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cocos_lib/cocos/editor-support/spine/DeformTimeline.cpp

297 lines
12 KiB

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/DeformTimeline.h>
#include <spine/Event.h>
#include <spine/Skeleton.h>
#include <spine/VertexAttachment.h>
#include <spine/Animation.h>
#include <spine/Bone.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
#include <spine/TimelineType.h>
using namespace spine;
RTTI_IMPL(DeformTimeline, CurveTimeline)
DeformTimeline::DeformTimeline(int frameCount) : CurveTimeline(frameCount), _slotIndex(0), _attachment(NULL) {
_frames.ensureCapacity(frameCount);
_frameVertices.ensureCapacity(frameCount);
_frames.setSize(frameCount, 0);
for (int i = 0; i < frameCount; ++i) {
Vector<float> vec;
_frameVertices.add(vec);
}
}
void DeformTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
MixBlend blend, MixDirection direction) {
SP_UNUSED(lastTime);
SP_UNUSED(pEvents);
SP_UNUSED(direction);
Slot *slotP = skeleton._slots[_slotIndex];
Slot &slot = *slotP;
if (!slot._bone.isActive()) return;
Attachment *slotAttachment = slot.getAttachment();
if (slotAttachment == NULL || !slotAttachment->getRTTI().instanceOf(VertexAttachment::rtti)) {
return;
}
VertexAttachment *attachment = static_cast<VertexAttachment *>(slotAttachment);
if (attachment->_deformAttachment != _attachment) {
return;
}
Vector<float> &deformArray = slot._deform;
if (deformArray.size() == 0) {
blend = MixBlend_Setup;
}
Vector<Vector<float> > &frameVertices = _frameVertices;
size_t vertexCount = frameVertices[0].size();
Vector<float> &frames = _frames;
if (time < _frames[0]) {
switch (blend) {
case MixBlend_Setup:
deformArray.clear();
return;
case MixBlend_First: {
if (alpha == 1) {
deformArray.clear();
return;
}
deformArray.setSize(vertexCount, 0);
Vector<float> &deformInner = deformArray;
if (attachment->getBones().size() == 0) {
// Unweighted vertex positions.
Vector<float> &setupVertices = attachment->getVertices();
for (size_t i = 0; i < vertexCount; i++)
deformInner[i] += (setupVertices[i] - deformInner[i]) * alpha;
} else {
// Weighted deform offsets.
alpha = 1 - alpha;
for (size_t i = 0; i < vertexCount; i++)
deformInner[i] *= alpha;
}
}
case MixBlend_Replace:
case MixBlend_Add:
return;
}
}
deformArray.setSize(vertexCount, 0);
Vector<float> &deform = deformArray;
if (time >= frames[frames.size() - 1]) { // Time is after last frame.
Vector<float> &lastVertices = frameVertices[frames.size() - 1];
if (alpha == 1) {
if (blend == MixBlend_Add) {
VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
if (vertexAttachment->getBones().size() == 0) {
// Unweighted vertex positions, no alpha.
Vector<float> &setupVertices = vertexAttachment->getVertices();
for (size_t i = 0; i < vertexCount; i++)
deform[i] += lastVertices[i] - setupVertices[i];
} else {
// Weighted deform offsets, no alpha.
for (size_t i = 0; i < vertexCount; i++)
deform[i] += lastVertices[i];
}
} else {
// Vertex positions or deform offsets, no alpha.
memcpy(deform.buffer(), lastVertices.buffer(), vertexCount * sizeof(float));
}
} else {
switch (blend) {
case MixBlend_Setup: {
VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
if (vertexAttachment->getBones().size() == 0) {
// Unweighted vertex positions, with alpha.
Vector<float> &setupVertices = vertexAttachment->getVertices();
for (size_t i = 0; i < vertexCount; i++) {
float setup = setupVertices[i];
deform[i] = setup + (lastVertices[i] - setup) * alpha;
}
} else {
// Weighted deform offsets, with alpha.
for (size_t i = 0; i < vertexCount; i++)
deform[i] = lastVertices[i] * alpha;
}
break;
}
case MixBlend_First:
case MixBlend_Replace:
// Vertex positions or deform offsets, with alpha.
for (size_t i = 0; i < vertexCount; i++)
deform[i] += (lastVertices[i] - deform[i]) * alpha;
break;
case MixBlend_Add:
VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
if (vertexAttachment->getBones().size() == 0) {
// Unweighted vertex positions, no alpha.
Vector<float> &setupVertices = vertexAttachment->getVertices();
for (size_t i = 0; i < vertexCount; i++)
deform[i] += (lastVertices[i] - setupVertices[i]) * alpha;
} else {
// Weighted deform offsets, alpha.
for (size_t i = 0; i < vertexCount; i++)
deform[i] += lastVertices[i] * alpha;
}
}
}
return;
}
// Interpolate between the previous frame and the current frame.
int frame = Animation::binarySearch(frames, time);
Vector<float> &prevVertices = frameVertices[frame - 1];
Vector<float> &nextVertices = frameVertices[frame];
float frameTime = frames[frame];
float percent = getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
if (alpha == 1) {
if (blend == MixBlend_Add) {
VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
if (vertexAttachment->getBones().size() == 0) {
// Unweighted vertex positions, no alpha.
Vector<float> &setupVertices = vertexAttachment->getVertices();
for (size_t i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
deform[i] += prev + (nextVertices[i] - prev) * percent - setupVertices[i];
}
} else {
// Weighted deform offsets, no alpha.
for (size_t i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
deform[i] += prev + (nextVertices[i] - prev) * percent;
}
}
} else {
// Vertex positions or deform offsets, no alpha.
for (size_t i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
deform[i] = prev + (nextVertices[i] - prev) * percent;
}
}
} else {
switch (blend) {
case MixBlend_Setup: {
VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
if (vertexAttachment->getBones().size() == 0) {
// Unweighted vertex positions, with alpha.
Vector<float> &setupVertices = vertexAttachment->getVertices();
for (size_t i = 0; i < vertexCount; i++) {
float prev = prevVertices[i], setup = setupVertices[i];
deform[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
}
} else {
// Weighted deform offsets, with alpha.
for (size_t i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
deform[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
}
}
break;
}
case MixBlend_First:
case MixBlend_Replace:
// Vertex positions or deform offsets, with alpha.
for (size_t i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
deform[i] += (prev + (nextVertices[i] - prev) * percent - deform[i]) * alpha;
}
break;
case MixBlend_Add:
VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
if (vertexAttachment->getBones().size() == 0) {
// Unweighted vertex positions, with alpha.
Vector<float> &setupVertices = vertexAttachment->getVertices();
for (size_t i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
deform[i] += (prev + (nextVertices[i] - prev) * percent - setupVertices[i]) * alpha;
}
} else {
// Weighted deform offsets, with alpha.
for (size_t i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
deform[i] += (prev + (nextVertices[i] - prev) * percent) * alpha;
}
}
}
}
}
int DeformTimeline::getPropertyId() {
assert(_attachment != NULL);
return ((int)TimelineType_Deform << 24) + _attachment->_id + _slotIndex;
}
void DeformTimeline::setFrame(int frameIndex, float time, Vector<float> &vertices) {
_frames[frameIndex] = time;
_frameVertices[frameIndex].clear();
_frameVertices[frameIndex].addAll(vertices);
}
int DeformTimeline::getSlotIndex() {
return _slotIndex;
}
void DeformTimeline::setSlotIndex(int inValue) {
_slotIndex = inValue;
}
Vector<float> &DeformTimeline::getFrames() {
return _frames;
}
Vector<Vector<float> > &DeformTimeline::getVertices() {
return _frameVertices;
}
VertexAttachment *DeformTimeline::getAttachment() {
return _attachment;
}
void DeformTimeline::setAttachment(VertexAttachment *inValue) {
_attachment = inValue;
}