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64 lines
2.4 KiB
64 lines
2.4 KiB
/****************************************************************************
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Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <iostream>
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#include "engine/EngineEvents.h"
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#include "math/Vec2.h"
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struct SDL_Window;
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union SDL_Event;
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struct SDL_WindowEvent;
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namespace cc {
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class SDLHelper {
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friend class SystemWindowManager;
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public:
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SDLHelper();
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~SDLHelper();
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static int init();
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static SDL_Window* createWindow(const char* title,
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int w, int h, int flags);
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static SDL_Window* createWindow(const char* title,
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int x, int y, int w,
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int h, int flags);
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static uintptr_t getWindowHandle(SDL_Window* window);
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#if (CC_PLATFORM == CC_PLATFORM_LINUX)
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static uintptr_t getDisplay(SDL_Window* window);
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#endif
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static void setCursorEnabled(bool value);
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static Vec2 getWindowPosition(SDL_Window* window);
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static void stopTextInput();
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static bool isWindowMinimized(SDL_Window* window);
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private:
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static void dispatchSDLEvent(uint32_t windowId, const SDL_Event& sdlEvent);
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static void dispatchWindowEvent(uint32_t windowId, const SDL_WindowEvent& wevent);
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};
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} // namespace cc
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