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251 lines
8.4 KiB
251 lines
8.4 KiB
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/Macros.h"
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#include "base/RefCounted.h"
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#include "base/std/container/vector.h"
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#include "platform/StdC.h"
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#include <algorithm>
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#include "base/std/container/string.h"
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#ifndef OBJC_CLASS
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#ifdef __OBJC__
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#define OBJC_CLASS(name) @class name
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#else
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#define OBJC_CLASS(name) class name
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#endif
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#endif // OBJC_CLASS
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OBJC_CLASS(WebSocketImpl);
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/**
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* @addtogroup network
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* @{
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*/
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namespace cc {
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namespace network {
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/**
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* WebSocket is wrapper of the libwebsockets-protocol, let the develop could call the websocket easily.
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* Please note that all public methods of WebSocket have to be invoked on Cocos Thread.
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*/
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class CC_DLL WebSocket : public RefCounted {
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public:
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/**
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* Close all connections and wait for all websocket threads to exit
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* @note This method has to be invoked on Cocos Thread
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*/
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static void closeAllConnections();
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/**
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* Constructor of WebSocket.
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*
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* @js ctor
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*/
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WebSocket();
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private:
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/**
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* Destructor of WebSocket.
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*
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* @js NA
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* @lua NA
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*/
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~WebSocket() override;
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public:
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/**
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* Data structure for message
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*/
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struct Data {
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Data() = default;
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char *bytes{nullptr};
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uint32_t len{0}, issued{0};
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bool isBinary{false};
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void *ext{nullptr};
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uint32_t getRemain() const { return std::max(static_cast<uint32_t>(0), len - issued); }
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};
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/**
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* ErrorCode enum used to represent the error in the websocket.
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*/
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enum class ErrorCode {
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TIME_OUT, /** < value 0 */
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CONNECTION_FAILURE, /** < value 1 */
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UNKNOWN, /** < value 2 */
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};
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/**
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* State enum used to represent the Websocket state.
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*/
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enum class State {
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CONNECTING, /** < value 0 */
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OPEN, /** < value 1 */
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CLOSING, /** < value 2 */
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CLOSED, /** < value 3 */
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};
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/**
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* The delegate class is used to process websocket events.
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*
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* The most member function are pure virtual functions,they should be implemented the in subclass.
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* @lua NA
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*/
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class Delegate {
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public:
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/** Destructor of Delegate. */
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virtual ~Delegate() = default;
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/**
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* This function to be called after the client connection complete a handshake with the remote server.
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* This means that the WebSocket connection is ready to send and receive data.
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*
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* @param ws The WebSocket object connected
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*/
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virtual void onOpen(WebSocket *ws) = 0;
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/**
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* This function to be called when data has appeared from the server for the client connection.
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*
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* @param ws The WebSocket object connected.
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* @param data Data object for message.
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*/
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virtual void onMessage(WebSocket *ws, const Data &data) = 0;
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/**
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* When the WebSocket object connected wants to close or the protocol won't get used at all and current _readyState is State::CLOSING,this function is to be called.
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*
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* @param ws The WebSocket object connected.
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*/
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virtual void onClose(WebSocket *ws, uint16_t code, const ccstd::string &reason, bool wasClean) = 0;
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/**
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* This function is to be called in the following cases:
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* 1. client connection is failed.
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* 2. the request client connection has been unable to complete a handshake with the remote server.
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* 3. the protocol won't get used at all after this callback and current _readyState is State::CONNECTING.
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* 4. when a socket descriptor needs to be removed from an external polling array. in is again the struct libwebsocket_pollargs containing the fd member to be removed. If you are using the internal polling loop, you can just ignore it and current _readyState is State::CONNECTING.
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*
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* @param ws The WebSocket object connected.
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* @param error WebSocket::ErrorCode enum,would be ErrorCode::TIME_OUT or ErrorCode::CONNECTION_FAILURE.
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*/
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virtual void onError(WebSocket *ws, const ErrorCode &error) = 0;
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};
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/**
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* @brief The initialized method for websocket.
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* It needs to be invoked right after websocket instance is allocated.
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* @param delegate The delegate which want to receive event from websocket.
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* @param url The URL of websocket server.
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* @param protocols The websocket protocols that agree with websocket server
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* @param caFilePath The ca file path for wss connection
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* @return true: Success, false: Failure.
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* @lua NA
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*/
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bool init(const Delegate &delegate,
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const ccstd::string &url,
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const ccstd::vector<ccstd::string> *protocols = nullptr,
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const ccstd::string &caFilePath = "");
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/**
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* @brief Sends string data to websocket server.
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*
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* @param message string data.
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* @lua sendstring
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*/
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void send(const ccstd::string &message);
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/**
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* @brief Sends binary data to websocket server.
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*
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* @param binaryMsg binary string data.
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* @param len the size of binary string data.
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* @lua sendstring
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*/
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void send(const unsigned char *binaryMsg, unsigned int len);
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/**
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* @brief Closes the connection to server synchronously.
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* @note It's a synchronous method, it will not return until websocket thread exits.
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*/
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void close();
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/**
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* @brief Closes the connection to server asynchronously.
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* @note It's an asynchronous method, it just notifies websocket thread to exit and returns directly,
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* If using 'closeAsync' to close websocket connection,
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* be careful of not using destructed variables in the callback of 'onClose'.
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*/
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void closeAsync();
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/**
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* @brief Closes the connection to server asynchronously.
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* @note It's an asynchronous method, it just notifies websocket thread to exit and returns directly,
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* If using 'closeAsync' to close websocket connection,
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* be careful of not using destructed variables in the callback of 'onClose'.
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* @param code close reason
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* @param reason reason text description
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*/
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void closeAsync(int code, const ccstd::string &reason);
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/**
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* @brief Gets current state of connection.
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* @return State the state value could be State::CONNECTING, State::OPEN, State::CLOSING or State::CLOSED
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*/
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State getReadyState() const;
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/**
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* @brief Gets the URL of websocket connection.
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*/
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const ccstd::string &getUrl() const;
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/**
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* @brief Returns the number of bytes of data that have been queued using calls to send() but not yet transmitted to the network.
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*/
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size_t getBufferedAmount() const;
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/**
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* @brief Returns the extensions selected by the server.
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*/
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ccstd::string getExtensions() const;
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/**
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* @brief Gets the protocol selected by websocket server.
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*/
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const ccstd::string &getProtocol() const;
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Delegate *getDelegate() const;
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private:
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WebSocketImpl *_impl{nullptr};
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};
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} // namespace network
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} // namespace cc
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// end group
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/// @}
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