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38 lines
1.1 KiB
38 lines
1.1 KiB
/**
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Copyright 2013 BlackBerry Inc.
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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Original file from GamePlay3D: http://gameplay3d.org
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This file was modified to fit the cocos2d-x project
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*/
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#include "math/Quaternion.h"
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NS_CC_MATH_BEGIN
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inline const Quaternion Quaternion::operator*(const Quaternion& q) const {
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Quaternion result(*this);
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result.multiply(q);
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return result;
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}
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inline Quaternion& Quaternion::operator*=(const Quaternion& q) {
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multiply(q);
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return *this;
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}
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NS_CC_MATH_END
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