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/****************************************************************************
Copyright (c) 2018-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
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The above copyright notice and this permission notice shall be included in
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****************************************************************************/
#pragma once
#define MATRIX3_SIZE (sizeof(float) * 9)
#include "base/Macros.h"
#include "math/Mat4.h"
#include "math/Vec2.h"
#include "math/Vec3.h"
#include "math/Vec4.h"
/**
* @addtogroup base
* @{
*/
NS_CC_MATH_BEGIN
class CC_DLL Mat3 {
public:
/**
* Stores the columns of this 3x3 matrix.
* matrix layout
* |m[0] m[3] m[6]|
* |m[1] m[4] m[7]|
* |m[2] m[5] m[8]|
*/
float m[9];
/**
* Default constructor.
* Constructs a matrix initialized to the identity matrix:
*
* 1 0 0
* 0 1 0
* 0 0 1
*/
Mat3();
/**
* Constructs a matrix initialized to the specified values which are column-major order.
*/
Mat3(float m00, float m01, float m02,
float m03, float m04, float m05,
float m06, float m07, float m08);
/**
* Creates a matrix initialized to the specified column-major array.
*
* The passed-in array is in column-major order, so the memory layout of the array is as follows:
*
* 0 3 6
* 1 4 7
* 2 5 8
*
* @param mat An array containing 16 elements in column-major order.
*/
explicit Mat3(const float *mat);
/**
* Constructs a new matrix by copying the values from the specified matrix.
*
* @param copy The matrix to copy.
*/
Mat3(const Mat3 &copy);
/**
*
* @brief Construct a new Mat 3 object with a Mat4.
* Copies the upper-left 3x3 values of a 4x4 matrix into a 3x3 matrix.
* @param m4
*/
explicit Mat3(const Mat4 &m4) {
fromMat4(m4, this);
}
/**
* @brief Construct a new Mat 3 object with a Quaternion
* Calculates a 3x3 matrix from the given quaternion.
* @param quat
*/
explicit Mat3(const Quaternion &quat) {
fromQuat(quat, this);
}
/**
* Destructor.
*/
~Mat3() = default;
/**
* Sets the values of this matrix which are column-major order.
*/
void set(float m00, float m01, float m02,
float m03, float m04, float m05,
float m06, float m07, float m08);
/**
* Sets the values of this matrix to those in the specified column-major array.
*
* @param mat An array containing 9 elements in column-major format.
*/
void set(const float *mat);
/**
* Sets the values of this matrix to those of the specified matrix.
*
* @param mat The source matrix.
*/
void set(const Mat3 &mat);
/**
* return an identity matrix.
*/
static void identity(Mat3 &mat);
/**
* Transposes matrix.
*/
void transpose();
/**
* Transposes a matrix.
*/
static void transpose(const Mat3 &mat, Mat3 *out);
/**
* Inverts a matrix.
*/
void inverse();
/**
* Calculates the adjoint matrix.
*/
static void adjoint(const Mat3 &mat, Mat3 *out);
/**
* Calculates the determinant of a matrix.
*/
float determinant();
/**
* Multiply two matrices explicitly.
*/
static void multiply(const Mat3 &a, const Mat3 &b, Mat3 *out);
/**
* Multiply a matrix with a translation matrix given by a translation offset.
*/
static void translate(const Mat3 &mat, const Vec2 &vec, Mat3 *out);
/**
* Rotates a matrix by the given angle.
*/
static void rotate(const Mat3 &mat, float rad, Mat3 *out);
/**
* Multiply a matrix with a scale matrix given by a scale vector.
*/
static void scale(const Mat3 &mat, const Vec2 &vec, Mat3 *out);
/**
* Copies the upper-left 3x3 values of a 4x4 matrix into a 3x3 matrix.
*/
static void fromMat4(const Mat4 &mat, Mat3 *out);
/**
* Creates a matrix from a translation offset.
*/
static void fromTranslation(const Vec2 &vec, Mat3 *out);
/**
* Creates a matrix from a given angle.
*/
static void fromRotation(float rad, Mat3 *out);
/**
* Creates a matrix from a scale vector.
*/
static void fromScaling(const Vec2 &vec, Mat3 *out);
/**
* Sets a third order matrix with view direction and up direction. Then save the results to out matrix
*/
static void fromViewUp(const Vec3 &view, Mat3 *out);
static void fromViewUp(const Vec3 &view, const Vec3 &up, Mat3 *out);
/**
* Calculates a 3x3 matrix from the given quaternion.
*/
static void fromQuat(const Quaternion &quat, Mat3 *out);
/**
* Adds two matrices.
*/
static void add(const Mat3 &a, const Mat3 &b, Mat3 *out);
/**
* Subtracts matrix b from matrix a.
*/
static void subtract(const Mat3 &a, const Mat3 &b, Mat3 *out);
/**
* Determines if this matrix is approximately equal to the given matrix.
*/
bool approxEquals(const Mat3 &v, float precision = CC_FLOAT_CMP_PRECISION) const;
/** equals to a matrix full of zeros */
static const Mat3 ZERO;
/** equals to the identity matrix */
static const Mat3 IDENTITY;
};
NS_CC_MATH_END
/**
end of base group
@}
*/