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}
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- (NSPoint)convertDrawPoint:(NSPoint)point text:(NSString *)text {
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// The parameter 'point' is located at left-bottom position.
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// Need to adjust 'point' according 'text align' & 'text base line'.
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NSSize textSize = [self measureText:text];
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if (_textAlign == cc::ICanvasRenderingContext2D::TextAlign::CENTER) {
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point.x -= textSize.width / 2.0f;
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} else if (_textAlign == cc::ICanvasRenderingContext2D::TextAlign::RIGHT) {
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point.x -= textSize.width;
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}
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#if CC_PLATFORM == CC_PLATFORM_MACOS
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// The origin on macOS is bottom-left by default,
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// so we need to convert y from top-left origin to bottom-left origin.
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point.y = _height - point.y;
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if (_textBaseLine == cc::ICanvasRenderingContext2D::TextBaseline::TOP) {
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point.y += -textSize.height;
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} else if (_textBaseLine == cc::ICanvasRenderingContext2D::TextBaseline::MIDDLE) {
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point.y += -textSize.height / 2.0f;
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} else if (_textBaseLine == cc::ICanvasRenderingContext2D::TextBaseline::BOTTOM) {
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// drawAtPoint default
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} else if (_textBaseLine == cc::ICanvasRenderingContext2D::TextBaseline::ALPHABETIC) {
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point.y += _font.descender;
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}
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#else
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if (_textBaseLine == cc::ICanvasRenderingContext2D::TextBaseline::TOP) {
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// drawAtPoint default
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} else if (_textBaseLine == cc::ICanvasRenderingContext2D::TextBaseline::MIDDLE) {
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point.y += -textSize.height / 2.0f;
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} else if (_textBaseLine == cc::ICanvasRenderingContext2D::TextBaseline::BOTTOM) {
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point.y += -textSize.height;
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} else if (_textBaseLine == cc::ICanvasRenderingContext2D::TextBaseline::ALPHABETIC) {
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point.y -= _font.ascender;
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}
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#endif
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return point;
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}
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- (bool) isShadowEnabled {
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if (_shadowColor && (_shadowBlur > 0 || _shadowOffsetX > 0 || _shadowOffsetY > 0)) {
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return true;
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}
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return false;
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}
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- (void)fillText:(NSString *)text x:(CGFloat)x y:(CGFloat)y maxWidth:(CGFloat)maxWidth {
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if (text.length == 0)
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return;
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NSPoint drawPoint = [self convertDrawPoint:NSMakePoint(x, y) text:text];
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NSMutableParagraphStyle *paragraphStyle = [[[NSMutableParagraphStyle alloc] init] autorelease];
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paragraphStyle.lineBreakMode = NSLineBreakByTruncatingTail;
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[_tokenAttributesDict removeObjectForKey:NSStrokeColorAttributeName];
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[_tokenAttributesDict setObject:paragraphStyle forKey:NSParagraphStyleAttributeName];
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[_tokenAttributesDict setObject:[NSColor colorWithRed:_fillStyle[0] green:_fillStyle[1] blue:_fillStyle[2] alpha:_fillStyle[3]]
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forKey:NSForegroundColorAttributeName];
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[self saveContext];
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// text color
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CGContextSetRGBFillColor(_context, _fillStyle[0], _fillStyle[1], _fillStyle[2], _fillStyle[3]);
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CGContextSetShouldSubpixelQuantizeFonts(_context, false);
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CGContextBeginTransparencyLayerWithRect(_context, CGRectMake(0, 0, _width, _height), nullptr);
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CGContextSetTextDrawingMode(_context, kCGTextFill);
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if ([self isShadowEnabled]) {
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// https://developer.apple.com/library/archive/documentation/2DDrawing/Conceptual/DrawingPrintingiOS/GraphicsDrawingOverview/GraphicsDrawingOverview.html
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/* Core Graphics uses lower-left-origin coordinate system;
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but the api CGContextSetShadowWithColor's parameter 'offset' accept base space(relative to view: upper-left-origin coordinate system),
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and _shadowOffsetY is edited by lower-left-origin coordinate system, so here we need to multiply the change in y direction by -1
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*/
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CGContextSetShadowWithColor(_context, CGSizeMake(_shadowOffsetX, -_shadowOffsetY), _shadowBlur, _shadowColor.CGColor);
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}
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NSAttributedString *stringWithAttributes = [[[NSAttributedString alloc] initWithString:text
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attributes:_tokenAttributesDict] autorelease];
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[stringWithAttributes drawAtPoint:drawPoint];
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CGContextEndTransparencyLayer(_context);
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[self restoreContext];
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}
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- (void)strokeText:(NSString *)text x:(CGFloat)x y:(CGFloat)y maxWidth:(CGFloat)maxWidth {
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if (text.length == 0)
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return;
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NSPoint drawPoint = [self convertDrawPoint:NSMakePoint(x, y) text:text];
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NSMutableParagraphStyle *paragraphStyle = [[[NSMutableParagraphStyle alloc] init] autorelease];
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paragraphStyle.lineBreakMode = NSLineBreakByTruncatingTail;
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[_tokenAttributesDict removeObjectForKey:NSForegroundColorAttributeName];
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[_tokenAttributesDict setObject:paragraphStyle forKey:NSParagraphStyleAttributeName];
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[_tokenAttributesDict setObject:[NSColor colorWithRed:_strokeStyle[0]
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green:_strokeStyle[1]
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blue:_strokeStyle[2]
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alpha:_strokeStyle[3]]
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forKey:NSStrokeColorAttributeName];
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[self saveContext];
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// text color
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CGContextSetRGBStrokeColor(_context, _strokeStyle[0], _strokeStyle[1], _strokeStyle[2], _strokeStyle[3]);
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CGContextSetRGBFillColor(_context, _fillStyle[0], _fillStyle[1], _fillStyle[2], _fillStyle[3]);
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CGContextSetLineWidth(_context, _lineWidth);
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CGContextSetLineJoin(_context, kCGLineJoinRound);
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CGContextSetShouldSubpixelQuantizeFonts(_context, false);
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CGContextBeginTransparencyLayerWithRect(_context, CGRectMake(0, 0, _width, _height), nullptr);
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CGContextSetTextDrawingMode(_context, kCGTextStroke);
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if ([self isShadowEnabled]) {
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// https://developer.apple.com/library/archive/documentation/2DDrawing/Conceptual/DrawingPrintingiOS/GraphicsDrawingOverview/GraphicsDrawingOverview.html
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/* Core Graphics uses lower-left-origin coordinate system;
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but the api CGContextSetShadowWithColor's parameter 'offset' accept base space(relative to view: upper-left-origin coordinate system),
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and _shadowOffsetY is edited by lower-left-origin coordinate system, so here we need to multiply the change in y direction by -1
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*/
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CGContextSetShadowWithColor(_context, CGSizeMake(_shadowOffsetX, -_shadowOffsetY), _shadowBlur, _shadowColor.CGColor);
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}
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NSAttributedString *stringWithAttributes = [[[NSAttributedString alloc] initWithString:text
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attributes:_tokenAttributesDict] autorelease];
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[stringWithAttributes drawAtPoint:drawPoint];
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CGContextEndTransparencyLayer(_context);
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[self restoreContext];
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}
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- (void)setFillStyleWithRed:(CGFloat)r green:(CGFloat)g blue:(CGFloat)b alpha:(CGFloat)a {
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_fillStyle[0] = r;
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_fillStyle[1] = g;
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_fillStyle[2] = b;
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_fillStyle[3] = a;
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}
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- (void)setStrokeStyleWithRed:(CGFloat)r green:(CGFloat)g blue:(CGFloat)b alpha:(CGFloat)a {
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_strokeStyle[0] = r;
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_strokeStyle[1] = g;
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_strokeStyle[2] = b;
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_strokeStyle[3] = a;
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}
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- (void)setShadowColorWithRed:(CGFloat)r green:(CGFloat)g blue:(CGFloat)b alpha:(CGFloat)a {
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_shadowColor = [NSColor colorWithRed:r green:g blue:b alpha:a];
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[_shadowColor retain];
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}
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- (const cc::Data &)getDataRef {
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return _imageData;
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}
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- (void)clearRect:(CGRect)rect {
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if (_imageData.isNull())
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return;
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rect.origin.x = floor(rect.origin.x);
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rect.origin.y = floor(rect.origin.y);
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rect.size.width = floor(rect.size.width);
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rect.size.height = floor(rect.size.height);
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if (rect.origin.x < 0) rect.origin.x = 0;
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if (rect.origin.y < 0) rect.origin.y = 0;
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if (rect.size.width < 1 || rect.size.height < 1)
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return;
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//REFINE:
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// CC_ASSERT(rect.origin.x == 0 && rect.origin.y == 0);
|
|
memset((void *)_imageData.getBytes(), 0x00, _imageData.getSize());
|
|
}
|
|
|
|
- (void)fillRect:(CGRect)rect {
|
|
[self saveContext];
|
|
|
|
NSColor *color = [NSColor colorWithRed:_fillStyle[0] green:_fillStyle[1] blue:_fillStyle[2] alpha:_fillStyle[3]];
|
|
[color setFill];
|
|
#if CC_PLATFORM == CC_PLATFORM_MACOS
|
|
CGRect tmpRect = CGRectMake(rect.origin.x, _height - rect.origin.y - rect.size.height, rect.size.width, rect.size.height);
|
|
[NSBezierPath fillRect:tmpRect];
|
|
#else
|
|
NSBezierPath *path = [NSBezierPath bezierPathWithRect:rect];
|
|
[path fill];
|
|
#endif
|
|
[self restoreContext];
|
|
}
|
|
|
|
- (void)saveContext {
|
|
#if CC_PLATFORM == CC_PLATFORM_MACOS
|
|
// save the old graphics context
|
|
_oldGraphicsContext = [NSGraphicsContext currentContext];
|
|
// store the current context
|
|
[NSGraphicsContext setCurrentContext:_currentGraphicsContext];
|
|
// push graphics state to stack
|
|
[NSGraphicsContext saveGraphicsState];
|
|
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
|
|
#else
|
|
// save the old graphics context
|
|
_oldContext = UIGraphicsGetCurrentContext();
|
|
// store the current context
|
|
UIGraphicsPushContext(_context);
|
|
CGContextSaveGState(_context);
|
|
#endif
|
|
}
|
|
|
|
- (void)restoreContext {
|
|
#if CC_PLATFORM == CC_PLATFORM_MACOS
|
|
// pop the context
|
|
[NSGraphicsContext restoreGraphicsState];
|
|
// reset the old graphics context
|
|
[NSGraphicsContext setCurrentContext:_oldGraphicsContext];
|
|
_oldGraphicsContext = nil;
|
|
#else
|
|
// pop the context
|
|
CGContextRestoreGState(_context);
|
|
// reset the old graphics context
|
|
UIGraphicsPopContext();
|
|
_oldContext = nil;
|
|
#endif
|
|
}
|
|
|
|
- (void)beginPath {
|
|
}
|
|
|
|
- (void)stroke {
|
|
NSColor *color = [NSColor colorWithRed:_strokeStyle[0] green:_strokeStyle[1] blue:_strokeStyle[2] alpha:_strokeStyle[3]];
|
|
[color setStroke];
|
|
[_path setLineWidth:_lineWidth];
|
|
[_path stroke];
|
|
}
|
|
|
|
- (void)moveToX:(float)x y:(float)y {
|
|
#if CC_PLATFORM == CC_PLATFORM_MACOS
|
|
[_path moveToPoint:NSMakePoint(x, _height - y)];
|
|
#else
|
|
[_path moveToPoint:NSMakePoint(x, y)];
|
|
#endif
|
|
}
|
|
|
|
- (void)lineToX:(float)x y:(float)y {
|
|
#if CC_PLATFORM == CC_PLATFORM_MACOS
|
|
[_path lineToPoint:NSMakePoint(x, _height - y)];
|
|
#else
|
|
[_path addLineToPoint:NSMakePoint(x, y)];
|
|
#endif
|
|
}
|
|
|
|
@end
|
|
|
|
namespace cc {
|
|
CanvasRenderingContext2DDelegate::CanvasRenderingContext2DDelegate() {
|
|
_impl = [[CanvasRenderingContext2DDelegateImpl alloc] init];
|
|
}
|
|
|
|
CanvasRenderingContext2DDelegate::~CanvasRenderingContext2DDelegate() {
|
|
[_impl release];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::recreateBuffer(float w, float h) {
|
|
[_impl recreateBufferWithWidth:w height:h];
|
|
}
|
|
|
|
const cc::Data &CanvasRenderingContext2DDelegate::getDataRef() const {
|
|
static Data data;
|
|
data = [_impl getDataRef];
|
|
unMultiplyAlpha(data.getBytes(), data.getSize());
|
|
return data;
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::beginPath() {
|
|
[_impl beginPath];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::closePath() {
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::moveTo(float x, float y) {
|
|
[_impl moveToX:x y:y];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::lineTo(float x, float y) {
|
|
[_impl lineToX:x y:y];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::stroke() {
|
|
[_impl stroke];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::saveContext() {
|
|
[_impl saveContext];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::restoreContext() {
|
|
[_impl restoreContext];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::clearRect(float x, float y, float w, float h) {
|
|
[_impl clearRect:CGRectMake(x, y, w, h)];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::fill() {
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::setLineCap(const ccstd::string &lineCap) {
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::setLineJoin(const ccstd::string &lineJoin) {
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::rect(float x, float y, float w, float h) {
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::fillRect(float x, float y, float w, float h) {
|
|
[_impl fillRect:CGRectMake(x, y, w, h)];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::fillText(const ccstd::string &text, float x, float y, float maxWidth) {
|
|
[_impl fillText:[NSString stringWithUTF8String:text.c_str()] x:x y:y maxWidth:maxWidth];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::strokeText(const ccstd::string &text, float x, float y, float maxWidth) {
|
|
[_impl strokeText:[NSString stringWithUTF8String:text.c_str()] x:x y:y maxWidth:maxWidth];
|
|
}
|
|
|
|
CanvasRenderingContext2DDelegate::Size CanvasRenderingContext2DDelegate::measureText(const ccstd::string &text) {
|
|
NSString *str = [NSString stringWithUTF8String:text.c_str()];
|
|
if (str == nil) {
|
|
ccstd::string textNew;
|
|
cc::StringUtils::UTF8LooseFix(text, textNew);
|
|
str = [NSString stringWithUTF8String:textNew.c_str()];
|
|
}
|
|
CGSize size = [_impl measureText:str];
|
|
return CanvasRenderingContext2DDelegate::Size{(float)size.width, (float)size.height};
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::updateFont(const ccstd::string &fontName, float fontSize, bool bold, bool italic, bool oblique, bool smallCaps) {
|
|
CGFloat gfloatFontSize = fontSize;
|
|
[_impl updateFontWithName:[NSString stringWithUTF8String:fontName.c_str()] fontSize:gfloatFontSize bold:bold italic:italic];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::setTextAlign(TextAlign align) {
|
|
_impl.textAlign = align;
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::setTextBaseline(TextBaseline baseline) {
|
|
_impl.textBaseLine = baseline;
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::setFillStyle(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
|
|
[_impl setFillStyleWithRed:r / 255.0f green:g / 255.0f blue:b / 255.0f alpha:a / 255.0f];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::setStrokeStyle(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
|
|
[_impl setStrokeStyleWithRed:r / 255.0f green:g / 255.0f blue:b / 255.0f alpha:a / 255.0f];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::setLineWidth(float lineWidth) {
|
|
_impl.lineWidth = lineWidth;
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::fillImageData(const Data &imageData, float imageWidth, float imageHeight, float offsetX, float offsetY) {
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::fillData() {
|
|
}
|
|
|
|
#define CLAMP(V, HI) std::min((V), (HI))
|
|
void CanvasRenderingContext2DDelegate::unMultiplyAlpha(unsigned char *ptr, uint32_t size) const {
|
|
float alpha;
|
|
for (int i = 0; i < size; i += 4) {
|
|
alpha = (float)ptr[i + 3];
|
|
if (alpha > 0) {
|
|
ptr[i] = CLAMP((int)((float)ptr[i] / alpha * 255), 255);
|
|
ptr[i + 1] = CLAMP((int)((float)ptr[i + 1] / alpha * 255), 255);
|
|
ptr[i + 2] = CLAMP((int)((float)ptr[i + 2] / alpha * 255), 255);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::setShadowBlur(float blur) {
|
|
_impl.shadowBlur = blur * 0.5f;
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::setShadowColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
|
|
[_impl setShadowColorWithRed:r / 255.0f green:g / 255.0f blue:b / 255.0f alpha:a / 255.0f];
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::setShadowOffsetX(float offsetX) {
|
|
_impl.shadowOffsetX = offsetX;
|
|
}
|
|
|
|
void CanvasRenderingContext2DDelegate::setShadowOffsetY(float offsetY) {
|
|
_impl.shadowOffsetY = offsetY;
|
|
}
|
|
|
|
} // namespace cc
|
|
|