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80 lines
3.3 KiB
80 lines
3.3 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <memory>
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#include "base/Macros.h"
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#include "physics/spec/IBody.h"
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namespace cc {
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namespace physics {
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class CC_DLL RigidBody final : public IRigidBody {
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public:
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RigidBody();
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~RigidBody() override;
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void initialize(Node *node, ERigidBodyType t, uint32_t g) override;
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void onEnable() override;
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void onDisable() override;
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void onDestroy() override;
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bool isAwake() override;
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bool isSleepy() override;
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bool isSleeping() override;
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void setType(ERigidBodyType v) override;
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void setMass(float v) override;
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void setLinearDamping(float v) override;
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void setAngularDamping(float v) override;
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void useGravity(bool v) override;
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void useCCD(bool v) override;
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void setLinearFactor(float x, float y, float z) override;
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void setAngularFactor(float x, float y, float z) override;
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void setAllowSleep(bool v) override;
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void wakeUp() override;
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void sleep() override;
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void clearState() override;
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void clearForces() override;
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void clearVelocity() override;
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void setSleepThreshold(float v) override;
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float getSleepThreshold() override;
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cc::Vec3 getLinearVelocity() override;
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void setLinearVelocity(float x, float y, float z) override;
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cc::Vec3 getAngularVelocity() override;
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void setAngularVelocity(float x, float y, float z) override;
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void applyForce(float x, float y, float z, float rx, float ry, float rz) override;
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void applyLocalForce(float x, float y, float z, float rx, float ry, float rz) override;
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void applyImpulse(float x, float y, float z, float rx, float ry, float rz) override;
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void applyLocalImpulse(float x, float y, float z, float rx, float ry, float rz) override;
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void applyTorque(float x, float y, float z) override;
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void applyLocalTorque(float x, float y, float z) override;
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uint32_t getGroup() override;
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void setGroup(uint32_t g) override;
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uint32_t getMask() override;
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void setMask(uint32_t m) override;
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uint32_t getObjectID() const override;
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private:
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std::unique_ptr<IRigidBody> _impl;
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};
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} // namespace physics
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} // namespace cc
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