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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <cstdint>
#include <memory>
#include "base/Macros.h"
#include "core/scene-graph/Node.h"
#include "physics/spec/IJoint.h"
#define CC_PHYSICS_JOINT_CLASS(CLASS) \
class CC_DLL CLASS final : virtual public I##CLASS { \
protected: \
std::unique_ptr<I##CLASS> _impl; \
\
public: \
CLASS(); \
~CLASS() override; \
void initialize(Node *node) override; \
void onEnable() override; \
void onDisable() override; \
void onDestroy() override; \
void setEnableCollision(bool v) override; \
void setConnectedBody(uint32_t rigidBodyID) override; \
uint32_t getObjectID() const override;
namespace cc {
namespace physics {
CC_PHYSICS_JOINT_CLASS(RevoluteJoint)
void setPivotA(float x, float y, float z) override;
void setPivotB(float x, float y, float z) override;
void setAxis(float x, float y, float z) override;
void setLimitEnabled(bool v) override;
void setLowerLimit(float v) override;
void setUpperLimit(float v) override;
void setMotorEnabled(bool v) override;
void setMotorVelocity(float v) override;
void setMotorForceLimit(float v) override;
}; // RevoluteJoint
CC_PHYSICS_JOINT_CLASS(SphericalJoint)
void setPivotA(float x, float y, float z) override;
void setPivotB(float x, float y, float z) override;
}; // SphericalJoint
CC_PHYSICS_JOINT_CLASS(FixedJoint)
void setBreakForce(float force) override;
void setBreakTorque(float torque) override;
}
; // FixedJoint
CC_PHYSICS_JOINT_CLASS(GenericJoint)
void setConstraintMode(uint32_t index, uint32_t mode) override;
void setLinearLimit(uint32_t index, float lower, float upper) override;
void setAngularExtent(float twist, float swing1, float swing2) override;
void setLinearSoftConstraint(bool enable) override;
void setLinearStiffness(float stiffness) override;
void setLinearDamping(float damping) override;
void setLinearRestitution(float restitution) override;
void setSwingSoftConstraint(bool enable) override;
void setTwistSoftConstraint(bool enable) override;
void setSwingStiffness(float stiffness) override;
void setSwingDamping(float damping) override;
void setSwingRestitution(float restitution) override;
void setTwistStiffness(float stiffness) override;
void setTwistDamping(float damping) override;
void setTwistRestitution(float restitution) override;
virtual void setDriverMode(uint32_t index, uint32_t mode) override;
void setLinearMotorTarget(float x, float y, float z) override;
void setLinearMotorVelocity(float x, float y, float z) override;
void setLinearMotorForceLimit(float limit) override;
void setAngularMotorTarget(float x, float y, float z) override;
void setAngularMotorVelocity(float x, float y, float z) override;
void setAngularMotorForceLimit(float limit) override;
void setPivotA(float x, float y, float z) override;
void setPivotB(float x, float y, float z) override;
void setAutoPivotB(bool enable) override;
void setAxis(float x, float y, float z) override;
void setSecondaryAxis(float x, float y, float z) override;
void setBreakForce(float force) override;
void setBreakTorque(float torque) override;
}
;
} // namespace physics
} // namespace cc